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55 | pj | 1 | |
2 | /* Copyright (c) Mark J. Kilgard, 1994, 1997. */ |
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3 | |||
4 | /** |
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5 | (c) Copyright 1993, Silicon Graphics, Inc. |
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6 | |||
7 | ALL RIGHTS RESERVED |
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8 | |||
9 | Permission to use, copy, modify, and distribute this software |
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10 | for any purpose and without fee is hereby granted, provided |
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11 | that the above copyright notice appear in all copies and that |
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12 | both the copyright notice and this permission notice appear in |
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13 | supporting documentation, and that the name of Silicon |
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14 | Graphics, Inc. not be used in advertising or publicity |
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15 | pertaining to distribution of the software without specific, |
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16 | written prior permission. |
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17 | |||
18 | THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU |
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19 | "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR |
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20 | OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF |
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21 | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO |
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22 | EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE |
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23 | ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR |
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24 | CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, |
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25 | INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, |
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26 | SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR |
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27 | NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY |
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28 | OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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29 | ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR |
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30 | PERFORMANCE OF THIS SOFTWARE. |
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31 | |||
32 | US Government Users Restricted Rights |
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33 | |||
34 | Use, duplication, or disclosure by the Government is subject to |
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35 | restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
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36 | (c)(1)(ii) of the Rights in Technical Data and Computer |
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37 | Software clause at DFARS 252.227-7013 and/or in similar or |
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38 | successor clauses in the FAR or the DOD or NASA FAR |
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39 | Supplement. Unpublished-- rights reserved under the copyright |
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40 | laws of the United States. Contractor/manufacturer is Silicon |
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41 | Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA |
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42 | 94039-7311. |
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43 | |||
44 | OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
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45 | */ |
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46 | |||
47 | #include <math.h> |
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48 | #include <GL/gl.h> |
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49 | #include <GL/glu.h> |
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50 | #include "GL/glut.h" |
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51 | |||
52 | /* Some <math.h> files do not define M_PI... */ |
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53 | #ifndef M_PI |
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54 | #define M_PI 3.14159265358979323846 |
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55 | #endif |
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56 | |||
57 | static GLUquadricObj *quadObj; |
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58 | |||
59 | #define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } |
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60 | |||
61 | static void |
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62 | initQuadObj(void) |
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63 | { |
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64 | quadObj = gluNewQuadric(); |
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65 | /* if (!quadObj) |
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66 | __glutFatalError("out of memory."); */ |
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67 | } |
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68 | |||
69 | /* CENTRY */ |
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70 | void APIENTRY |
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71 | glutWireSphere(GLdouble radius, GLint slices, GLint stacks) |
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72 | { |
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73 | QUAD_OBJ_INIT(); |
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74 | gluQuadricDrawStyle(quadObj, GLU_LINE); |
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75 | gluQuadricNormals(quadObj, GLU_SMOOTH); |
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76 | /* If we ever changed/used the texture or orientation state |
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77 | of quadObj, we'd need to change it to the defaults here |
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78 | with gluQuadricTexture and/or gluQuadricOrientation. */ |
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79 | gluSphere(quadObj, radius, slices, stacks); |
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80 | } |
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81 | |||
82 | void APIENTRY |
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83 | glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) |
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84 | { |
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85 | QUAD_OBJ_INIT(); |
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86 | gluQuadricDrawStyle(quadObj, GLU_FILL); |
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87 | gluQuadricNormals(quadObj, GLU_SMOOTH); |
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88 | /* If we ever changed/used the texture or orientation state |
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89 | of quadObj, we'd need to change it to the defaults here |
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90 | with gluQuadricTexture and/or gluQuadricOrientation. */ |
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91 | gluSphere(quadObj, radius, slices, stacks); |
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92 | } |
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93 | |||
94 | void APIENTRY |
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95 | glutWireCone(GLdouble base, GLdouble height, |
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96 | GLint slices, GLint stacks) |
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97 | { |
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98 | QUAD_OBJ_INIT(); |
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99 | gluQuadricDrawStyle(quadObj, GLU_LINE); |
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100 | gluQuadricNormals(quadObj, GLU_SMOOTH); |
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101 | /* If we ever changed/used the texture or orientation state |
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102 | of quadObj, we'd need to change it to the defaults here |
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103 | with gluQuadricTexture and/or gluQuadricOrientation. */ |
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104 | gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
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105 | } |
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106 | |||
107 | void APIENTRY |
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108 | glutSolidCone(GLdouble base, GLdouble height, |
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109 | GLint slices, GLint stacks) |
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110 | { |
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111 | QUAD_OBJ_INIT(); |
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112 | gluQuadricDrawStyle(quadObj, GLU_FILL); |
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113 | gluQuadricNormals(quadObj, GLU_SMOOTH); |
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114 | /* If we ever changed/used the texture or orientation state |
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115 | of quadObj, we'd need to change it to the defaults here |
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116 | with gluQuadricTexture and/or gluQuadricOrientation. */ |
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117 | gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
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118 | } |
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119 | |||
120 | /* ENDCENTRY */ |
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121 | |||
122 | static void |
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123 | drawBox(GLfloat size, GLenum type) |
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124 | { |
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125 | static GLfloat n[6][3] = |
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126 | { |
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127 | {-1.0, 0.0, 0.0}, |
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128 | {0.0, 1.0, 0.0}, |
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129 | {1.0, 0.0, 0.0}, |
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130 | {0.0, -1.0, 0.0}, |
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131 | {0.0, 0.0, 1.0}, |
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132 | {0.0, 0.0, -1.0} |
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133 | }; |
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134 | static GLint faces[6][4] = |
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135 | { |
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136 | {0, 1, 2, 3}, |
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137 | {3, 2, 6, 7}, |
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138 | {7, 6, 5, 4}, |
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139 | {4, 5, 1, 0}, |
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140 | {5, 6, 2, 1}, |
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141 | {7, 4, 0, 3} |
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142 | }; |
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143 | GLfloat v[8][3]; |
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144 | GLint i; |
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145 | |||
146 | v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; |
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147 | v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; |
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148 | v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; |
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149 | v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; |
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150 | v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; |
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151 | v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; |
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152 | |||
153 | for (i = 5; i >= 0; i--) { |
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154 | glBegin(type); |
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155 | glNormal3fv(&n[i][0]); |
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156 | glVertex3fv(&v[faces[i][0]][0]); |
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157 | glVertex3fv(&v[faces[i][1]][0]); |
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158 | glVertex3fv(&v[faces[i][2]][0]); |
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159 | glVertex3fv(&v[faces[i][3]][0]); |
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160 | glEnd(); |
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161 | } |
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162 | } |
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163 | |||
164 | /* CENTRY */ |
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165 | void APIENTRY |
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166 | glutWireCube(GLdouble size) |
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167 | { |
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168 | drawBox(size, GL_LINE_LOOP); |
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169 | } |
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170 | |||
171 | void APIENTRY |
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172 | glutSolidCube(GLdouble size) |
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173 | { |
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174 | drawBox(size, GL_QUADS); |
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175 | } |
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176 | |||
177 | /* ENDCENTRY */ |
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178 | |||
179 | static void |
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180 | doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) |
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181 | { |
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182 | int i, j; |
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183 | GLfloat theta, phi, theta1; |
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184 | GLfloat cosTheta, sinTheta; |
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185 | GLfloat cosTheta1, sinTheta1; |
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186 | GLfloat ringDelta, sideDelta; |
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187 | |||
188 | ringDelta = 2.0 * M_PI / rings; |
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189 | sideDelta = 2.0 * M_PI / nsides; |
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190 | |||
191 | theta = 0.0; |
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192 | cosTheta = 1.0; |
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193 | sinTheta = 0.0; |
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194 | for (i = rings - 1; i >= 0; i--) { |
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195 | theta1 = theta + ringDelta; |
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196 | cosTheta1 = cos(theta1); |
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197 | sinTheta1 = sin(theta1); |
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198 | glBegin(GL_QUAD_STRIP); |
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199 | phi = 0.0; |
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200 | for (j = nsides; j >= 0; j--) { |
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201 | GLfloat cosPhi, sinPhi, dist; |
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202 | |||
203 | phi += sideDelta; |
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204 | cosPhi = cos(phi); |
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205 | sinPhi = sin(phi); |
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206 | dist = R + r * cosPhi; |
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207 | |||
208 | glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); |
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209 | glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); |
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210 | glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); |
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211 | glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); |
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212 | } |
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213 | glEnd(); |
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214 | theta = theta1; |
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215 | cosTheta = cosTheta1; |
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216 | sinTheta = sinTheta1; |
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217 | } |
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218 | } |
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219 | |||
220 | /* CENTRY */ |
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221 | void APIENTRY |
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222 | glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, |
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223 | GLint nsides, GLint rings) |
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224 | { |
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225 | glPushAttrib(GL_POLYGON_BIT); |
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226 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
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227 | doughnut(innerRadius, outerRadius, nsides, rings); |
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228 | glPopAttrib(); |
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229 | } |
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230 | |||
231 | void APIENTRY |
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232 | glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, |
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233 | GLint nsides, GLint rings) |
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234 | { |
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235 | doughnut(innerRadius, outerRadius, nsides, rings); |
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236 | } |
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237 | |||
238 | /* ENDCENTRY */ |
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239 | |||
240 | static GLfloat dodec[20][3]; |
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241 | |||
242 | static void |
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243 | initDodecahedron(void) |
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244 | { |
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245 | GLfloat alpha, beta; |
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246 | |||
247 | alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); |
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248 | beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - |
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249 | 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); |
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250 | /* *INDENT-OFF* */ |
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251 | dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; |
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252 | dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; |
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253 | dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; |
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254 | dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; |
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255 | dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; |
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256 | dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; |
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257 | dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; |
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258 | dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; |
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259 | dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; |
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260 | dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; |
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261 | dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; |
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262 | dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; |
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263 | dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; |
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264 | dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; |
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265 | dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; |
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266 | dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; |
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267 | dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; |
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268 | dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; |
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269 | dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; |
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270 | dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; |
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271 | /* *INDENT-ON* */ |
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272 | |||
273 | } |
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274 | |||
275 | #define DIFF3(_a,_b,_c) { \ |
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276 | (_c)[0] = (_a)[0] - (_b)[0]; \ |
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277 | (_c)[1] = (_a)[1] - (_b)[1]; \ |
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278 | (_c)[2] = (_a)[2] - (_b)[2]; \ |
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279 | } |
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280 | |||
281 | static void |
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282 | crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) |
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283 | { |
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284 | GLfloat p[3]; /* in case prod == v1 or v2 */ |
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285 | |||
286 | p[0] = v1[1] * v2[2] - v2[1] * v1[2]; |
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287 | p[1] = v1[2] * v2[0] - v2[2] * v1[0]; |
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288 | p[2] = v1[0] * v2[1] - v2[0] * v1[1]; |
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289 | prod[0] = p[0]; |
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290 | prod[1] = p[1]; |
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291 | prod[2] = p[2]; |
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292 | } |
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293 | |||
294 | static void |
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295 | normalize(GLfloat v[3]) |
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296 | { |
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297 | GLfloat d; |
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298 | |||
299 | d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
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300 | if (d == 0.0) { |
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301 | // __glutWarning("normalize: zero length vector"); |
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302 | v[0] = d = 1.0; |
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303 | } |
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304 | d = 1 / d; |
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305 | v[0] *= d; |
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306 | v[1] *= d; |
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307 | v[2] *= d; |
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308 | } |
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309 | |||
310 | static void |
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311 | pentagon(int a, int b, int c, int d, int e, GLenum shadeType) |
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312 | { |
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313 | GLfloat n0[3], d1[3], d2[3]; |
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314 | |||
315 | DIFF3(dodec[a], dodec[b], d1); |
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316 | DIFF3(dodec[b], dodec[c], d2); |
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317 | crossprod(d1, d2, n0); |
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318 | normalize(n0); |
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319 | |||
320 | glBegin(shadeType); |
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321 | glNormal3fv(n0); |
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322 | glVertex3fv(&dodec[a][0]); |
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323 | glVertex3fv(&dodec[b][0]); |
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324 | glVertex3fv(&dodec[c][0]); |
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325 | glVertex3fv(&dodec[d][0]); |
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326 | glVertex3fv(&dodec[e][0]); |
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327 | glEnd(); |
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328 | } |
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329 | |||
330 | static void |
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331 | dodecahedron(GLenum type) |
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332 | { |
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333 | static int inited = 0; |
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334 | |||
335 | if (inited == 0) { |
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336 | inited = 1; |
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337 | initDodecahedron(); |
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338 | } |
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339 | pentagon(0, 1, 9, 16, 5, type); |
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340 | pentagon(1, 0, 3, 18, 7, type); |
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341 | pentagon(1, 7, 11, 10, 9, type); |
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342 | pentagon(11, 7, 18, 19, 6, type); |
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343 | pentagon(8, 17, 16, 9, 10, type); |
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344 | pentagon(2, 14, 15, 6, 19, type); |
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345 | pentagon(2, 13, 12, 4, 14, type); |
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346 | pentagon(2, 19, 18, 3, 13, type); |
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347 | pentagon(3, 0, 5, 12, 13, type); |
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348 | pentagon(6, 15, 8, 10, 11, type); |
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349 | pentagon(4, 17, 8, 15, 14, type); |
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350 | pentagon(4, 12, 5, 16, 17, type); |
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351 | } |
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352 | |||
353 | /* CENTRY */ |
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354 | void APIENTRY |
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355 | glutWireDodecahedron(void) |
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356 | { |
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357 | dodecahedron(GL_LINE_LOOP); |
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358 | } |
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359 | |||
360 | void APIENTRY |
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361 | glutSolidDodecahedron(void) |
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362 | { |
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363 | dodecahedron(GL_TRIANGLE_FAN); |
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364 | } |
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365 | |||
366 | /* ENDCENTRY */ |
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367 | |||
368 | static void |
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369 | recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, |
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370 | GLenum shadeType) |
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371 | { |
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372 | GLfloat q0[3], q1[3]; |
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373 | |||
374 | DIFF3(n1, n2, q0); |
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375 | DIFF3(n2, n3, q1); |
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376 | crossprod(q0, q1, q1); |
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377 | normalize(q1); |
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378 | |||
379 | glBegin(shadeType); |
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380 | glNormal3fv(q1); |
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381 | glVertex3fv(n1); |
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382 | glVertex3fv(n2); |
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383 | glVertex3fv(n3); |
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384 | glEnd(); |
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385 | } |
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386 | |||
387 | static void |
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388 | subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, |
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389 | GLenum shadeType) |
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390 | { |
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391 | int depth; |
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392 | GLfloat w0[3], w1[3], w2[3]; |
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393 | GLfloat l; |
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394 | int i, j, k, n; |
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395 | |||
396 | depth = 1; |
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397 | for (i = 0; i < depth; i++) { |
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398 | for (j = 0; i + j < depth; j++) { |
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399 | k = depth - i - j; |
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400 | for (n = 0; n < 3; n++) { |
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401 | w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; |
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402 | w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) |
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403 | / depth; |
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404 | w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) |
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405 | / depth; |
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406 | } |
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407 | l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); |
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408 | w0[0] /= l; |
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409 | w0[1] /= l; |
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410 | w0[2] /= l; |
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411 | l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); |
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412 | w1[0] /= l; |
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413 | w1[1] /= l; |
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414 | w1[2] /= l; |
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415 | l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); |
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416 | w2[0] /= l; |
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417 | w2[1] /= l; |
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418 | w2[2] /= l; |
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419 | recorditem(w1, w0, w2, shadeType); |
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420 | } |
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421 | } |
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422 | } |
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423 | |||
424 | static void |
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425 | drawtriangle(int i, GLfloat data[][3], int ndx[][3], |
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426 | GLenum shadeType) |
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427 | { |
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428 | GLfloat *x0, *x1, *x2; |
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429 | |||
430 | x0 = data[ndx[i][0]]; |
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431 | x1 = data[ndx[i][1]]; |
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432 | x2 = data[ndx[i][2]]; |
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433 | subdivide(x0, x1, x2, shadeType); |
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434 | } |
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435 | |||
436 | /* octahedron data: The octahedron produced is centered at the |
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437 | origin and has radius 1.0 */ |
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438 | static GLfloat odata[6][3] = |
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439 | { |
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440 | {1.0, 0.0, 0.0}, |
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441 | {-1.0, 0.0, 0.0}, |
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442 | {0.0, 1.0, 0.0}, |
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443 | {0.0, -1.0, 0.0}, |
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444 | {0.0, 0.0, 1.0}, |
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445 | {0.0, 0.0, -1.0} |
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446 | }; |
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447 | |||
448 | static int ondex[8][3] = |
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449 | { |
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450 | {0, 4, 2}, |
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451 | {1, 2, 4}, |
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452 | {0, 3, 4}, |
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453 | {1, 4, 3}, |
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454 | {0, 2, 5}, |
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455 | {1, 5, 2}, |
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456 | {0, 5, 3}, |
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457 | {1, 3, 5} |
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458 | }; |
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459 | |||
460 | static void |
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461 | octahedron(GLenum shadeType) |
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462 | { |
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463 | int i; |
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464 | |||
465 | for (i = 7; i >= 0; i--) { |
||
466 | drawtriangle(i, odata, ondex, shadeType); |
||
467 | } |
||
468 | } |
||
469 | |||
470 | /* CENTRY */ |
||
471 | void APIENTRY |
||
472 | glutWireOctahedron(void) |
||
473 | { |
||
474 | octahedron(GL_LINE_LOOP); |
||
475 | } |
||
476 | |||
477 | void APIENTRY |
||
478 | glutSolidOctahedron(void) |
||
479 | { |
||
480 | octahedron(GL_TRIANGLES); |
||
481 | } |
||
482 | |||
483 | /* ENDCENTRY */ |
||
484 | |||
485 | /* icosahedron data: These numbers are rigged to make an |
||
486 | icosahedron of radius 1.0 */ |
||
487 | |||
488 | #define X .525731112119133606 |
||
489 | #define Z .850650808352039932 |
||
490 | |||
491 | static GLfloat idata[12][3] = |
||
492 | { |
||
493 | {-X, 0, Z}, |
||
494 | {X, 0, Z}, |
||
495 | {-X, 0, -Z}, |
||
496 | {X, 0, -Z}, |
||
497 | {0, Z, X}, |
||
498 | {0, Z, -X}, |
||
499 | {0, -Z, X}, |
||
500 | {0, -Z, -X}, |
||
501 | {Z, X, 0}, |
||
502 | {-Z, X, 0}, |
||
503 | {Z, -X, 0}, |
||
504 | {-Z, -X, 0} |
||
505 | }; |
||
506 | |||
507 | static int index[20][3] = |
||
508 | { |
||
509 | {0, 4, 1}, |
||
510 | {0, 9, 4}, |
||
511 | {9, 5, 4}, |
||
512 | {4, 5, 8}, |
||
513 | {4, 8, 1}, |
||
514 | {8, 10, 1}, |
||
515 | {8, 3, 10}, |
||
516 | {5, 3, 8}, |
||
517 | {5, 2, 3}, |
||
518 | {2, 7, 3}, |
||
519 | {7, 10, 3}, |
||
520 | {7, 6, 10}, |
||
521 | {7, 11, 6}, |
||
522 | {11, 0, 6}, |
||
523 | {0, 1, 6}, |
||
524 | {6, 1, 10}, |
||
525 | {9, 0, 11}, |
||
526 | {9, 11, 2}, |
||
527 | {9, 2, 5}, |
||
528 | {7, 2, 11}, |
||
529 | }; |
||
530 | |||
531 | static void |
||
532 | icosahedron(GLenum shadeType) |
||
533 | { |
||
534 | int i; |
||
535 | |||
536 | for (i = 19; i >= 0; i--) { |
||
537 | drawtriangle(i, idata, index, shadeType); |
||
538 | } |
||
539 | } |
||
540 | |||
541 | /* CENTRY */ |
||
542 | void APIENTRY |
||
543 | glutWireIcosahedron(void) |
||
544 | { |
||
545 | icosahedron(GL_LINE_LOOP); |
||
546 | } |
||
547 | |||
548 | void APIENTRY |
||
549 | glutSolidIcosahedron(void) |
||
550 | { |
||
551 | icosahedron(GL_TRIANGLES); |
||
552 | } |
||
553 | |||
554 | /* ENDCENTRY */ |
||
555 | |||
556 | /* tetrahedron data: */ |
||
557 | |||
558 | #define T 1.73205080756887729 |
||
559 | |||
560 | static GLfloat tdata[4][3] = |
||
561 | { |
||
562 | {T, T, T}, |
||
563 | {T, -T, -T}, |
||
564 | {-T, T, -T}, |
||
565 | {-T, -T, T} |
||
566 | }; |
||
567 | |||
568 | static int tndex[4][3] = |
||
569 | { |
||
570 | {0, 1, 3}, |
||
571 | {2, 1, 0}, |
||
572 | {3, 2, 0}, |
||
573 | {1, 2, 3} |
||
574 | }; |
||
575 | |||
576 | static void |
||
577 | tetrahedron(GLenum shadeType) |
||
578 | { |
||
579 | int i; |
||
580 | |||
581 | for (i = 3; i >= 0; i--) |
||
582 | drawtriangle(i, tdata, tndex, shadeType); |
||
583 | } |
||
584 | |||
585 | /* CENTRY */ |
||
586 | void APIENTRY |
||
587 | glutWireTetrahedron(void) |
||
588 | { |
||
589 | tetrahedron(GL_LINE_LOOP); |
||
590 | } |
||
591 | |||
592 | void APIENTRY |
||
593 | glutSolidTetrahedron(void) |
||
594 | { |
||
595 | tetrahedron(GL_TRIANGLES); |
||
596 | } |
||
597 | |||
598 | /* ENDCENTRY */ |