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#ifndef ACCEL_H
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#define ACCEL_H
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#include "ll/sys/cdefs.h"
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__BEGIN_DECLS
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/*
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 * New accelerator interface sketch.
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 * As of svgalib 1.23, this isn't used yet.
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 *
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 * The main goal is to define functions that can be used as part of
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 * certain kinds of interesting graphical operations (not necessarily
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 * interesting primitives on their own). Obvious useful primitives
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 * in their own are FillBox, ScreenCopy, DrawHLineList (solid polygon),
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 * DrawLine.
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 *
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 * An interesting purpose is the fast drawing of color bitmaps, both
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 * straight and transparent (masked, certain color not written). For
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 * masked bitmaps ("sprites"), there is a number of possible methods,
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 * the availability of which depends on the chips. Caching in
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 * non-visible video memory is often useful. One way is to use a
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 * transparency color compare feature of a BITBLT chip, either
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 * transferring the image from system memory or cached in video memory.
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 * If transparency compare is not available, it may be possible to first
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 * clear (zeroes) the mask in the destination area, and then use BITBLT
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 * raster-operation to OR the image into the destination (this requires
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 * the mask color to be 0). A higher level (library) interface should
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 * control this kind of operation.
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 */
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typedef struct {
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/* Graphics mode-independent fields. */
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    int flags;
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    /*
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     * The following fields define lists of linewidths in pixel
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     * units that the accelerator supports for each depth. Each
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     * list is terminated by 0. These fields are only relevant
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     * if the ACCELERATE_ANY_LINEWIDTH flag is not set.
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     */
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    int *supportedLineWidths8bpp;
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    int *supportedLineWidths16bpp;
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    int *supportedLineWidths24bpp;
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    int *supportedLineWidths32bpp;
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    /*
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     * The following function sets up the accelerator interface for
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     * pixels of size bpp and scanline width of width_in_pixels.
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     */
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    void (*initAccelerator) (int bpp, int width_in_pixels);
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/* Fields that are initialized after setting a graphics mode. */
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    /*
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     * The following field defines which accelerated primitives are
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     * available in the selected graphics mode.
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     */
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    int operations;
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    /*
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     * The following field defines which accelerated primitives are
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     * available with special raster-ops in the selected graphics mode.
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     */
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    int ropOperations;
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    /*
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     * The following field defines which special raster operations are
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     * available in the selected graphics mode.
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     */
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    int ropModes;
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    /*
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     * The following field defines which accelerated primitives are
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     * available with transparency in the selected graphics mode.
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     */
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    int transparencyOperations;
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    /*
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     * The following field defines which special transparency modes are
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     * available in the selected graphics mode.
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     */
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    int transparencyModes;
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/* Acceleration primitive functions. */
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    void (*FillBox) (int x, int y, int width, int height);
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    void (*ScreenCopy) (int x1, int y1, int x2, int y2, int width,
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                        int height);
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    void (*PutImage) (int x, int y, int width, int height, void *image);
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    void (*DrawLine) (int x1, int y1, int x2, int y2);
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    void (*SetFGColor) (int c);
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    void (*SetBGColor) (int c);
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    void (*SetRasterOp) (int rop);
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    void (*SetTransparency) (int mode, int color);
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    void (*PutBitmap) (int x, int y, int w, int h, void *bitmap);
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    void (*ScreenCopyBitmap) (int x1, int y1, int x2, int y2, int width,
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                              int height);
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    void (*DrawHLineList) (int ymin, int n, int *xmin, int *xmax);
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    void (*SetMode) (void);
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    void (*Sync) (void);
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} AccelSpecs;
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/* Flags: */
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/* Every programmable scanline width is supported by the accelerator. */
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#define ACCELERATE_ANY_LINEWIDTH        0x1
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/* Bitmap (1-bit-per-pixel) operations support transparency (bit = 0). */
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#define BITMAP_TRANSPARENCY             0x2
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/* For bitmaps (1 bpp) stored in video memory, the most-significant bit */
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/* within a byte is the leftmost pixel. */
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#define BITMAP_ORDER_MSB_FIRST          0x4
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/* Operation flags: see vga.h. */
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/*
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 * Acceleration primitive description:
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 *
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 * FillBox      Simple solid fill of rectangle with a single color.
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 * ScreenCopy   Screen-to-screen BLT (BitBlt), handles overlapping areas.
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 * PutImage     Straight image transfer (PutImage). Advantage over
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 *              framebuffer writes is mainly in alignment handling.
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 * DrawLine     Draw general line ("zero-pixel wide").
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 * SetFGColor   Set foreground color for some operations (FillBox, DrawLine,
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 *              PutBitmap).
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 * SetBGColor   Set background color for some operations (PutBitmap).
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 * SetRasterOp  Set the raster operation for drawing operations that support
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 *              raster ops as defined in ropOperations.
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 * SetTransparency
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 *              Set the transparency mode for some operations (enable/disable,
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 *              and the transparency pixel value). Source pixels equal to
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 *              the transparency color are not written. Operations supported
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 *              are ScreenCopy and PutImage, subject to their flags being set
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 *              in the transparencyOperations field.
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 * PutBitmap    Color-expand a bit-wise (bit-per-pixel, each byte is 8 pixels)
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 *              image to the screen with the foreground and background color.
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 *              The lowest order bit of each byte is leftmost on the screen
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 *              (contrary to the VGA tradition), irrespective of the bitmap
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 *              bit order flag. Each scanline is aligned to a multiple of
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 *              32-bits.
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 *              If the transparency mode is enabled (irrespective of the
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 *              transparency color), then bits that are zero in the bitmap
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 *              are not written (the background color is not used).
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 * ScreenCopyBitmap
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 *              Color-expand bit-wise bitmap stored in video memory
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 *              (may also support transparency).
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 * DrawHLineList
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 *              Draw a set of horizontal line segments from top to bottom
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 *              in the foreground color.
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 * SetMode      Set the acceleration mode, e.g. let blits go
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 *              on in the background (program must not access video memory
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 *              when blits can be running).
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 * Sync         Wait for any background blits to finish.
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 *
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 * It is not the intention to have alternative non-accelerated routines
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 * available for each possible operation (library functions should
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 * take advantage of accelerator functions, rather than the accelerator
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 * functions being primitives on their own right). If something like
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 * bit-order reversal is required to implement an accelerated primitive,
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 * it's still worthwhile if it's still much quicker than similar
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 * unaccelerated functionality would be.
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 *
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 * Strategy for accelerator registers in accelerated functions:
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 *      Foreground color, background color, raster operation and transparency
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 *      compare setting are preserved, source and destination pitch is always
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 *      set to screen pitch (may be temporarily changed and then restored).
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 */
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/* Macros. */
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#define BLTBYTEADDRESS(x, y) \
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        (y * __svgalib_accel_screenpitchinbytes + x * __svgalib_accel_bytesperpixel)
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#define BLTPIXADDRESS(x, y) \
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        (y * __svgalib_accel_screenpitch + x)
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#define SIGNALBLOCK \
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    {                                                           \
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         sigset_t sig2block;                                    \
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         sigemptyset(&sig2block);                               \
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         sigaddset(&sig2block,SIGINT);                          \
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         sigprocmask(SIG_BLOCK, &sig2block, (sigset_t *)NULL);  \
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     }
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#define SIGNALUNBLOCK \
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    {                                                           \
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         sigset_t sig2block;                                    \
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         sigemptyset(&sig2block);                               \
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         sigaddset(&sig2block,SIGINT);                          \
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         sigprocmask(SIG_UNBLOCK, &sig2block, (sigset_t *)NULL);\
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     }
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/* Variables defined in accel.c */
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extern int __svgalib_accel_screenpitch;
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extern int __svgalib_accel_bytesperpixel;
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extern int __svgalib_accel_screenpitchinbytes;
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extern int __svgalib_accel_mode;
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extern int __svgalib_accel_bitmaptransparency;
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/*
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 * The following function should be called when the mode is set.
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 * This is currently done in the setmode driver functions.
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 */
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void __svgalib_InitializeAcceleratorInterface(ModeInfo * modeinfo);
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/*
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 * The following driver function fills in available accelerator
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 * primitives for a graphics mode (operations etc.). It could be part
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 * of the setmode driver function.
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 *
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 * void initOperations( AccelSpecs *accelspecs, int bpp, int width_in_pixels );
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 */
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__END_DECLS
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#endif