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Rev | Author | Line No. | Line |
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55 | pj | 1 | |
2 | /* Copyright (c) Mark J. Kilgard, 1994. */ |
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3 | |||
4 | /* This program is freely distributable without licensing fees |
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5 | and is provided without guarantee or warrantee expressed or |
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6 | implied. This program is -not- in the public domain. */ |
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7 | |||
8 | #include "glutbitmap.h" |
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9 | |||
10 | void APIENTRY |
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11 | glutBitmapCharacter(GLUTbitmapFont font, int c) |
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12 | { |
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13 | const BitmapCharRec *ch; |
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14 | BitmapFontPtr fontinfo; |
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15 | GLint swapbytes, lsbfirst, rowlength; |
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16 | GLint skiprows, skippixels, alignment; |
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17 | |||
18 | #if defined(_WIN32) |
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19 | fontinfo = (BitmapFontPtr) __glutFont(font); |
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20 | #else |
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21 | fontinfo = (BitmapFontPtr) font; |
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22 | #endif |
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23 | |||
24 | if (c < fontinfo->first || |
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25 | c >= fontinfo->first + fontinfo->num_chars) |
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26 | return; |
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27 | ch = fontinfo->ch[c - fontinfo->first]; |
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28 | if (ch) { |
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29 | /* Save current modes. */ |
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30 | glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); |
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31 | glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); |
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32 | glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); |
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33 | glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); |
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34 | glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); |
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35 | glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); |
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36 | /* Little endian machines (DEC Alpha for example) could |
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37 | benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE |
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38 | instead of GL_FALSE, but this would require changing the |
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39 | generated bitmaps too. */ |
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40 | glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); |
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41 | glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); |
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42 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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43 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
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44 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
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45 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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46 | glBitmap(ch->width, ch->height, ch->xorig, ch->yorig, |
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47 | ch->advance, 0, ch->bitmap); |
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48 | /* Restore saved modes. */ |
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49 | glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); |
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50 | glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); |
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51 | glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); |
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52 | glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); |
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53 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); |
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54 | glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); |
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55 | } |
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56 | } |