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56 | pj | 1 | /* $Id: t_vb_light.c,v 1.1 2003-02-28 11:48:07 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | |||
29 | #include "glheader.h" |
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30 | #include "colormac.h" |
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31 | #include "light.h" |
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32 | #include "macros.h" |
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33 | #include "imports.h" |
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34 | #include "mmath.h" |
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35 | #include "simple_list.h" |
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36 | #include "mtypes.h" |
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37 | |||
38 | #include "math/m_translate.h" |
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39 | |||
40 | #include "t_context.h" |
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41 | #include "t_pipeline.h" |
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42 | |||
43 | #define LIGHT_FLAGS 0x1 /* must be first */ |
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44 | #define LIGHT_TWOSIDE 0x2 |
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45 | #define LIGHT_COLORMATERIAL 0x4 |
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46 | #define MAX_LIGHT_FUNC 0x8 |
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47 | |||
48 | typedef void (*light_func)( GLcontext *ctx, |
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49 | struct vertex_buffer *VB, |
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50 | struct gl_pipeline_stage *stage, |
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51 | GLvector4f *input ); |
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52 | |||
53 | struct light_stage_data { |
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54 | struct gl_client_array FloatColor; |
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55 | struct gl_client_array LitColor[2]; |
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56 | struct gl_client_array LitSecondary[2]; |
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57 | GLvector1ui LitIndex[2]; |
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58 | light_func *light_func_tab; |
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59 | }; |
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60 | |||
61 | |||
62 | #define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->privatePtr)) |
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63 | |||
64 | |||
65 | static void import_color_material( GLcontext *ctx, |
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66 | struct gl_pipeline_stage *stage ) |
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67 | { |
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68 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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69 | struct gl_client_array *to = &LIGHT_STAGE_DATA(stage)->FloatColor; |
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70 | struct gl_client_array *from = VB->ColorPtr[0]; |
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71 | GLuint count = VB->Count; |
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72 | |||
73 | if (!to->Ptr) { |
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74 | to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLfloat), 32 ); |
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75 | to->Type = GL_FLOAT; |
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76 | } |
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77 | |||
78 | /* No need to transform the same value 3000 times. |
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79 | */ |
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80 | if (!from->StrideB) { |
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81 | to->StrideB = 0; |
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82 | count = 1; |
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83 | } |
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84 | else |
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85 | to->StrideB = 4 * sizeof(GLfloat); |
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86 | |||
87 | _math_trans_4f( (GLfloat (*)[4]) to->Ptr, |
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88 | from->Ptr, |
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89 | from->StrideB, |
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90 | from->Type, |
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91 | from->Size, |
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92 | 0, |
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93 | count); |
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94 | |||
95 | VB->ColorPtr[0] = to; |
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96 | } |
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97 | |||
98 | |||
99 | /* Tables for all the shading functions. |
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100 | */ |
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101 | static light_func _tnl_light_tab[MAX_LIGHT_FUNC]; |
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102 | static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC]; |
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103 | static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC]; |
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104 | static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC]; |
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105 | static light_func _tnl_light_ci_tab[MAX_LIGHT_FUNC]; |
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106 | |||
107 | #define TAG(x) x |
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108 | #define IDX (0) |
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109 | #include "t_vb_lighttmp.h" |
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110 | |||
111 | #define TAG(x) x##_tw |
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112 | #define IDX (LIGHT_TWOSIDE) |
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113 | #include "t_vb_lighttmp.h" |
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114 | |||
115 | #define TAG(x) x##_fl |
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116 | #define IDX (LIGHT_FLAGS) |
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117 | #include "t_vb_lighttmp.h" |
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118 | |||
119 | #define TAG(x) x##_tw_fl |
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120 | #define IDX (LIGHT_FLAGS|LIGHT_TWOSIDE) |
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121 | #include "t_vb_lighttmp.h" |
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122 | |||
123 | #define TAG(x) x##_cm |
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124 | #define IDX (LIGHT_COLORMATERIAL) |
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125 | #include "t_vb_lighttmp.h" |
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126 | |||
127 | #define TAG(x) x##_tw_cm |
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128 | #define IDX (LIGHT_TWOSIDE|LIGHT_COLORMATERIAL) |
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129 | #include "t_vb_lighttmp.h" |
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130 | |||
131 | #define TAG(x) x##_fl_cm |
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132 | #define IDX (LIGHT_FLAGS|LIGHT_COLORMATERIAL) |
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133 | #include "t_vb_lighttmp.h" |
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134 | |||
135 | #define TAG(x) x##_tw_fl_cm |
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136 | #define IDX (LIGHT_FLAGS|LIGHT_TWOSIDE|LIGHT_COLORMATERIAL) |
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137 | #include "t_vb_lighttmp.h" |
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138 | |||
139 | |||
140 | static void init_lighting( void ) |
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141 | { |
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142 | static int done; |
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143 | |||
144 | if (!done) { |
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145 | init_light_tab(); |
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146 | init_light_tab_tw(); |
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147 | init_light_tab_fl(); |
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148 | init_light_tab_tw_fl(); |
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149 | init_light_tab_cm(); |
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150 | init_light_tab_tw_cm(); |
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151 | init_light_tab_fl_cm(); |
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152 | init_light_tab_tw_fl_cm(); |
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153 | done = 1; |
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154 | } |
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155 | } |
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156 | |||
157 | |||
158 | static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) |
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159 | { |
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160 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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161 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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162 | struct vertex_buffer *VB = &tnl->vb; |
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163 | GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; |
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164 | GLuint ind; |
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165 | |||
166 | /* _tnl_print_vert_flags( __FUNCTION__, stage->changed_inputs ); */ |
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167 | |||
168 | /* Make sure we can talk about elements 0..2 in the vector we are |
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169 | * lighting. |
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170 | */ |
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171 | if (stage->changed_inputs & (VERT_BIT_EYE|VERT_BIT_POS)) { |
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172 | if (input->size <= 2) { |
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173 | if (input->flags & VEC_NOT_WRITEABLE) { |
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174 | ASSERT(VB->importable_data & VERT_BIT_POS); |
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175 | |||
176 | VB->import_data( ctx, VERT_BIT_POS, VEC_NOT_WRITEABLE ); |
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177 | input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; |
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178 | |||
179 | ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0); |
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180 | } |
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181 | |||
182 | _mesa_vector4f_clean_elem(input, VB->Count, 2); |
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183 | } |
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184 | } |
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185 | |||
186 | if (VB->Flag) |
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187 | ind = LIGHT_FLAGS; |
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188 | else |
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189 | ind = 0; |
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190 | |||
191 | /* The individual functions know about replaying side-effects |
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192 | * vs. full re-execution. |
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193 | */ |
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194 | store->light_func_tab[ind]( ctx, VB, stage, input ); |
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195 | |||
196 | return GL_TRUE; |
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197 | } |
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198 | |||
199 | |||
200 | /* Called in place of do_lighting when the light table may have changed. |
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201 | */ |
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202 | static GLboolean run_validate_lighting( GLcontext *ctx, |
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203 | struct gl_pipeline_stage *stage ) |
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204 | { |
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205 | GLuint ind = 0; |
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206 | light_func *tab; |
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207 | |||
208 | if (ctx->Visual.rgbMode) { |
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209 | if (ctx->Light._NeedVertices) { |
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210 | if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) |
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211 | tab = _tnl_light_spec_tab; |
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212 | else |
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213 | tab = _tnl_light_tab; |
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214 | } |
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215 | else { |
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216 | if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) |
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217 | tab = _tnl_light_fast_single_tab; |
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218 | else |
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219 | tab = _tnl_light_fast_tab; |
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220 | } |
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221 | } |
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222 | else |
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223 | tab = _tnl_light_ci_tab; |
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224 | |||
225 | if (ctx->Light.ColorMaterialEnabled) |
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226 | ind |= LIGHT_COLORMATERIAL; |
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227 | |||
228 | if (ctx->Light.Model.TwoSide) |
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229 | ind |= LIGHT_TWOSIDE; |
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230 | |||
231 | LIGHT_STAGE_DATA(stage)->light_func_tab = &tab[ind]; |
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232 | |||
233 | /* This and the above should only be done on _NEW_LIGHT: |
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234 | */ |
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235 | TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); |
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236 | |||
237 | /* Now run the stage... |
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238 | */ |
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239 | stage->run = run_lighting; |
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240 | return stage->run( ctx, stage ); |
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241 | } |
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242 | |||
243 | static void alloc_4chan( struct gl_client_array *a, GLuint sz ) |
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244 | { |
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245 | a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 ); |
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246 | a->Size = 4; |
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247 | a->Type = CHAN_TYPE; |
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248 | a->Stride = 0; |
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249 | a->StrideB = sizeof(GLchan) * 4; |
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250 | a->Enabled = 0; |
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251 | a->Flags = 0; |
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252 | } |
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253 | |||
254 | |||
255 | /* Called the first time stage->run is called. In effect, don't |
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256 | * allocate data until the first time the stage is run. |
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257 | */ |
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258 | static GLboolean run_init_lighting( GLcontext *ctx, |
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259 | struct gl_pipeline_stage *stage ) |
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260 | { |
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261 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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262 | struct light_stage_data *store; |
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263 | GLuint size = tnl->vb.Size; |
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264 | |||
265 | stage->privatePtr = MALLOC(sizeof(*store)); |
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266 | store = LIGHT_STAGE_DATA(stage); |
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267 | if (!store) |
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268 | return GL_FALSE; |
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269 | |||
270 | /* Do onetime init. |
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271 | */ |
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272 | init_lighting(); |
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273 | |||
274 | store->FloatColor.Ptr = 0; |
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275 | |||
276 | alloc_4chan( &store->LitColor[0], size ); |
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277 | alloc_4chan( &store->LitColor[1], size ); |
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278 | alloc_4chan( &store->LitSecondary[0], size ); |
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279 | alloc_4chan( &store->LitSecondary[1], size ); |
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280 | |||
281 | _mesa_vector1ui_alloc( &store->LitIndex[0], 0, size, 32 ); |
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282 | _mesa_vector1ui_alloc( &store->LitIndex[1], 0, size, 32 ); |
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283 | |||
284 | /* Now validate the stage derived data... |
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285 | */ |
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286 | stage->run = run_validate_lighting; |
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287 | return stage->run( ctx, stage ); |
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288 | } |
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289 | |||
290 | |||
291 | |||
292 | /* |
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293 | * Check if lighting is enabled. If so, configure the pipeline stage's |
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294 | * type, inputs, and outputs. |
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295 | */ |
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296 | static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) |
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297 | { |
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298 | stage->active = ctx->Light.Enabled && !ctx->VertexProgram.Enabled; |
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299 | if (stage->active) { |
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300 | if (stage->privatePtr) |
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301 | stage->run = run_validate_lighting; |
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302 | stage->inputs = VERT_BIT_NORMAL|VERT_BIT_MATERIAL; |
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303 | if (ctx->Light._NeedVertices) |
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304 | stage->inputs |= VERT_BIT_EYE; /* effectively, even when lighting in obj */ |
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305 | if (ctx->Light.ColorMaterialEnabled) |
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306 | stage->inputs |= VERT_BIT_COLOR0; |
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307 | |||
308 | stage->outputs = VERT_BIT_COLOR0; |
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309 | if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) |
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310 | stage->outputs |= VERT_BIT_COLOR1; |
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311 | } |
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312 | } |
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313 | |||
314 | |||
315 | static void dtr( struct gl_pipeline_stage *stage ) |
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316 | { |
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317 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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318 | |||
319 | if (store) { |
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320 | ALIGN_FREE( store->LitColor[0].Ptr ); |
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321 | ALIGN_FREE( store->LitColor[1].Ptr ); |
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322 | ALIGN_FREE( store->LitSecondary[0].Ptr ); |
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323 | ALIGN_FREE( store->LitSecondary[1].Ptr ); |
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324 | |||
325 | if (store->FloatColor.Ptr) |
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326 | ALIGN_FREE( store->FloatColor.Ptr ); |
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327 | |||
328 | _mesa_vector1ui_free( &store->LitIndex[0] ); |
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329 | _mesa_vector1ui_free( &store->LitIndex[1] ); |
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330 | FREE( store ); |
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331 | stage->privatePtr = 0; |
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332 | } |
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333 | } |
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334 | |||
335 | const struct gl_pipeline_stage _tnl_lighting_stage = |
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336 | { |
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337 | "lighting", /* name */ |
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338 | _NEW_LIGHT, /* recheck */ |
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339 | _NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency |
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340 | * otherwise not captured by inputs |
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341 | * (which may be VERT_BIT_POS) */ |
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342 | GL_FALSE, /* active? */ |
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343 | 0, /* inputs */ |
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344 | 0, /* outputs */ |
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345 | 0, /* changed_inputs */ |
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346 | NULL, /* private_data */ |
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347 | dtr, /* destroy */ |
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348 | check_lighting, /* check */ |
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349 | run_init_lighting /* run -- initially set to ctr */ |
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350 | }; |