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%----------------------------------------------------------------------------
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\chapter{The Sound Library}
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%----------------------------------------------------------------------------
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If a SoundBlaster16 sound card is available, S.Ha.R.K. allows to sample and play
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sounds by using the functions provided by the sound library \footnote{Currently
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only the sound blaster 16 is supported; the code of the library is directly
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inherited from the Hartik 3.3.0 Kernel...}. The library currently supports
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either program or DMA controlled sampling an playing, according to 4 possible
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operating modes:
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\begin{itemize}
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\item PIO mode;
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\item DMA-Raw mode;
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\item DMA-Double-buffering mode;
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\item DMA-Self-buffering mode.
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\end{itemize}
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Working under PIO mode, sounds can be sampled and played only with 8 bit PCM.
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The frequence depends on the hardware speeds but cannot in any case overcome 10
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Khz. This mode is reserved for the pure classical hard real-time approach which
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refuses the usage of DMA controlled I/O.
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The DMA-Raw mode uses DMA controller to sample and play directly on a memory
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buffer. Owing to technical problems related to the structure of the PC DMA
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controller, the buffer's size can be no bigger than 64K. This mode is the one
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that minimizes the DMA operations' impact on CPU.
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The DMA Double-Buffering mode uses an internal buffer in order to overcome the
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64k limitation. The internal buffer is split into two parts: while the DMA
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tranfers data to one half, an ad-hoc task moves data between the second half and
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a user-provided external memory region. In this way, it is possible for a user
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to work on samples much bigger than 64K, paying the fee of a higher CPU load
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\footnote{This is possible only if the protected mode is used.}.
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The DMA-Self-Buffering mode allows the user to directly handle the internal
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buffer. The user specifies a function to be activated every time the DMA
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controller has finished transferring data on one half of the internal buyffer.
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In this mode, the user can obtain the data while they are being sampled; the
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time lag between sampling and data delivery is thus reduced. Such a feature
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makes this working mode interesting for real-time applications. Independently of
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the chosen working mode, an operation can be either synchronous or asynchronous.
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A synchronous operation provides the task invoking the operation with a
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synchronizing point located at its ending. In order to use the sound library
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functions, the files \texttt{drivers/sound.h} and \texttt{drivers/dma.h} must be
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included. The former contains the prototypes of the declared functions, the
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latter is necessary because the sound library uses DMA.
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The first step to be performed is initializing the audio drivers by the
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\texttt{sound\_init} function. Then, if one wishes to work in DMA-Raw mode, it
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is necessary to allocate a memory buffer and align it by calling
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\texttt{dma\_getpage()} (in the remaining modes no particular alignment is
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required for the buffer). If the DMA-Self-buffering mode is chosen, the
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programmer has to properly set the functions to be called every time the DMA
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finishes working on one half of the internal buffer; this can be done by calling
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the \texttt{sound\_setfun()} primitive. As soon as these operations have been
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performed, sampling or playing can be made through \texttt{sound\_sample()} and
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\texttt{sound\_play()}, respectively.
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\vspace{7mm}
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\begin{intest}
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SOUND\_INIT\index{sound\_init()}
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\end{intest}
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\begin{description}
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\item [\textbf{void sound\_init(WORD rawbufsize, WORD tick);}]
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\item [\textbf{Description:}] It initializes the audio driver by allocating the
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internal
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buffer for the DMA-Double-buffering and DMA-Self-Buffering modes. The
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\texttt{rawbufsize} parameter contains the dimension of this buffer. Higher
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values reduce the CPU load and are thus advised when using the
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DMA-Double-buffering mode. Lower values, on the contrary, can be used to shorten
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the latency between sampling and data delivering (particularly when using
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DMA-Self-buffering). The \texttt{tick} parameter contains the value of the
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system tick; its correctness is fundamental for the PIO mode.
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\end{description}
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\begin{intest}
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SOUND\_INFO\index{sound\_info()}
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\end{intest}
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\begin{description}
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\item [\textbf{void sound\_info(void);}]
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\item [\textbf{Description:}] It outputs on the screen some information concerning
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the soundcard and the drivers.
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\end{description}
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\begin{intest}
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SOUND\_SETFUN\index{sound\_setfun()}
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\end{intest}
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\begin{description}
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\item [\textbf{void sound\_setfun(int ({*}infun)(BYTE {*}rawbuff),}\\
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\texttt{int ({*}outfun)(BYTE {*}rawbuff));}]
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\item [\textbf{Description:}] It specifies the functions to be called when the DMA
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finishes working on one of the two internal buffer's halves when using
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DMA-Self-Buffering mode. The function pointed by \texttt{infun} is used when
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performing sampling operations, whereas \texttt{outfun} is used for playing
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operations. Both functions receive a pointer to the half-buffer not currently
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acted upon by the DMA (the half-buffer sizes are equal to one half of the
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\texttt{sound\_init()} parameter) and have to return 0 if the operation has not
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yet been finished, 1 if it is going to finish in the next DMA cycle, and 2 if it
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finishes immediately. Attention should be paid to the fact that these functions
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are periodically called with a frequency equal to the operation's frequency
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divided by the half-buffer's size; thus, they should be very short in order not
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to overload the system.
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\end{description}
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\begin{description}
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\item [Example:]
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\end{description}
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\begin{tt}
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\begin{verbatim}
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int osc_fun(BYTE *b) {
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    int i;
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    int sum = 0;
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    BYTE *p;
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    /* Averages the values read from the buffer */
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    /* and writes the result on a CAB shared */
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    /* with a task */
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    for (i = 0; i < (BUFFDIM >> 1); i++)
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        sum += b[i];
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    sum = (BUFFDIM >> 1);
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    p = cab_reserve(cc);
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    *p = (BYTE) sum;
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    cab_putmes(cc, p);
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    return 0;
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}
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...
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void *io_task(void *arg) {
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    int x, y;
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    BYTE *p;
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    BYTE page = 0;
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    char str[50];
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    short int talk, silencecount;
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    /* This task reads the value put on the CAB by */
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    /* the self-buffering function */
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    /* sets the self-buffering function */
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    sound_setfun(osc_infun, -1);
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    /* starts the sampling operation */
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    sound_sample(NULL, 20000, 0, DMA_OP | PCM8 | MYFUN);
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    cc = cab_create("osc_cab", sizeof(BYTE), 3);
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    for (;;) {
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        /* reads and proccesses */
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        /* the CAB's value */
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        ...
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        task_endcycle();
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    }
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    return 0;
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}
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\end{verbatim}
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\end{tt}
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\begin{intest}
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SOUND\_SAMPLE\index{sound\_sample()}
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\end{intest}
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\begin{description}
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\item [\textbf{void sound\_sample(BYTE {*}buf, DWORD sps, DWORD len, BYTE t);}]
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\item [\textbf{Description:}] It samples \texttt{len} bytes in the \texttt{buf}
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buffer at the frequency of \texttt{sps} samples per second with the mode
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expressed by \texttt{t}. The latter can be assigned one of the following
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constants:
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\begin{itemize}
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\item \texttt{PIO\_OP} operates using PIO mode: as said earlier, in this mode
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values for \texttt{sps} higher than 10000 make no sense. Moreover, for the
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sampling and playing to happen with the correct timing, it is necessary that the
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audio driver be initialized with the \texttt{tick} parameter set to the system
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tick expressed in microseconds (see \texttt{sound\_init()} for more details).
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\item \texttt{DMA\_OP} operates using one of the DMA modes (the default is
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DMA-Double-Buffering). The internal buffer size is specified in
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\texttt{sound\_init}.
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\item \texttt{PCM8} operates using 8 bit PCM format (it is the default). It is
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the only possible format in PIO mode.
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\item \texttt{PCM16} operates using 16 bit PCM format. This choice is
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meaningless in PIO mode.
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\item \texttt{SYNCH} synchronous operation: it is necessary to call
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\texttt{sound\_wait()} after \texttt{sound\_sample()}.
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\item \texttt{ASYNCH} asynchronous operation.
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\item \texttt{MYFUN} operates with DMA-Self-buffering mode; it makes sense only
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if \texttt{DMA\_OP} has been set.
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\item \texttt{NOBUFF} operates in DMA-Raw-Mode; it makes sense only if
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\texttt{DMA\_OP} has been set.
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\end{itemize}
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\end{description}
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\begin{description}
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\item [Example:]
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\end{description}
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\begin{tt}
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\begin{verbatim}
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BYTE buff[0xFFFFF]; /* buffer for sampling */
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void main() {
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    sys_init(\&s);
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    keyb_init(NULL);
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    clear();
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    sound_init(0x4000, TICK);
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    sound_info();
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    cprintf("Recording...");
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    sound_sample(buff, 44000, 0x8FFFF, DMA_OP | PCM8 | SYNCH);
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    ...
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}
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\end{verbatim}
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\end{tt}
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\begin{intest}
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SOUND\_PLAY\index{sound\_play()}
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\end{intest}
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\begin{description}
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\item [\textbf{void sound\_play(BYTE {*}buff, DWORD sps, DWORD len, BYTE t);}]
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\item [\textbf{Description:}] It plays \texttt{len} bytes taken from the \texttt{b}
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buffer
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at the frequency of \texttt{sps} samples per second with the mode expressed by
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\texttt{t}. As far as the values of \texttt{t} are concerned, the reader can
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refer to \texttt{sound\_sample}.
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\end{description}
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\begin{intest}
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DMA\_GETPAGE\index{dma\_getpage()}
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\end{intest}
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\begin{description}
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\item [\textbf{BYTE {*}dma\_getpage(DWORD {*}dim);}]
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\item [\textbf{Description:}] It allocates a buffer having size \texttt{dim} fitting
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for
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use in DMA operations. Such a usage is possible only if the buffer does not
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contain bytes whose address differs in the Most Significant Bits. The best way
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to achieve this feature is to allocate buffers sized less than 64K starting from
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addresses having the LSB equal to 0. This job is performed by
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\texttt{dma\_getpage}. It should be noted that such a feature is necessary only
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using DMA-Raw-Mode, since the buffer allocation is automatically performed by
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\texttt{sound\_init} when using DMA-Double-Buffering and DMA-Self-Bufering
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modes.
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\end{description}
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\begin{description}
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\item [Example:]
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\end{description}
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\begin{tt} \begin{verbatim}
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void main(void) {
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    BYTE *p;
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    int i;
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    /* Monitors the time stolen by the DMA */
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    /* to the CPU during a 10 Khz sampling */
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    sys_init(&s);
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    keyb_init(NULL);
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    ...
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    clear();
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    p = dma_getpage(0xFFFF);
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    sound_init(0x200, TICK);
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    sound_info();
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    for (i = 0; i < 80; i++) cprintf("_");
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    cprintf("ref_time: %f ", myrif);
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    cprintf("Unloaded system: %f", load(&myrif));
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    cprintf("DMA Recording...");
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    sound_sample(p, 10000, 0xFFFF, DMA_OP | PCM8 | NOBUFF);
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    ...
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\end{verbatim}
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\end{tt}
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\begin{intest}
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SOUND\_WAIT\index{sound\_wait()}
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\end{intest}
280
 
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\begin{description}
282
\item [\textbf{void sound\_wait(void);}]
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\item [\textbf{Description:}] It is the synchronization primitive for synchronous
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operations. The task calling \texttt{sound\_wait()} blocks itself until the
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synchronous operation is finished. The call to this function is mandatory for
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synchronous operations. On the other hand, using the function in conjunction
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with an asynchronous operation is an error.
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\end{description}
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290
\begin{description}
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\item [Example:]
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\end{description}
293
 
294
\begin{tt}
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\begin{verbatim}
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    sound_sample(buff, 44000, 0x8FFFF, DMA_OP | PCM8 | SYNCH);
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    ...
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    /* waits until the sampling termination */
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    sound_wait();
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    ...
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\end{verbatim}
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\end{tt}