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Rev | Author | Line No. | Line |
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1665 | pj | 1 | ////////////////////////////////////////////////////////////////// |
2 | // Pong |
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3 | // Written for CS 324, UIUC |
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4 | // Spencer Hoke |
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5 | // James Kim |
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6 | // Tao Luo |
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7 | // |
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8 | // Last Modified: April 29, 2004 |
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9 | |||
10 | #include "pong.h" |
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11 | |||
12 | /////////////////////////////////////// |
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13 | // sets initial values of global variables |
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14 | void setglobals() { |
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15 | P_MASS = 100; |
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16 | kp = 30; |
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17 | kd = 20; // > sqrt(4*(XMAX - XMIN)* kp) |
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18 | AI_VIEWING_RANGE = 250; // window = YMAX - this |
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19 | |||
20 | balllist = NULL; |
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21 | |||
22 | num_balls = 0; // number of balls currently in system |
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23 | min_balls = 0; // minimum number of balls in the system |
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24 | locked = 0; // 1 if #balls kept constant |
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25 | ball_spd = 5; // ballspeed (default = 5) |
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26 | |||
27 | p_speed = 10; // # pixels to move each keypress |
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28 | p1_length = 150; // size of the paddles |
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29 | p2_length = 75; // size of the paddles |
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30 | |||
31 | p1_pos = (XMAX + XMIN - p1_length)/2; // initialize starting paddle positions |
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32 | p2_pos = (XMAX + XMIN - p2_length)/2; |
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33 | p2_target_pos = p2_pos; // initially no movement |
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34 | |||
35 | points1 = 0; // scores for each side |
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36 | points2 = 0; |
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37 | } |
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38 | |||
39 | /////////////////////////////////////// |
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40 | // center at (x,y) with radius RAD and color c |
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41 | void draw_ball(int x, int y, int c) { |
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42 | mutex_lock(&draw_mutex); |
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43 | grx_disc(x, y, RAD, c); |
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44 | mutex_unlock(&draw_mutex); |
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45 | } |
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46 | |||
47 | /////////////////////////////////////// |
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48 | // top left corner is (x,y), length is l, |
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49 | // thickness is P_THICKNESS, and color is c |
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50 | void draw_paddle(int x, int y, int l, int c) { |
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51 | mutex_lock(&draw_mutex); |
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52 | grx_box(x, y, x + l, y + P_THICKNESS, c); |
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53 | mutex_unlock(&draw_mutex); |
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54 | } |
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55 | |||
56 | /////////////////////////////////////// |
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57 | // draws a line where the computer's viewing window starts |
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58 | void draw_viewwin(int col) { |
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59 | mutex_lock(&draw_mutex); |
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60 | grx_line(XMIN-RAD, AI_VIEWING_RANGE+YMIN, XMAX+RAD, AI_VIEWING_RANGE+YMIN, col); |
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61 | mutex_unlock(&draw_mutex); |
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62 | } |
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63 | |||
64 | /////////////////////////////////////// |
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65 | void print_scores() { |
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66 | char st1[15], st2[15]; |
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67 | |||
68 | sprintf(st1, "Player 1:%6d", points1); |
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69 | sprintf(st2, "Player 2:%6d", points2); |
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70 | mutex_lock(&draw_mutex); |
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71 | grx_text(st1, XMIN-RAD-1, 20, blue, black); |
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72 | grx_text(st2, XMIN-RAD-1, 30, red, black); |
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73 | mutex_unlock(&draw_mutex); |
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74 | } |
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75 | |||
76 | /////////////////////////////////////// |
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77 | void print_numballs() { |
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78 | char st[15]; |
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79 | |||
80 | sprintf(st, "Num balls:%3d", num_balls); |
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81 | mutex_lock(&draw_mutex); |
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82 | grx_text(st, XMAX-100, 20, magenta, black); |
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83 | mutex_unlock(&draw_mutex); |
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84 | } |
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85 | |||
86 | /////////////////////////////////////// |
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87 | void print_constants() { |
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88 | char st[15]; |
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89 | |||
90 | sprintf(st, "kp:%3d, kd:%3d, mass:%4d", kp, kd, P_MASS); |
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91 | mutex_lock(&draw_mutex); |
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92 | grx_text(st, XMIN-RAD-1, YMAX+20, magenta, black); |
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93 | mutex_unlock(&draw_mutex); |
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94 | } |
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95 | |||
96 | /////////////////////////////////////// |
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97 | TASK ball(void *arg) { |
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98 | int x, y; // current position |
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99 | int oldx, oldy; // last position |
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100 | int dx, dy; // delta x, y |
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101 | int theta, col; |
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102 | double r; // theta in radians |
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103 | int p1len, p2len, p1pos, p2pos; // temp storage of length and position |
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104 | int outx; |
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105 | int hitp1, hitp2; // 1 if ball has hit paddle |
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106 | int in1, in2; // 1 if ball is currently inside paddle (error) |
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107 | struct ballinfo myinfo; // shared x/y/theta |
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108 | |||
109 | myinfo.x = x = oldx = XMIN; // start in middle of the left |
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110 | myinfo.y = y = oldy = (YMIN+YMAX)/2; |
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111 | col = rand()%14 + 2; // color ball |
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112 | |||
113 | // insert myinfo into global list |
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114 | mutex_lock(&list_mutex); |
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115 | if(balllist != NULL) // update old first entry in list |
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116 | balllist->prev = &myinfo; |
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117 | myinfo.next = balllist; |
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118 | myinfo.prev = NULL; |
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119 | balllist = &myinfo; |
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120 | mutex_unlock(&list_mutex); |
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121 | |||
122 | // starting angle = [ANGMIN,ANGMAX] |
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123 | theta = rand()%(ANGMAX - ANGMIN) + ANGMIN; |
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124 | if (rand()%2 == 1) // random starting direction |
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125 | theta *= -1; |
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126 | if (theta > 360) theta -= 360; |
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127 | if (theta < 0) theta += 360; |
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128 | myinfo.theta = theta; |
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129 | r = (double)theta * PI / 180.; |
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130 | |||
131 | while (1) { |
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132 | dx = (float)(ball_spd * cos(r)); |
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133 | dy = (float)(ball_spd * sin(r)); |
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134 | x += dx; |
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135 | y += dy; |
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136 | |||
137 | // check boundary conditions |
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138 | if (y >= YMAX) { // end task and score point for player 2 |
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139 | points1++; |
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140 | break; |
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141 | } |
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142 | if (y <= YMIN) { // end task and score point for player 1 |
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143 | points2++; |
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144 | break; |
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145 | } |
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146 | |||
147 | p1len = p1_length; // copy globals |
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148 | p1pos = p1_pos; |
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149 | p2len = p2_length; |
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150 | p2pos = p2_pos; |
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151 | |||
152 | outx = (x >= XMAX) || (x <= XMIN); |
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153 | hitp1 = (y <= (YMIN + 2*RAD + P_THICKNESS)) // y is within range of paddle |
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154 | && (x >= (p1pos - RAD)) && (x <= (p1pos + p1len + RAD)); // x is within range of paddle |
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155 | hitp2 = (y >= (YMAX - 2*RAD - P_THICKNESS)) // y is within range of paddle |
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156 | && (x >= (p2pos - RAD)) && (x <= (p2pos + p2len + RAD)); // x is within range of paddle |
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157 | |||
158 | // need these in case ball goes in the side of the paddle |
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159 | in1 = (oldy <= (YMIN + 2*RAD + P_THICKNESS)) // oldy is within range of paddle |
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160 | && (oldx >= (p1pos - RAD)) && (oldx <= (p1pos + p1len + RAD)); // oldx is within range of paddle |
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161 | in2 = (oldy >= (YMAX - 2*RAD - P_THICKNESS)) // oldy is within range of paddle |
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162 | && (oldx >= (p2pos - RAD)) && (oldx <= (p2pos + p2len + RAD)); // oldx is within range of paddle |
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163 | |||
164 | if (outx || ((hitp1 || hitp2) && !in1 && !in2)) { // ball needs to bounce |
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165 | x -= dx; |
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166 | y -= dy; |
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167 | if (outx) theta = 180 - theta; // bounce off wall |
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168 | if ((hitp1 || hitp2) && !in1 && !in2) theta = -theta; // bounce off paddle |
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169 | |||
170 | if (theta > 360) theta -= 360; |
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171 | else if (theta < 0) theta += 360; |
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172 | |||
173 | r = (double)theta * PI / 180.; |
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174 | x += (float)(ball_spd * cos(r)); |
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175 | y += (float)(ball_spd * sin(r)); |
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176 | } |
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177 | |||
178 | draw_ball(oldx, oldy, black); // clear old position |
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179 | draw_ball(x, y, col); // draw new ball |
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180 | oldx = x; oldy = y; |
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181 | |||
182 | mutex_lock(&list_mutex); // updates values in list |
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183 | myinfo.x = x; |
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184 | myinfo.y = y; |
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185 | myinfo.theta = theta; |
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186 | mutex_unlock(&list_mutex); |
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187 | |||
188 | task_endcycle(); |
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189 | } |
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190 | |||
191 | // remove myinfo from list |
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192 | mutex_lock(&list_mutex); |
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193 | if(myinfo.next != NULL) |
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194 | (myinfo.next)->prev = myinfo.prev; |
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195 | |||
196 | if(myinfo.prev != NULL) |
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197 | (myinfo.prev)->next = myinfo.next; |
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198 | else |
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199 | balllist = myinfo.next; |
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200 | mutex_unlock(&list_mutex); |
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201 | |||
202 | draw_ball(oldx, oldy, 0); // clear ball |
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203 | print_scores(); // update score |
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204 | num_balls--; // remove ball from system |
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205 | if(!locked) |
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206 | print_numballs(); // update count of balls |
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207 | return NULL; |
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208 | } |
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209 | |||
210 | /////////////////////////////////////// |
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211 | void addball() { |
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212 | HARD_TASK_MODEL m; |
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213 | PID pid; |
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214 | |||
215 | hard_task_default_model(m); |
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216 | hard_task_def_ctrl_jet (m); |
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217 | hard_task_def_wcet (m, BALL_WCET); |
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218 | hard_task_def_mit (m, BALL_PER); |
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219 | hard_task_def_group (m, BALLGROUP); |
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220 | hard_task_def_usemath (m); |
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221 | pid = task_create("ball", ball, &m, NULL); |
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222 | if (pid == NIL) { |
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223 | grx_close(); |
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224 | sys_shutdown_message("Could not create task <ball> errno=%d", errno); |
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225 | sys_abort(errno); |
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226 | } |
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227 | task_activate(pid); |
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228 | num_balls++; |
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229 | print_numballs(); |
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230 | } |
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231 | |||
232 | /////////////////////////////////////// |
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233 | // paddle 1 controller |
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234 | TASK paddle1(void *arg) { |
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235 | int oldpos, newpos; |
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236 | int move, oldlength, length; |
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237 | |||
238 | oldpos = newpos = p1_pos; |
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239 | oldlength = -1; // force draw initially |
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240 | |||
241 | while (1) { |
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242 | length = p1_length; // need to copy in case they change |
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243 | move = p1_move; |
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244 | p1_move -= move; // update global variable |
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245 | |||
246 | // get new position of ball |
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247 | newpos += move * p_speed; |
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248 | if(newpos < XMIN) // tried to move too far right |
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249 | newpos = XMIN; |
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250 | else if(newpos > (XMAX - length)) // tried to move too far left |
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251 | newpos = XMAX - length; |
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252 | |||
253 | if ((newpos != oldpos) || (length != oldlength)) { // need to redraw the paddle |
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254 | p1_pos = newpos; // update global position |
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255 | draw_paddle(oldpos, YMIN + RAD, oldlength, black); // clear old paddle |
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256 | draw_paddle(newpos, YMIN + RAD, length, blue); // draw new one |
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257 | oldpos = newpos; |
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258 | oldlength = length; |
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259 | } |
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260 | else |
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261 | draw_paddle(newpos, YMIN + RAD, length, blue); // refresh paddle |
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262 | |||
263 | task_endcycle(); |
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264 | } |
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265 | } |
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266 | |||
267 | /////////////////////////////////////// |
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268 | // determines target position of paddle 2 |
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269 | TASK p2ai(void *arg) { |
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270 | int proj; // projected length to y-value of paddle |
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271 | int closestBallY_Location = 0; |
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272 | int closestBallX_Location = 0; |
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273 | int closestBallY_Angle = 0; |
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274 | int closestToPaddle; |
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275 | int projectedX_Location = 0; |
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276 | int foundBall; |
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277 | double r; // angle in radians |
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278 | struct ballinfo *cur; |
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279 | char st[20]; |
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280 | |||
281 | while(1) { |
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282 | if (num_balls != 0) { // if there are balls |
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283 | //finds the closest ball and its position and angle |
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284 | closestBallY_Location = AI_VIEWING_RANGE + YMIN; |
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285 | closestToPaddle = 1000000; // large default number |
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286 | foundBall = 0; |
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287 | |||
288 | mutex_lock(&list_mutex); |
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289 | for (cur = balllist; cur != NULL; cur = cur->next) { |
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290 | if (cur->y > closestBallY_Location // within window |
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291 | && cur->y < (YMAX - RAD - P_THICKNESS) // not past paddle already |
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292 | && cur->theta < 180) // going toward paddle |
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293 | { |
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294 | r = (double)(cur->theta) * PI / 180.; |
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295 | proj = (float)( (YMAX - RAD - P_THICKNESS - cur->y) / sin(r) ); // geometry |
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296 | if(proj < closestToPaddle) { // this is the closest one |
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297 | foundBall = 1; |
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298 | closestBallY_Location = cur->y; |
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299 | closestBallX_Location = cur->x; |
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300 | closestBallY_Angle = cur->theta; |
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301 | closestToPaddle = proj; |
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302 | } |
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303 | } |
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304 | } |
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305 | mutex_unlock(&list_mutex); |
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306 | |||
307 | //finds where it needs to move to |
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308 | if (foundBall == 1) { |
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309 | r = (double)closestBallY_Angle * PI / 180.; |
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310 | projectedX_Location = (float)( (YMAX - RAD - P_THICKNESS - closestBallY_Location) / tan(r) ); // geometry |
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311 | projectedX_Location += closestBallX_Location; |
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312 | |||
313 | while(projectedX_Location < XMIN || projectedX_Location > XMAX) { // adjust for ball bounces |
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314 | if(projectedX_Location < XMIN) |
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315 | projectedX_Location = 2*XMIN - projectedX_Location; // bounce off left side |
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316 | if(projectedX_Location > XMAX) |
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317 | projectedX_Location = 2*XMAX - projectedX_Location; // bounce off right side |
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318 | } |
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319 | |||
320 | sprintf(st, "Proj X: %3d", projectedX_Location); |
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321 | mutex_lock(&draw_mutex); |
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322 | grx_text(st, XMAX-85, YMAX+20, magenta, black); |
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323 | mutex_unlock(&draw_mutex); |
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324 | |||
325 | p2_target_pos = projectedX_Location - p2_length/2; // copy into target for p2 |
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326 | } |
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327 | } |
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328 | |||
329 | task_endcycle(); |
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330 | } |
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331 | } |
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332 | |||
333 | /////////////////////////////////////// |
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334 | // paddle 2 controller - applies forces and draws paddle |
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335 | TASK paddle2(void *arg) { |
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336 | int oldpos, newpos; |
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337 | int positionErrorX, oldlength, length; |
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338 | int force = 0, acceleration = 0, velocity = 0; // paddle movement |
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339 | |||
340 | oldpos = newpos = p2_pos; |
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341 | oldlength = -1; // force draw initially |
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342 | |||
343 | while (1) { |
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344 | length = p2_length; // need to copy in case they change |
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345 | positionErrorX = p2_target_pos - oldpos; |
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346 | |||
347 | //Applying force |
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348 | force = kp * positionErrorX - kd * velocity; |
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349 | acceleration = force / P_MASS; |
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350 | |||
351 | velocity += acceleration; // new velocity |
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352 | newpos = oldpos + velocity; // using new velocity, so incorporates acceleration |
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353 | |||
354 | if(newpos < XMIN) // tried to move too far right |
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355 | newpos = XMIN; |
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356 | else if(newpos > (XMAX - length)) // tried to move too far left |
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357 | newpos = XMAX - length; |
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358 | |||
359 | if ((newpos != oldpos) || (length != oldlength)) { // need to redraw the paddle |
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360 | p2_pos = newpos; // update global position |
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361 | draw_paddle(oldpos, YMAX - P_THICKNESS - RAD, oldlength, black); // clear old paddle |
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362 | draw_paddle(newpos, YMAX - P_THICKNESS - RAD, length, red); // draw new one |
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363 | oldpos = newpos; |
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364 | oldlength = length; |
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365 | } |
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366 | else |
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367 | draw_paddle(newpos, YMAX - P_THICKNESS - RAD, length, red); // refresh paddle |
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368 | |||
369 | task_endcycle(); |
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370 | } |
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371 | } |
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372 | |||
373 | /////////////////////////////////////// |
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374 | TASK countmon(void *arg) { |
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375 | while(1) { |
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376 | while(num_balls < min_balls) |
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377 | addball(); |
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378 | task_endcycle(); |
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379 | } |
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380 | } |
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381 | |||
382 | /////////////////////////////////////// |
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383 | // called when the system exits |
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384 | void byebye(void *arg) { |
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385 | grx_close(); |
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386 | cprintf("Thanks for playing!\n"); |
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387 | } |
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388 | |||
389 | /////////////////////////////////////// |
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390 | int main(int argc, char **argv) { |
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391 | HARD_TASK_MODEL m; |
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392 | PID pid; |
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393 | |||
394 | char c; |
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395 | TIME seme; // used to init the random seed |
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396 | PI_mutexattr_t a; // for PI mutex init |
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397 | |||
398 | // Set the closing function |
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399 | sys_atrunlevel(byebye, NULL, RUNLEVEL_BEFORE_EXIT); |
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400 | |||
401 | // initialize global variables |
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402 | setglobals(); |
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403 | |||
404 | // initialize PI mutexes |
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405 | PI_mutexattr_default(a); |
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406 | mutex_init(&draw_mutex, &a); |
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407 | mutex_init(&list_mutex, &a); |
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408 | |||
409 | // graphic card Initialization |
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410 | if (grx_init() < 1) { |
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411 | sys_abort(errno); |
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412 | } |
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413 | if (grx_open(640, 480, 8) < 0) { |
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414 | cprintf("GRX Error\n"); |
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415 | sys_abort(errno); |
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416 | } |
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417 | |||
418 | // Draw initial screen layout and menu |
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419 | grx_rect(XMIN-RAD-1, YMIN-RAD-1, XMAX+RAD+1, YMAX+RAD+1, yellow); |
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420 | grx_text("Scores:", XMIN-RAD-1, 10, magenta, black); |
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421 | |||
422 | grx_text("PONG", XMENU, YMENU, magenta, black); |
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423 | grx_text("Create a ball: SPACE", XMENU, YMENU+15, redorange, black); |
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424 | grx_text("Quit program: ESC", XMENU, YMENU+25, redorange, black); |
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425 | grx_text("Move top paddle: z x", XMENU, YMENU+35, redorange, black); |
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426 | grx_text("Change top size: a s", XMENU, YMENU+45, redorange, black); |
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427 | grx_text("Change bottom size: q w", XMENU, YMENU+55, redorange, black); |
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428 | grx_text("Keep # Balls Const: l", XMENU, YMENU+65, redorange, black); |
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429 | grx_text("Change ball speed: 1 2", XMENU, YMENU+75, redorange, black); |
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430 | grx_text("Change kp: 3 4", XMENU, YMENU+85, redorange, black); |
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431 | grx_text("Change kd: 5 6", XMENU, YMENU+95, redorange, black); |
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432 | grx_text("Change mass: 7 8", XMENU, YMENU+105, redorange, black); |
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433 | grx_text("Change AI window: 9 0", XMENU, YMENU+115, redorange, black); |
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434 | |||
435 | print_scores(); |
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436 | print_numballs(); |
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437 | print_constants(); |
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438 | draw_viewwin(gray); |
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439 | |||
440 | // randomize for ball starting angle |
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441 | seme = sys_gettime(NULL); |
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442 | srand(seme); |
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443 | |||
444 | // set up the paddle tasks |
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445 | hard_task_default_model(m); |
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446 | hard_task_def_ctrl_jet (m); |
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447 | hard_task_def_wcet (m, P_WCET); |
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448 | hard_task_def_mit (m, P_PER); |
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449 | hard_task_def_group (m, PGROUP); |
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450 | hard_task_def_usemath (m); |
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451 | pid = task_create("paddle1", paddle1, &m, NULL); |
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452 | if (pid == NIL) { |
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453 | grx_close(); |
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454 | sys_shutdown_message("Could not create task <paddle1> errno=%d", errno); |
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455 | sys_abort(errno); |
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456 | } |
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457 | |||
458 | hard_task_default_model(m); |
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459 | hard_task_def_ctrl_jet (m); |
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460 | hard_task_def_wcet (m, P_WCET); |
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461 | hard_task_def_mit (m, P_PER); |
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462 | hard_task_def_group (m, PGROUP); |
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463 | hard_task_def_usemath (m); |
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464 | pid = task_create("p2ai", p2ai, &m, NULL); |
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465 | if (pid == NIL) { |
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466 | grx_close(); |
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467 | sys_shutdown_message("Could not create task <p2ai> errno=%d", errno); |
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468 | sys_abort(errno); |
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469 | } |
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470 | |||
471 | hard_task_default_model(m); |
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472 | hard_task_def_ctrl_jet (m); |
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473 | hard_task_def_wcet (m, P_WCET); |
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474 | hard_task_def_mit (m, P_PER); |
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475 | hard_task_def_group (m, PGROUP); |
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476 | hard_task_def_usemath (m); |
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477 | pid = task_create("paddle2", paddle2, &m, NULL); |
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478 | if (pid == NIL) { |
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479 | grx_close(); |
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480 | sys_shutdown_message("Could not create task <paddle2> errno=%d", errno); |
||
481 | sys_abort(errno); |
||
482 | } |
||
483 | group_activate(PGROUP); |
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484 | |||
485 | #ifdef JET_ON |
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486 | scenario_jetcontrol(); |
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487 | init_jetcontrol(); |
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488 | group_activate(JET_GROUP); |
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489 | #endif |
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490 | |||
491 | hard_task_default_model(m); |
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492 | hard_task_def_ctrl_jet (m); |
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493 | hard_task_def_wcet (m, BALL_WCET); |
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494 | hard_task_def_mit (m, BALL_PER); |
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495 | hard_task_def_group (m, BALLGROUP); |
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496 | hard_task_def_usemath (m); |
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497 | pid = task_create("countmon", countmon, &m, NULL); |
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498 | if (pid == NIL) { |
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499 | grx_close(); |
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500 | sys_shutdown_message("Could not create task <countmonitor> errno=%d", errno); |
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501 | sys_abort(errno); |
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502 | } |
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503 | task_activate(pid); |
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504 | |||
505 | while(1) { // read in commands ( exit handled in handle_key() ) |
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506 | c = keyb_getch(BLOCK); |
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507 | switch (c) { |
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508 | case ESC: // quit program |
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509 | sys_abort(0); |
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510 | break; |
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511 | case ' ': // create a new ball |
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512 | addball(); |
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513 | if(locked == 1) // update min # balls if locked |
||
514 | min_balls++; |
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515 | break; |
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516 | case 'z': // move paddle1 left |
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517 | p1_move--; |
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518 | break; |
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519 | case 'x': // move paddle1 right |
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520 | p1_move++; |
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521 | break; |
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522 | case 's': // increase paddle1 length |
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523 | if (p1_length < (XMAX - XMIN - P_DLENGTH)) |
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524 | p1_length += P_DLENGTH; |
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525 | break; |
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526 | case 'a': // decrease paddle1 length |
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527 | if (p1_length > (1 + P_DLENGTH)) |
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528 | p1_length -= P_DLENGTH; |
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529 | break; |
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530 | case 'w': // increase paddle2 length |
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531 | if (p2_length < (XMAX - XMIN - P_DLENGTH)) |
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532 | p2_length += P_DLENGTH; |
||
533 | break; |
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534 | case 'q': // decrease paddle2 length |
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535 | if (p2_length > (1 + P_DLENGTH)) |
||
536 | p2_length -= P_DLENGTH; |
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537 | break; |
||
538 | case 'l': // lock number of balls |
||
539 | if((locked = !locked)) { |
||
540 | min_balls = num_balls; |
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541 | mutex_lock(&draw_mutex); |
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542 | grx_text(" Locked", XMAX-100, 30, redorange, black); |
||
543 | mutex_unlock(&draw_mutex); |
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544 | } |
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545 | else { |
||
546 | min_balls = 0; |
||
547 | mutex_lock(&draw_mutex); |
||
548 | grx_text(" ", XMAX-100, 30, redorange, black); |
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549 | mutex_unlock(&draw_mutex); |
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550 | } |
||
551 | break; |
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552 | case '1': // decrease ball speed |
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553 | ball_spd--; |
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554 | break; |
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555 | case '2': // increase ball speed |
||
556 | ball_spd++; |
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557 | break; |
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558 | case '3': // decrease kp |
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559 | if(kp > 0) |
||
560 | kp--; |
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561 | print_constants(); |
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562 | break; |
||
563 | case '4': // increase kp |
||
564 | kp++; |
||
565 | print_constants(); |
||
566 | break; |
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567 | case '5': // decrease kd |
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568 | if(kd > 0) |
||
569 | kd--; |
||
570 | print_constants(); |
||
571 | break; |
||
572 | case '6': // increase kd |
||
573 | kd++; |
||
574 | print_constants(); |
||
575 | break; |
||
576 | case '7': // decrease mass |
||
577 | if(P_MASS > 5) |
||
578 | P_MASS -= 5; |
||
579 | print_constants(); |
||
580 | break; |
||
581 | case '8': // increase mass |
||
582 | P_MASS += 5; |
||
583 | print_constants(); |
||
584 | break; |
||
585 | case '9': // decrease AI window |
||
586 | draw_viewwin(black); // clear old line |
||
587 | AI_VIEWING_RANGE += 5; |
||
588 | draw_viewwin(gray); // draw new one |
||
589 | break; |
||
590 | case '0': // increase AI window |
||
591 | draw_viewwin(black); // clear old line |
||
592 | AI_VIEWING_RANGE -= 5; |
||
593 | draw_viewwin(gray); // draw new one |
||
594 | break; |
||
595 | default: |
||
596 | break; |
||
597 | } |
||
598 | } |
||
599 | |||
600 | return 0; |
||
601 | } |
||
602 |