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56 | pj | 1 | /* $XFree86$ */ |
2 | /************************************************************************** |
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3 | |||
4 | Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. |
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5 | |||
6 | All Rights Reserved. |
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7 | |||
8 | Permission is hereby granted, free of charge, to any person obtaining a |
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9 | copy of this software and associated documentation files (the "Software"), |
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10 | to deal in the Software without restriction, including without limitation |
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11 | on the rights to use, copy, modify, merge, publish, distribute, sub |
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12 | license, and/or sell copies of the Software, and to permit persons to whom |
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13 | the Software is furnished to do so, subject to the following conditions: |
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14 | |||
15 | The above copyright notice and this permission notice (including the next |
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16 | paragraph) shall be included in all copies or substantial portions of the |
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17 | Software. |
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18 | |||
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
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22 | TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
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23 | DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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24 | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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25 | USE OR OTHER DEALINGS IN THE SOFTWARE. |
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26 | |||
27 | **************************************************************************/ |
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28 | |||
29 | /* |
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30 | * Authors: |
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31 | * Keith Whitwell <keith@tungstengraphics.com> |
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32 | */ |
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33 | #include "mtypes.h" |
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34 | #include "colormac.h" |
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35 | #include "simple_list.h" |
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36 | #include "vtxfmt.h" |
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37 | |||
72 | giacomo | 38 | #include "t_vtx_api.h" |
56 | pj | 39 | |
40 | /* Fallback versions of all the entrypoints for situations where |
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41 | * codegen isn't available. This is slowed significantly by all the |
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42 | * gumph necessary to get to the tnl pointer. |
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43 | */ |
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44 | |||
45 | |||
46 | /* MultiTexcoord ends up with both of these branches, unfortunately |
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47 | * (it may get its own version of the macro after size-tracking is |
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48 | * working). |
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49 | * |
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50 | * Errors (VertexAttribNV when ATTR>15) are handled at a higher level. |
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51 | */ |
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52 | #define ATTRF( ATTR, N, A, B, C, D ) \ |
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53 | { \ |
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54 | GET_CURRENT_CONTEXT( ctx ); \ |
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55 | TNLcontext *tnl = TNL_CONTEXT(ctx); \ |
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56 | \ |
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57 | if ((ATTR) == 0) { \ |
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58 | int i; \ |
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59 | \ |
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60 | if (N>0) tnl->vbptr[0].f = A; \ |
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61 | if (N>1) tnl->vbptr[1].f = B; \ |
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62 | if (N>2) tnl->vbptr[2].f = C; \ |
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63 | if (N>3) tnl->vbptr[3].f = D; \ |
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64 | \ |
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65 | for (i = N; i < tnl->vertex_size; i++) \ |
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66 | *tnl->vbptr[i].i = tnl->vertex[i].i; \ |
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67 | \ |
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68 | tnl->vbptr += tnl->vertex_size; \ |
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69 | \ |
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70 | if (--tnl->counter == 0) \ |
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71 | tnl->notify(); \ |
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72 | } \ |
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73 | else { \ |
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74 | GLfloat *dest = tnl->attrptr[ATTR]; \ |
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75 | if (N>0) dest[0] = A; \ |
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76 | if (N>1) dest[1] = B; \ |
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77 | if (N>2) dest[2] = C; \ |
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78 | if (N>3) dest[3] = D; \ |
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79 | } \ |
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80 | } |
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81 | |||
82 | #define ATTR4F( ATTR, A, B, C, D ) ATTRF( ATTR, 4, A, B, C, D ) |
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83 | #define ATTR3F( ATTR, A, B, C, D ) ATTRF( ATTR, 3, A, B, C, 1 ) |
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84 | #define ATTR2F( ATTR, A, B, C, D ) ATTRF( ATTR, 2, A, B, 0, 1 ) |
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85 | #define ATTR1F( ATTR, A, B, C, D ) ATTRF( ATTR, 1, A, 0, 0, 1 ) |
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86 | |||
87 | #define ATTR3UB( ATTR, A, B, C ) \ |
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88 | ATTR3F( ATTR, \ |
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89 | UBYTE_TO_FLOAT(A), \ |
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90 | UBYTE_TO_FLOAT(B), \ |
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91 | UBYTE_TO_FLOAT(C)) |
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92 | |||
93 | |||
94 | #define ATTR4UB( ATTR, A, B, C, D ) \ |
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95 | ATTR4F( ATTR, \ |
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96 | UBYTE_TO_FLOAT(A), \ |
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97 | UBYTE_TO_FLOAT(B), \ |
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98 | UBYTE_TO_FLOAT(C), \ |
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99 | UBYTE_TO_FLOAT(D)) |
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100 | |||
101 | |||
102 | /* Vertex |
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103 | */ |
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104 | static void tnl_Vertex2f( GLfloat x, GLfloat y ) |
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105 | { |
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106 | ATTR2F( VERT_ATTRIB_POS, x, y ); |
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107 | } |
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108 | |||
109 | static void tnl_Vertex2fv( const GLfloat *v ) |
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110 | { |
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111 | ATTR2F( VERT_ATTRIB_POS, v[0], v[1] ); |
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112 | } |
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113 | |||
114 | static void tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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115 | { |
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116 | ATTR3F( VERT_ATTRIB_POS, x, y, z ); |
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117 | } |
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118 | |||
119 | static void tnl_Vertex3fv( const GLfloat *v ) |
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120 | { |
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121 | ATTR3F( VERT_ATTRIB_POS, v[0], v[1], v[2] ); |
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122 | } |
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123 | |||
124 | static void tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) |
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125 | { |
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126 | ATTR4F( VERT_ATTRIB_POS, x, y, z, w ); |
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127 | } |
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128 | |||
129 | static void tnl_Vertex4fv( const GLfloat *v ) |
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130 | { |
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131 | ATTR4F( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] ); |
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132 | } |
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133 | |||
134 | |||
135 | /* Color |
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136 | */ |
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137 | static void tnl_Color3ub( GLubyte r, GLubyte g, GLubyte b ) |
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138 | { |
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139 | ATTR3UB( VERT_ATTRIB_COLOR0, r, g, b ); |
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140 | } |
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141 | |||
142 | static void tnl_Color3ubv( const GLubyte *v ) |
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143 | { |
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144 | ATTR3UB( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); |
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145 | } |
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146 | |||
147 | static void tnl_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
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148 | { |
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149 | ATTR4UB( VERT_ATTRIB_COLOR0, r, g, b, a ); |
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150 | } |
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151 | |||
152 | static void tnl_Color4ubv( const GLubyte *v ) |
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153 | { |
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154 | ATTR4UB( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); |
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155 | } |
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156 | |||
157 | static void tnl_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
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158 | { |
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159 | ATTR3F( VERT_ATTRIB_COLOR0, r, g, b ); |
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160 | } |
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161 | |||
162 | static void tnl_Color3fv( const GLfloat *v ) |
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163 | { |
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164 | ATTR3F( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); |
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165 | } |
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166 | |||
167 | static void tnl_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
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168 | { |
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169 | ATTR4F( VERT_ATTRIB_COLOR0, r, g, b, a ); |
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170 | } |
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171 | |||
172 | static void tnl_Color4fv( const GLfloat *v ) |
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173 | { |
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174 | ATTR4F( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); |
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175 | } |
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176 | |||
177 | |||
178 | /* Secondary Color |
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179 | */ |
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180 | static void tnl_SecondaryColor3ubEXT( GLubyte r, GLubyte g, GLubyte b ) |
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181 | { |
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182 | ATTR3UB( VERT_ATTRIB_COLOR1, r, g, b ); |
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183 | } |
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184 | |||
185 | static void tnl_SecondaryColor3ubvEXT( const GLubyte *v ) |
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186 | { |
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187 | ATTR3UB( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); |
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188 | } |
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189 | |||
190 | static void tnl_SecondaryColor3fEXT( GLfloat r, GLfloat g, GLfloat b ) |
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191 | { |
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192 | ATTR3F( VERT_ATTRIB_COLOR1, r, g, b ); |
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193 | } |
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194 | |||
195 | static void tnl_SecondaryColor3fvEXT( const GLfloat *v ) |
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196 | { |
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197 | ATTR3F( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); |
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198 | } |
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199 | |||
200 | |||
201 | |||
202 | /* Fog Coord |
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203 | */ |
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204 | static void tnl_FogCoordfEXT( GLfloat f ) |
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205 | { |
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206 | ATTR1F( VERT_ATTRIB_FOG, f ); |
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207 | } |
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208 | |||
209 | static void tnl_FogCoordfvEXT( const GLfloat *v ) |
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210 | { |
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211 | ATTR1F( VERT_ATTRIB_FOG, v[0] ); |
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212 | } |
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213 | |||
214 | |||
215 | |||
216 | /* Normal |
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217 | */ |
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218 | static void tnl_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 ) |
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219 | { |
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220 | ATTR3F( VERT_ATTRIB_NORMAL, n0, n1, n2 ); |
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221 | } |
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222 | |||
223 | static void tnl_Normal3fv( const GLfloat *v ) |
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224 | { |
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225 | ATTR3F( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); |
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226 | } |
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227 | |||
228 | |||
229 | /* TexCoord |
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230 | */ |
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231 | static void tnl_TexCoord1f( GLfloat s ) |
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232 | { |
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233 | ATTR1F( VERT_ATTRIB_TEX0, s ); |
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234 | } |
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235 | |||
236 | static void tnl_TexCoord1fv( const GLfloat *v ) |
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237 | { |
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238 | ATTR1F( VERT_ATTRIB_TEX0, v[0] ); |
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239 | } |
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240 | |||
241 | static void tnl_TexCoord2f( GLfloat s, GLfloat t ) |
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242 | { |
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243 | ATTR2F( VERT_ATTRIB_TEX0, s, t ); |
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244 | } |
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245 | |||
246 | static void tnl_TexCoord2fv( const GLfloat *v ) |
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247 | { |
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248 | ATTR2F( VERT_ATTRIB_TEX0, v[0], v[1] ); |
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249 | } |
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250 | |||
251 | static void tnl_TexCoord3f( GLfloat s, GLfloat t, GLfloat r ) |
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252 | { |
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253 | ATTR3F( VERT_ATTRIB_TEX0, s, t, r ); |
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254 | } |
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255 | |||
256 | static void tnl_TexCoord3fv( const GLfloat *v ) |
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257 | { |
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258 | ATTR3F( VERT_ATTRIB_TEX0, v[0], v[1], v[2] ); |
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259 | } |
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260 | |||
261 | static void tnl_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) |
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262 | { |
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263 | ATTR4F( VERT_ATTRIB_TEX0, s, t, r, q ); |
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264 | } |
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265 | |||
266 | static void tnl_TexCoord4fv( const GLfloat *v ) |
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267 | { |
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268 | ATTR4F( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] ); |
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269 | } |
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270 | |||
271 | |||
272 | /* Miscellaneous: |
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273 | * |
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274 | * These don't alias NV attributes, but still need similar treatment. |
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275 | * Basically these are attributes with numbers greater than 16. |
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276 | */ |
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277 | static void tnl_EdgeFlag( GLboolean flag ) |
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278 | { |
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279 | GLfloat f = flag ? 1 : 0; |
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280 | ATTR1F( VERT_ATTRIB_EDGEFLAG, f); |
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281 | } |
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282 | |||
283 | static void tnl_EdgeFlagv( const GLboolean *flag ) |
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284 | { |
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285 | GLfloat f = flag[0] ? 1 : 0; |
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286 | ATTR1F( VERT_ATTRIB_EDGEFLAG, f); |
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287 | } |
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288 | |||
289 | static void tnl_Indexi( GLint idx ) |
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290 | { |
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291 | ATTR1F( VERT_ATTRIB_INDEX, idx ); |
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292 | } |
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293 | |||
294 | static void tnl_Indexiv( const GLint *idx ) |
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295 | { |
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296 | ATTR1F( VERT_ATTRIB_INDEX, idx ); |
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297 | } |
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298 | |||
299 | /* Use dispatch switching to build 'ranges' of eval vertices for each |
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300 | * type, avoiding need for flags. (Make |
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301 | * evalcoords/evalpoints/vertices/attr0 mutually exclusive) |
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302 | */ |
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303 | static void _tnl_EvalCoord1f( GLfloat u ) |
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304 | { |
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305 | ATTR1F( VERT_ATTRIB_POS, u ); |
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306 | } |
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307 | |||
308 | static void _tnl_EvalCoord1fv( const GLfloat *v ) |
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309 | { |
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310 | ATTR1F( VERT_ATTRIB_POS, v[0] ); |
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311 | } |
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312 | |||
313 | static void _tnl_EvalCoord2f( GLfloat u, GLfloat v ) |
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314 | { |
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315 | ATTR2F( VERT_ATTRIB_POS, u, v ); |
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316 | } |
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317 | |||
318 | static void _tnl_EvalCoord2fv( const GLfloat *v ) |
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319 | { |
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320 | ATTR2F( VERT_ATTRIB_POS, v[0], v[1] ); |
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321 | } |
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322 | |||
323 | |||
324 | |||
325 | /* Second level dispatch table for MultiTexCoord, Material and |
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326 | * VertexAttribNV. |
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327 | * |
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328 | * Need this because we want to track things like vertex attribute |
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329 | * sizes, presence/otherwise of attribs in recorded vertices, etc, by |
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330 | * manipulating the state of dispatch tables. Need therefore a |
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331 | * dispatch slot for each value of 'index' or 'unit' in VertexAttribNV |
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332 | * and MultiTexCoordARB. Also need a mechnism for keeping this data |
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333 | * consistent with what's coming in via the Vertex/Normal/etc api |
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334 | * above (where aliasing exists with the traditional entrypoints). |
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335 | * Note that MultiTexCoordARB aliases with TexCoord when unit==0. |
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336 | * |
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337 | * Need presence tracking for material components, too, but not size |
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338 | * tracking or help with aliasing. Could move material to seperate |
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339 | * dispatch without the "*4" below, or even do the checks every time. |
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340 | */ |
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341 | struct attr_dispatch_tab { |
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342 | void (*tab[32*4])( void ); |
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343 | void (*swapped[32*4])( void ); |
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344 | int swapcount; |
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345 | int installed_sizes[32]; |
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346 | }; |
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347 | |||
348 | #define DISPATCH_ATTR1F( ATTR, N, ) |
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349 | tnl->vb.attr_dispatch |
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350 | |||
351 | /* Result at the back end after second dispatch -- could further |
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352 | * specialize for attr zero -- maybe just in the codegen version. |
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353 | */ |
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354 | static void tnl_Attr1f( GLint attr, GLfloat s ) |
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355 | { |
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356 | ATTR1F( attr, s ); |
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357 | } |
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358 | |||
359 | static void tnl_Attr1fv( GLint attr, const GLfloat *v ) |
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360 | { |
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361 | ATTR1F( attr, v[0] ); |
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362 | } |
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363 | |||
364 | static void tnl_Attr2f( GLint attr, GLfloat s, GLfloat t ) |
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365 | { |
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366 | ATTR2F( attr, s, t ); |
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367 | } |
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368 | |||
369 | static void tnl_Attr2fv( GLint attr, const GLfloat *v ) |
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370 | { |
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371 | ATTR2F( attr, v[0], v[1] ); |
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372 | } |
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373 | |||
374 | static void tnl_Attr3f( GLint attr, GLfloat s, GLfloat t, GLfloat r ) |
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375 | { |
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376 | ATTR3F( attr, s, t, r ); |
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377 | } |
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378 | |||
379 | static void tnl_Attr3fv( GLint attr, const GLfloat *v ) |
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380 | { |
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381 | ATTR3F( attr, v[0], v[1], v[2] ); |
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382 | } |
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383 | |||
384 | static void tnl_Attr4f( GLint attr, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) |
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385 | { |
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386 | ATTR4F( attr, s, t, r, q ); |
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387 | } |
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388 | |||
389 | static void tnl_Attr4fv( GLint attr, const GLfloat *v ) |
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390 | { |
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391 | ATTR4F( attr, v[0], v[1], v[2], v[3] ); |
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392 | } |
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393 | |||
394 | |||
395 | /* MultiTexcoord: Send through second level dispatch. |
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396 | */ |
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397 | static void tnl_MultiTexCoord1fARB( GLenum target, GLfloat s ) |
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398 | { |
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399 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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400 | if (attr < MAX_VERT_ATTRS) |
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401 | DISPATCH_ATTR1F( attr, s ); |
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402 | } |
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403 | |||
404 | static void tnl_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) |
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405 | { |
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406 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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407 | if (attr < MAX_VERT_ATTRS) |
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408 | DISPATCH_ATTR1F( attr, v[0] ); |
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409 | } |
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410 | |||
411 | static void tnl_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) |
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412 | { |
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413 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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414 | if (attr < MAX_VERT_ATTRS) |
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415 | DISPATCH_ATTR2F( attr, s, t ); |
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416 | } |
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417 | |||
418 | static void tnl_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) |
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419 | { |
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420 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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421 | if (attr < MAX_VERT_ATTRS) |
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422 | DISPATCH_ATTR2F( attr, v[0], v[1] ); |
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423 | } |
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424 | |||
425 | static void tnl_MultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, |
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426 | GLfloat r) |
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427 | { |
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428 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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429 | if (attr < MAX_VERT_ATTRS) |
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430 | DISPATCH_ATTR3F( attr, s, t, r ); |
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431 | } |
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432 | |||
433 | static void tnl_MultiTexCoord3fvARB( GLenum target, const GLfloat *v ) |
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434 | { |
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435 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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436 | if (attr < MAX_VERT_ATTRS) |
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437 | DISPATCH_ATTR3F( attr, v[0], v[1], v[2] ); |
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438 | } |
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439 | |||
440 | static void tnl_MultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, |
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441 | GLfloat r, GLfloat q ) |
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442 | { |
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443 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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444 | if (attr < MAX_VERT_ATTRS) |
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445 | DISPATCH_ATTR4F( attr, s, t, r, q ); |
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446 | } |
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447 | |||
448 | static void tnl_MultiTexCoord4fvARB( GLenum target, const GLfloat *v ) |
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449 | { |
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450 | GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0; |
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451 | if (attr < MAX_VERT_ATTRS) |
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452 | DISPATCH_ATTR4F( attr, v[0], v[1], v[2], v[3] ); |
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453 | } |
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454 | |||
455 | |||
456 | /* NV_vertex_program: |
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457 | * |
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458 | * Check for errors & reroute through second dispatch layer to get |
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459 | * size tracking per-attribute. |
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460 | */ |
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461 | static void tnl_VertexAttrib1fNV( GLuint index, GLfloat s ) |
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462 | { |
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463 | if (index < MAX_VERT_ATTRS) |
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464 | DISPATCH_ATTR1F( index, s ); |
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465 | else |
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466 | DISPATCH_ERROR; |
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467 | } |
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468 | |||
469 | static void tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) |
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470 | { |
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471 | if (index < MAX_VERT_ATTRS) |
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472 | DISPATCH_ATTR1F( index, v[0] ); |
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473 | else |
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474 | DISPATCH_ERROR; |
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475 | } |
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476 | |||
477 | static void tnl_VertexAttrib2fNV( GLuint index, GLfloat s, GLfloat t ) |
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478 | { |
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479 | if (index < MAX_VERT_ATTRS) |
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480 | DISPATCH_ATTR2F( index, s, t ); |
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481 | else |
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482 | DISPATCH_ERROR; |
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483 | } |
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484 | |||
485 | static void tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) |
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486 | { |
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487 | if (index < MAX_VERT_ATTRS) |
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488 | DISPATCH_ATTR2F( index, v[0], v[1] ); |
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489 | else |
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490 | DISPATCH_ERROR; |
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491 | } |
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492 | |||
493 | static void tnl_VertexAttrib3fNV( GLuint index, GLfloat s, GLfloat t, |
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494 | GLfloat r ) |
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495 | { |
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496 | if (index < MAX_VERT_ATTRS) |
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497 | DISPATCH_ATTR3F( index, s, t, r ); |
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498 | else |
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499 | DISPATCH_ERROR; |
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500 | } |
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501 | |||
502 | static void tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) |
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503 | { |
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504 | if (index < MAX_VERT_ATTRS) |
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505 | DISPATCH_ATTR3F( index, v[0], v[1], v[2] ); |
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506 | else |
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507 | DISPATCH_ERROR; |
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508 | } |
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509 | |||
510 | static void tnl_VertexAttrib4fNV( GLuint index, GLfloat s, GLfloat t, |
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511 | GLfloat r, GLfloat q ) |
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512 | { |
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513 | if (index < MAX_VERT_ATTRS) |
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514 | DISPATCH_ATTR4F( index, s, t, r, q ); |
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515 | else |
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516 | DISPATCH_ERROR; |
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517 | } |
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518 | |||
519 | static void tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) |
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520 | { |
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521 | if (index < MAX_VERT_ATTRS) |
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522 | DISPATCH_ATTR4F( index, v[0], v[1], v[2], v[3] ); |
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523 | else |
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524 | DISPATCH_ERROR; |
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525 | } |
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526 | |||
527 | |||
528 | |||
529 | |||
530 | |||
531 | |||
532 | |||
533 | /* Materials: |
||
534 | * |
||
535 | * These are treated as per-vertex attributes, at indices above where |
||
536 | * the NV_vertex_program leaves off. There are a lot of good things |
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537 | * about treating materials this way. |
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538 | * |
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539 | * *** Need a dispatch step (like VertexAttribute GLint attr, and MultiTexCoord) |
||
540 | * *** to expand vertex size, etc. Use the same second level dispatch |
||
541 | * *** (keyed by attr number) as above. |
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542 | */ |
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543 | #define MAT( ATTR, face, params ) \ |
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544 | do { \ |
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545 | if (face != GL_BACK) \ |
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546 | DISPATCH_ATTRF( ATTR, N, params ); \ |
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547 | if (face != GL_FRONT) \ |
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548 | DISPATCH_ATTRF( ATTR+7, N, params ); \ |
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549 | } while (0) |
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550 | |||
551 | |||
552 | /* NOTE: Have to remove/dealwith colormaterial crossovers, probably |
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553 | * later on - in the meantime just store everything. |
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554 | */ |
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555 | static void _tnl_Materialfv( GLenum face, GLenum pname, |
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556 | const GLfloat *params ) |
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557 | { |
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558 | switch (pname) { |
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559 | case GL_EMISSION: |
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560 | MAT( VERT_ATTRIB_FRONT_EMMISSION, 4, face, params ); |
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561 | break; |
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562 | case GL_AMBIENT: |
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563 | MAT( VERT_ATTRIB_FRONT_AMBIENT, 4, face, params ); |
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564 | break; |
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565 | case GL_DIFFUSE: |
||
566 | MAT( VERT_ATTRIB_FRONT_DIFFUSE, 4, face, params ); |
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567 | break; |
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568 | case GL_SPECULAR: |
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569 | MAT( VERT_ATTRIB_FRONT_SPECULAR, 4, face, params ); |
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570 | break; |
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571 | case GL_SHININESS: |
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572 | MAT( VERT_ATTRIB_FRONT_SHININESS, 1, face, params ); |
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573 | break; |
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574 | case GL_COLOR_INDEXES: |
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575 | MAT( VERT_ATTRIB_FRONT_EMMISSION, 3, face, params ); |
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576 | break; |
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577 | case GL_AMBIENT_AND_DIFFUSE: |
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578 | MAT( VERT_ATTRIB_FRONT_AMBIENT, 4, face, params ); |
||
579 | MAT( VERT_ATTRIB_FRONT_DIFFUSE, 4, face, params ); |
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580 | break; |
||
581 | default: |
||
582 | _mesa_error( ctx, GL_INVALID_ENUM, where ); |
||
583 | return; |
||
584 | } |
||
585 | } |
||
586 | |||
587 | |||
588 | |||
589 | |||
590 | /* Codegen support |
||
591 | */ |
||
592 | static struct dynfn *lookup( struct dynfn *l, int key ) |
||
593 | { |
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594 | struct dynfn *f; |
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595 | |||
596 | foreach( f, l ) { |
||
597 | if (f->key == key) |
||
598 | return f; |
||
599 | } |
||
600 | |||
601 | return 0; |
||
602 | } |
||
603 | |||
604 | /* Vertex descriptor |
||
605 | */ |
||
606 | struct _tnl_vertex_descriptor { |
||
607 | GLuint attr_bits[4]; |
||
608 | }; |
||
609 | |||
610 | |||
611 | /* Can't use the loopback template for this: |
||
612 | */ |
||
613 | #define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \ |
||
614 | static void choose_##FN ARGS1 \ |
||
615 | { \ |
||
616 | int key = tnl->vertex_format & (MASK|ACTIVE); \ |
||
617 | struct dynfn *dfn = lookup( &tnl->dfn_cache.FN, key ); \ |
||
618 | \ |
||
619 | if (dfn == 0) \ |
||
620 | dfn = tnl->codegen.FN( &vb, key ); \ |
||
621 | else if (MESA_VERBOSE & DEBUG_CODEGEN) \ |
||
622 | _mesa_debug(NULL, "%s -- cached codegen\n", __FUNCTION__ ); \ |
||
623 | \ |
||
624 | if (dfn) \ |
||
625 | tnl->context->Exec->FN = (FNTYPE)(dfn->code); \ |
||
626 | else { \ |
||
627 | if (MESA_VERBOSE & DEBUG_CODEGEN) \ |
||
628 | _mesa_debug(NULL, "%s -- generic version\n", __FUNCTION__ ); \ |
||
629 | tnl->context->Exec->FN = tnl_##FN; \ |
||
630 | } \ |
||
631 | \ |
||
632 | tnl->context->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ |
||
633 | tnl->context->Exec->FN ARGS2; \ |
||
634 | } |
||
635 | |||
636 | |||
637 | |||
638 | CHOOSE(Normal3f, p3f, 3, VERT_ATTRIB_NORMAL, |
||
639 | (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) |
||
640 | CHOOSE(Normal3fv, pfv, 3, VERT_ATTRIB_NORMAL, |
||
641 | (const GLfloat *v), (v)) |
||
642 | |||
643 | CHOOSE(Color4ub, p4ub, 4, VERT_ATTRIB_COLOR0, |
||
644 | (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d)) |
||
645 | CHOOSE(Color4ubv, pubv, 4, VERT_ATTRIB_COLOR0, |
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646 | (const GLubyte *v), (v)) |
||
647 | CHOOSE(Color3ub, p3ub, 3, VERT_ATTRIB_COLOR0, |
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648 | (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) |
||
649 | CHOOSE(Color3ubv, pubv, 3, VERT_ATTRIB_COLOR0, |
||
650 | (const GLubyte *v), (v)) |
||
651 | |||
652 | CHOOSE(Color4f, p4f, 4, VERT_ATTRIB_COLOR0, |
||
653 | (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d)) |
||
654 | CHOOSE(Color4fv, pfv, 4, VERT_ATTRIB_COLOR0, |
||
655 | (const GLfloat *v), (v)) |
||
656 | CHOOSE(Color3f, p3f, 3, VERT_ATTRIB_COLOR0, |
||
657 | (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) |
||
658 | CHOOSE(Color3fv, pfv, 3, VERT_ATTRIB_COLOR0, |
||
659 | (const GLfloat *v), (v)) |
||
660 | |||
661 | |||
662 | CHOOSE(SecondaryColor3ubEXT, p3ub, VERT_ATTRIB_COLOR1, |
||
663 | (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) |
||
664 | CHOOSE(SecondaryColor3ubvEXT, pubv, VERT_ATTRIB_COLOR1, |
||
665 | (const GLubyte *v), (v)) |
||
666 | CHOOSE(SecondaryColor3fEXT, p3f, VERT_ATTRIB_COLOR1, |
||
667 | (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) |
||
668 | CHOOSE(SecondaryColor3fvEXT, pfv, VERT_ATTRIB_COLOR1, |
||
669 | (const GLfloat *v), (v)) |
||
670 | |||
671 | CHOOSE(TexCoord2f, p2f, VERT_ATTRIB_TEX0, |
||
672 | (GLfloat a,GLfloat b), (a,b)) |
||
673 | CHOOSE(TexCoord2fv, pfv, VERT_ATTRIB_TEX0, |
||
674 | (const GLfloat *v), (v)) |
||
675 | CHOOSE(TexCoord1f, p1f, VERT_ATTRIB_TEX0, |
||
676 | (GLfloat a), (a)) |
||
677 | CHOOSE(TexCoord1fv, pfv, VERT_ATTRIB_TEX0, |
||
678 | (const GLfloat *v), (v)) |
||
679 | |||
680 | CHOOSE(MultiTexCoord2fARB, pe2f, VERT_ATTRIB_TEX0, |
||
681 | (GLenum u,GLfloat a,GLfloat b), (u,a,b)) |
||
682 | CHOOSE(MultiTexCoord2fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL, |
||
683 | (GLenum u,const GLfloat *v), (u,v)) |
||
684 | CHOOSE(MultiTexCoord1fARB, pe1f, MASK_ST_ALL, ACTIVE_ST_ALL, |
||
685 | (GLenum u,GLfloat a), (u,a)) |
||
686 | CHOOSE(MultiTexCoord1fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL, |
||
687 | (GLenum u,const GLfloat *v), (u,v)) |
||
688 | |||
689 | CHOOSE(Vertex3f, p3f, VERT_ATTRIB_POS, |
||
690 | (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) |
||
691 | CHOOSE(Vertex3fv, pfv, VERT_ATTRIB_POS, |
||
692 | (const GLfloat *v), (v)) |
||
693 | CHOOSE(Vertex2f, p2f, VERT_ATTRIB_POS, |
||
694 | (GLfloat a,GLfloat b), (a,b)) |
||
695 | CHOOSE(Vertex2fv, pfv, VERT_ATTRIB_POS, |
||
696 | (const GLfloat *v), (v)) |
||
697 | |||
698 | |||
699 | |||
700 | |||
701 | |||
702 | void _tnl_InitVtxfmtChoosers( GLvertexformat *vfmt ) |
||
703 | { |
||
704 | vfmt->Color3f = choose_Color3f; |
||
705 | vfmt->Color3fv = choose_Color3fv; |
||
706 | vfmt->Color3ub = choose_Color3ub; |
||
707 | vfmt->Color3ubv = choose_Color3ubv; |
||
708 | vfmt->Color4f = choose_Color4f; |
||
709 | vfmt->Color4fv = choose_Color4fv; |
||
710 | vfmt->Color4ub = choose_Color4ub; |
||
711 | vfmt->Color4ubv = choose_Color4ubv; |
||
712 | vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT; |
||
713 | vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT; |
||
714 | vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT; |
||
715 | vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT; |
||
716 | vfmt->MultiTexCoord1fARB = dd_MultiTexCoord1fARB; |
||
717 | vfmt->MultiTexCoord1fvARB = dd_MultiTexCoord1fvARB; |
||
718 | vfmt->MultiTexCoord2fARB = dd_MultiTexCoord2fARB; |
||
719 | vfmt->MultiTexCoord2fvARB = dd_MultiTexCoord2fvARB; |
||
720 | vfmt->MultiTexCoord3fARB = dd_MultiTexCoord3fARB; |
||
721 | vfmt->MultiTexCoord3fvARB = dd_MultiTexCoord3fvARB; |
||
722 | vfmt->MultiTexCoord4fARB = dd_MultiTexCoord4fARB; |
||
723 | vfmt->MultiTexCoord4fvARB = dd_MultiTexCoord4fvARB; |
||
724 | vfmt->Normal3f = choose_Normal3f; |
||
725 | vfmt->Normal3fv = choose_Normal3fv; |
||
726 | vfmt->TexCoord1f = choose_TexCoord1f; |
||
727 | vfmt->TexCoord1fv = choose_TexCoord1fv; |
||
728 | vfmt->TexCoord2f = choose_TexCoord2f; |
||
729 | vfmt->TexCoord2fv = choose_TexCoord2fv; |
||
730 | vfmt->TexCoord3f = choose_TexCoord3f; |
||
731 | vfmt->TexCoord3fv = choose_TexCoord3fv; |
||
732 | vfmt->TexCoord4f = choose_TexCoord4f; |
||
733 | vfmt->TexCoord4fv = choose_TexCoord4fv; |
||
734 | vfmt->Vertex2f = choose_Vertex2f; |
||
735 | vfmt->Vertex2fv = choose_Vertex2fv; |
||
736 | vfmt->Vertex3f = choose_Vertex3f; |
||
737 | vfmt->Vertex3fv = choose_Vertex3fv; |
||
738 | vfmt->Vertex4f = choose_Vertex4f; |
||
739 | vfmt->Vertex4fv = choose_Vertex4fv; |
||
740 | vfmt->FogCoordfvEXT = choose_FogCoordfvEXT; |
||
741 | vfmt->FogCoordfEXT = choose_FogCoordfEXT; |
||
742 | vfmt->EdgeFlag = choose_EdgeFlag; |
||
743 | vfmt->EdgeFlagv = choose_EdgeFlagv; |
||
744 | vfmt->Indexi = choose_Indexi; |
||
745 | vfmt->Indexiv = choose_Indexiv; |
||
746 | vfmt->EvalCoord1f = choose_EvalCoord1f; |
||
747 | vfmt->EvalCoord1fv = choose_EvalCoord1fv; |
||
748 | vfmt->EvalCoord2f = choose_EvalCoord2f; |
||
749 | vfmt->EvalCoord2fv = choose_EvalCoord2fv; |
||
750 | vfmt->Materialfv = dd_Materialfv; |
||
751 | } |
||
752 | |||
753 | |||
754 | static struct dynfn *codegen_noop( struct _vb *vb, int key ) |
||
755 | { |
||
756 | (void) vb; (void) key; |
||
757 | return 0; |
||
758 | } |
||
759 | |||
760 | void _tnl_InitCodegen( struct dfn_generators *gen ) |
||
761 | { |
||
762 | /* Generate an attribute or vertex command. |
||
763 | */ |
||
764 | gen->Attr1f = codegen_noop; |
||
765 | gen->Attr1fv = codegen_noop; |
||
766 | gen->Attr2f = codegen_noop; |
||
767 | gen->Attr2fv = codegen_noop; |
||
768 | gen->Attr3f = codegen_noop; |
||
769 | gen->Attr3fv = codegen_noop; |
||
770 | gen->Attr4f = codegen_noop; |
||
771 | gen->Attr4fv = codegen_noop; |
||
772 | |||
773 | /* Index is never zero for these... |
||
774 | */ |
||
775 | gen->Attr3ub = codegen_noop; |
||
776 | gen->Attr3ubv = codegen_noop; |
||
777 | gen->Attr4ub = codegen_noop; |
||
778 | gen->Attr4ubv = codegen_noop; |
||
779 | |||
780 | /* As above, but deal with the extra (redundant by now) index |
||
781 | * argument to the generated function. |
||
782 | */ |
||
783 | gen->NVAttr1f = codegen_noop; |
||
784 | gen->NVAttr1fv = codegen_noop; |
||
785 | gen->NVAttr2f = codegen_noop; |
||
786 | gen->NVAttr2fv = codegen_noop; |
||
787 | gen->NVAttr3f = codegen_noop; |
||
788 | gen->NVAttr3fv = codegen_noop; |
||
789 | gen->NVAttr4f = codegen_noop; |
||
790 | gen->NVAttr4fv = codegen_noop; |
||
791 | |||
792 | |||
793 | if (!getenv("MESA_NO_CODEGEN")) { |
||
794 | #if defined(USE_X86_ASM) |
||
795 | _tnl_InitX86Codegen( gen ); |
||
796 | #endif |
||
797 | |||
798 | #if defined(USE_SSE_ASM) |
||
799 | _tnl_InitSSECodegen( gen ); |
||
800 | #endif |
||
801 | |||
802 | #if defined(USE_3DNOW_ASM) |
||
803 | #endif |
||
804 | |||
805 | #if defined(USE_SPARC_ASM) |
||
806 | #endif |
||
807 | } |
||
808 | } |