Subversion Repositories shark

Rev

Rev 55 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
73 giacomo 1
/* $Id: svgamesa.h,v 1.2 2003-03-13 13:06:03 giacomo Exp $ */
55 pj 2
 
3
/*
4
 * Mesa 3-D graphics library
5
 * Version:  4.0
6
 * Copyright (C) 1995-2001  Brian Paul
7
 *
8
 * This library is free software; you can redistribute it and/or
9
 * modify it under the terms of the GNU Library General Public
10
 * License as published by the Free Software Foundation; either
11
 * version 2 of the License, or (at your option) any later version.
12
 *
13
 * This library is distributed in the hope that it will be useful,
14
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16
 * Library General Public License for more details.
17
 *
18
 * You should have received a copy of the GNU Library General Public
19
 * License along with this library; if not, write to the Free
20
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
 */
22
 
23
 
24
/*
25
 * SVGA/Mesa interface for Linux.
26
 */
27
 
28
 
29
/*
30
 * Intro to using the VGA/Mesa interface
31
 *
32
 * 1. #include the <vga.h> file
33
 * 2. Call vga_init() to initialize the SVGA library.
34
 * 3. Call vga_setmode() to specify the screen size and color depth.
35
 * 4. Call SVGAMesaCreateContext() to setup a Mesa context.  If using 8-bit
36
 *    color Mesa assumes color index mode, if using 16-bit or deeper color
37
 *    Mesa assumes RGB mode.
38
 * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
39
 * 6. You can now use the Mesa API functions.
40
 * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
41
 *    to restore the original text screen.
42
 *
43
 * Notes
44
 * 1. You must run your executable as root (or use the set UID-bit) because
45
 *    the SVGA library requires it.
46
 * 2. The SVGA driver is not fully implemented yet.  See svgamesa.c for what
47
 *    has to be done yet.
48
 */
49
 
50
 
51
#ifndef SVGAMESA_H
52
#define SVGAMESA_H
53
 
54
 
55
#define SVGAMESA_MAJOR_VERSION 4
56
#define SVGAMESA_MINOR_VERSION 0
57
 
58
 
59
#ifdef __cplusplus
60
extern "C" {
61
#endif
62
 
63
 
64
#include "GL/gl.h"
65
 
66
 
67
 
68
/*
69
 * This is the SVGAMesa context 'handle':
70
 */
71
typedef struct svgamesa_context *SVGAMesaContext;
72
 
73
 
74
 
75
/*
76
 * doubleBuffer flag new in version 2.4
77
 */
78
extern int SVGAMesaInit( int GraphMode );
79
 
80
extern int SVGAMesaClose( void );
81
 
82
extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer );
83
 
84
extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
85
 
86
extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
87
 
88
extern void SVGAMesaSwapBuffers( void );
89
 
90
extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue);
91
 
92
extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
93
 
94
#ifdef __cplusplus
95
}
96
#endif
97
 
98
 
99
#endif