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//fsf_configuration_parameters.h
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//===============================================================
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//
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// Basic FSF(FIRST Scheduling Framework) configuration parameters
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//==============================================================
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//////////////////////////////////////////////////////
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// Definitions required to configure the fsf 
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// scheduling algorithms.
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#include <unistd.h>
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#include "stdbool.h"
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#ifndef _FSF_CONFIGURATION_PARAMETERS_H_
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#define _FSF_CONFIGURATION_PARAMETERS_H_
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// This symbol specifies whether the scheduler will make a
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// schedulability test of the requested contract or not
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#define FSF_ADMISSION_TEST_IS_ENABLED        true
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// Tune these values for optimizing the amount of memory used by the
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// implementation
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// Maximum number of accepted contracts (servers)
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#define FSF_MAX_N_SERVERS                    125 
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// Maximum number of threads that may be scheduled by the framework
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#define FSF_MAX_N_THREADS                    25
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// Maximum number of critical sections that can be stored in a
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// contract parameters object
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#define FSF_MAX_N_CRITICAL_SECTIONS          25
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// Maximum number of utilization values (pairs of budget and period)
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// that can be stored in a contract parameters object
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#define FSF_MAX_N_UTILIZATION_VALUES         5
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// Maximum number of synchronization objects
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#define FSF_MAX_N_SYNCH_OBJECTS              5
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// Maximum number of shared objects
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#define FSF_MAX_N_SHARED_OBJECTS             100
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////////////////////////////////////////////
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// Other implementation dependent parameters
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// The current implementation in MaRTE OS uses the Application-Defined
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// Scheduling Interface (proposed to the POSIX standardization
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// committee), to create a fixed-priority-based scheduler that
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// operates under the rules of the FIRST scheduling framework.
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// In this implementation there are two special threads:
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//   - The application scheduler thread, that 
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//     implements the scheduler
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//   - The service thread, that is in charge of 
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//     negotiating and renegotiating contracts 
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//     concurrently with the application
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// The following symbols are necessary to adapt the application to the
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// underlying fixed priority scheduler
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// Priority assigned to the application scheduler; it should be above
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// the priorities of the application threads and of the service
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// thread, and it should be at least 1 level below the maximum of the
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// system
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#define FSF_SCHEDULER_PRIORITY               29 
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// Real-time signal number reserved for the application scheduler to
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// manage its timers.
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#define FSF_SCHEDULER_SIGNAL                 SIGRTMIN
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// The highest priority that can be assigned to an application thread,
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// it should be defined as one level less than the
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// FSF_SCHEDULER_PRIORITY
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#define FSF_HIGHEST_THREAD_PRIORITY  FSF_SCHEDULER_PRIORITY-1
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// The lowest priority that can be assigned to an application thread,
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// it should be at least 1 level above the minimum of the system
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#define FSF_LOWEST_THREAD_PRIORITY           3
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// Each call to the functions that negotiate or renegotiate a contract
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// or that change the quality and importance generates a request for
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// the service thread that we call a service job.  This job will be
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// pending in a queue until executed by the service thread.  The
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// following symbol represents the maximum number of requests that can
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// be simultaneously queued.
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#define FSF_MAX_N_SERVICE_JOBS  FSF_MAX_N_SERVERS * 2
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// In order to bound the background activity of the scheduler (i.e.,
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// the admission tests necessary for the negotiation and
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// re-negotiation of contracts), a service thread has been defined. It
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// runs at a given priority level and has a budget and period
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// assigned.
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// Initial period of the service thread (timespec)
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#define FSF_SERVICE_THREAD_PERIOD  {0,10000000}  //0.01 seg  //3.1 0.01 
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// Initial budget of the service thread (timespec)
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#define FSF_SERVICE_THREAD_BUDGET  {0,1000000}   //0.001 seg //3.1 0.001 
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// Initial priority of the service thread, it has to be lower than the
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// FSF_SCHEDULER_PRIORITY, and is set according to its period and the
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// expected response times for reconfiguration or tunning of the
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// system.
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#define FSF_SERVICE_THREAD_PRIORITY          FSF_LOWEST_THREAD_PRIORITY+1 //3 3    //3 1
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//Maximum number of servers that can be simultaneusly waiting for
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//being signaled in a synchronization object
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#define FSF_MAX_N_SERVERS_IN_SYNCH_OBJECT    4
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//Maximum number of events that can be pending to be signaled in a
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//synchronization object
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#define FSF_MAX_N_EVENTS_IN_SYNCH_OBJECT    100  
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//Maximum number of pending replenishments in each sporadic server
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#define FSF_MAX_N_PENDING_REPLENISHMENTS     250
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//Maximum number of target windows in a table driven schedule
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#define FSF_MAX_N_TARGET_WINDOWS             100
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//The cpu time given by the round robin scheduler 
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//to the threads in the background (timespec)
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#define FSF_RR_SLICE_CPU_TIME               {0,100000000}  //3  0.1 sec
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// This function must be supplied by the user to map the preemption
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// level values given in the contracts for the servers, to priority
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// values in the range that is allowed by the present implementation
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// for application threads. The value returned by the function must
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// fit in the interval defined by the constants:
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// [FSF_LOWEST_THREAD_PRIORITY, FSF_HIGHEST_THREAD_PRIORITY]
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int
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fsf_priority_map (unsigned long plevel);
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// This symbol specifies the maximum number of chars that are stored
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// of a given shared_object_id, so this is the maximum length used
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// in comparissons
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#define FSF_MAX_SIZE_SHARED_OBJ_ID           65
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//Maximum number of networks accesible from a node
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#define FSF_MAX_N_NETWORK_IDS                1
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//Maximum number of servers that can be given in a servers list
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//to the group negotiation/cancellation primitive
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#define FSF_MAX_N_SERVER_VALUES              10
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//Maximum number of contracts that can be given in a contracts list
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//to the group negotiation/cancellation primitive
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#define FSF_MAX_N_CONTRACT_VALUES              10
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#endif /* _FSF_CONFIGURATION_PARAMETERS_H_ */