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/* $Id: feedback.c,v 1.1 2003-02-28 11:42:00 pj Exp $ */
2
 
3
/*
4
 * Mesa 3-D graphics library
5
 * Version:  4.1
6
 *
7
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
8
 *
9
 * Permission is hereby granted, free of charge, to any person obtaining a
10
 * copy of this software and associated documentation files (the "Software"),
11
 * to deal in the Software without restriction, including without limitation
12
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13
 * and/or sell copies of the Software, and to permit persons to whom the
14
 * Software is furnished to do so, subject to the following conditions:
15
 *
16
 * The above copyright notice and this permission notice shall be included
17
 * in all copies or substantial portions of the Software.
18
 *
19
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 */
26
 
27
 
28
#include "glheader.h"
29
#include "colormac.h"
30
#include "context.h"
31
#include "enums.h"
32
#include "feedback.h"
33
#include "macros.h"
34
#include "mmath.h"
35
#include "mtypes.h"
36
 
37
 
38
 
39
#define FB_3D           0x01
40
#define FB_4D           0x02
41
#define FB_INDEX        0x04
42
#define FB_COLOR        0x08
43
#define FB_TEXTURE      0X10
44
 
45
 
46
 
47
void
48
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
49
{
50
   GET_CURRENT_CONTEXT(ctx);
51
   ASSERT_OUTSIDE_BEGIN_END(ctx);
52
 
53
   if (ctx->RenderMode==GL_FEEDBACK) {
54
      _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
55
      return;
56
   }
57
   if (size<0) {
58
      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
59
      return;
60
   }
61
   if (!buffer) {
62
      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
63
      ctx->Feedback.BufferSize = 0;
64
      return;
65
   }
66
 
67
   switch (type) {
68
      case GL_2D:
69
         ctx->Feedback._Mask = 0;
70
         break;
71
      case GL_3D:
72
         ctx->Feedback._Mask = FB_3D;
73
         break;
74
      case GL_3D_COLOR:
75
         ctx->Feedback._Mask = (FB_3D |
76
                                (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX));
77
         break;
78
      case GL_3D_COLOR_TEXTURE:
79
         ctx->Feedback._Mask = (FB_3D |
80
                                (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
81
                                FB_TEXTURE);
82
         break;
83
      case GL_4D_COLOR_TEXTURE:
84
         ctx->Feedback._Mask = (FB_3D | FB_4D |
85
                                (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
86
                                FB_TEXTURE);
87
         break;
88
      default:
89
         _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
90
         return;
91
   }
92
 
93
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
94
   ctx->Feedback.Type = type;
95
   ctx->Feedback.BufferSize = size;
96
   ctx->Feedback.Buffer = buffer;
97
   ctx->Feedback.Count = 0;                   /* Becaues of this. */
98
}
99
 
100
 
101
void
102
_mesa_PassThrough( GLfloat token )
103
{
104
   GET_CURRENT_CONTEXT(ctx);
105
   ASSERT_OUTSIDE_BEGIN_END(ctx);
106
 
107
   if (ctx->RenderMode==GL_FEEDBACK) {
108
      FLUSH_VERTICES(ctx, 0);
109
      FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
110
      FEEDBACK_TOKEN( ctx, token );
111
   }
112
}
113
 
114
 
115
 
116
/*
117
 * Put a vertex into the feedback buffer.
118
 */
119
void _mesa_feedback_vertex( GLcontext *ctx,
120
                         const GLfloat win[4],
121
                         const GLfloat color[4],
122
                         GLuint index,
123
                         const GLfloat texcoord[4] )
124
{
125
   FEEDBACK_TOKEN( ctx, win[0] );
126
   FEEDBACK_TOKEN( ctx, win[1] );
127
   if (ctx->Feedback._Mask & FB_3D) {
128
      FEEDBACK_TOKEN( ctx, win[2] );
129
   }
130
   if (ctx->Feedback._Mask & FB_4D) {
131
      FEEDBACK_TOKEN( ctx, win[3] );
132
   }
133
   if (ctx->Feedback._Mask & FB_INDEX) {
134
      FEEDBACK_TOKEN( ctx, (GLfloat) index );
135
   }
136
   if (ctx->Feedback._Mask & FB_COLOR) {
137
      FEEDBACK_TOKEN( ctx, color[0] );
138
      FEEDBACK_TOKEN( ctx, color[1] );
139
      FEEDBACK_TOKEN( ctx, color[2] );
140
      FEEDBACK_TOKEN( ctx, color[3] );
141
   }
142
   if (ctx->Feedback._Mask & FB_TEXTURE) {
143
      FEEDBACK_TOKEN( ctx, texcoord[0] );
144
      FEEDBACK_TOKEN( ctx, texcoord[1] );
145
      FEEDBACK_TOKEN( ctx, texcoord[2] );
146
      FEEDBACK_TOKEN( ctx, texcoord[3] );
147
   }
148
}
149
 
150
 
151
/**********************************************************************/
152
/*                              Selection                             */
153
/**********************************************************************/
154
 
155
 
156
/*
157
 * NOTE: this function can't be put in a display list.
158
 */
159
void
160
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
161
{
162
   GET_CURRENT_CONTEXT(ctx);
163
   ASSERT_OUTSIDE_BEGIN_END(ctx);
164
 
165
   if (ctx->RenderMode==GL_SELECT) {
166
      _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
167
      return;                   /* KW: added return */
168
   }
169
 
170
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* why bother? */
171
   ctx->Select.Buffer = buffer;
172
   ctx->Select.BufferSize = size;
173
   ctx->Select.BufferCount = 0;
174
   ctx->Select.HitFlag = GL_FALSE;
175
   ctx->Select.HitMinZ = 1.0;
176
   ctx->Select.HitMaxZ = 0.0;
177
}
178
 
179
 
180
#define WRITE_RECORD( CTX, V )                                  \
181
        if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \
182
           CTX->Select.Buffer[CTX->Select.BufferCount] = (V);   \
183
        }                                                       \
184
        CTX->Select.BufferCount++;
185
 
186
 
187
 
188
void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
189
{
190
   ctx->Select.HitFlag = GL_TRUE;
191
   if (z < ctx->Select.HitMinZ) {
192
      ctx->Select.HitMinZ = z;
193
   }
194
   if (z > ctx->Select.HitMaxZ) {
195
      ctx->Select.HitMaxZ = z;
196
   }
197
}
198
 
199
 
200
static void write_hit_record( GLcontext *ctx )
201
{
202
   GLuint i;
203
   GLuint zmin, zmax, zscale = (~0u);
204
 
205
   /* HitMinZ and HitMaxZ are in [0,1].  Multiply these values by */
206
   /* 2^32-1 and round to nearest unsigned integer. */
207
 
208
   assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
209
   zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
210
   zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
211
 
212
   WRITE_RECORD( ctx, ctx->Select.NameStackDepth );
213
   WRITE_RECORD( ctx, zmin );
214
   WRITE_RECORD( ctx, zmax );
215
   for (i = 0; i < ctx->Select.NameStackDepth; i++) {
216
      WRITE_RECORD( ctx, ctx->Select.NameStack[i] );
217
   }
218
 
219
   ctx->Select.Hits++;
220
   ctx->Select.HitFlag = GL_FALSE;
221
   ctx->Select.HitMinZ = 1.0;
222
   ctx->Select.HitMaxZ = -1.0;
223
}
224
 
225
 
226
 
227
void
228
_mesa_InitNames( void )
229
{
230
   GET_CURRENT_CONTEXT(ctx);
231
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
232
 
233
   /* Record the hit before the HitFlag is wiped out again. */
234
   if (ctx->RenderMode == GL_SELECT) {
235
      if (ctx->Select.HitFlag) {
236
         write_hit_record( ctx );
237
      }
238
   }
239
   ctx->Select.NameStackDepth = 0;
240
   ctx->Select.HitFlag = GL_FALSE;
241
   ctx->Select.HitMinZ = 1.0;
242
   ctx->Select.HitMaxZ = 0.0;
243
   ctx->NewState |= _NEW_RENDERMODE;
244
}
245
 
246
 
247
 
248
void
249
_mesa_LoadName( GLuint name )
250
{
251
   GET_CURRENT_CONTEXT(ctx);
252
   ASSERT_OUTSIDE_BEGIN_END(ctx);
253
 
254
   if (ctx->RenderMode != GL_SELECT) {
255
      return;
256
   }
257
   if (ctx->Select.NameStackDepth == 0) {
258
      _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
259
      return;
260
   }
261
 
262
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
263
 
264
   if (ctx->Select.HitFlag) {
265
      write_hit_record( ctx );
266
   }
267
   if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
268
      ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
269
   }
270
   else {
271
      ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
272
   }
273
}
274
 
275
 
276
void
277
_mesa_PushName( GLuint name )
278
{
279
   GET_CURRENT_CONTEXT(ctx);
280
   ASSERT_OUTSIDE_BEGIN_END(ctx);
281
 
282
   if (ctx->RenderMode != GL_SELECT) {
283
      return;
284
   }
285
 
286
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
287
   if (ctx->Select.HitFlag) {
288
      write_hit_record( ctx );
289
   }
290
   if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
291
      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
292
   }
293
   else
294
      ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
295
}
296
 
297
 
298
 
299
void
300
_mesa_PopName( void )
301
{
302
   GET_CURRENT_CONTEXT(ctx);
303
   ASSERT_OUTSIDE_BEGIN_END(ctx);
304
 
305
   if (ctx->RenderMode != GL_SELECT) {
306
      return;
307
   }
308
 
309
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
310
   if (ctx->Select.HitFlag) {
311
      write_hit_record( ctx );
312
   }
313
   if (ctx->Select.NameStackDepth == 0) {
314
      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
315
   }
316
   else
317
      ctx->Select.NameStackDepth--;
318
}
319
 
320
 
321
 
322
/**********************************************************************/
323
/*                           Render Mode                              */
324
/**********************************************************************/
325
 
326
 
327
 
328
/*
329
 * NOTE: this function can't be put in a display list.
330
 */
331
GLint
332
_mesa_RenderMode( GLenum mode )
333
{
334
   GET_CURRENT_CONTEXT(ctx);
335
   GLint result;
336
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
337
 
338
   if (MESA_VERBOSE & VERBOSE_API)
339
      _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
340
 
341
   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
342
 
343
   switch (ctx->RenderMode) {
344
      case GL_RENDER:
345
         result = 0;
346
         break;
347
      case GL_SELECT:
348
         if (ctx->Select.HitFlag) {
349
            write_hit_record( ctx );
350
         }
351
         if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
352
            /* overflow */
353
#ifdef DEBUG
354
            _mesa_warning(ctx, "Feedback buffer overflow");
355
#endif
356
            result = -1;
357
         }
358
         else {
359
            result = ctx->Select.Hits;
360
         }
361
         ctx->Select.BufferCount = 0;
362
         ctx->Select.Hits = 0;
363
         ctx->Select.NameStackDepth = 0;
364
         break;
365
      case GL_FEEDBACK:
366
         if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
367
            /* overflow */
368
            result = -1;
369
         }
370
         else {
371
            result = ctx->Feedback.Count;
372
         }
373
         ctx->Feedback.Count = 0;
374
         break;
375
      default:
376
         _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
377
         return 0;
378
   }
379
 
380
   switch (mode) {
381
      case GL_RENDER:
382
         break;
383
      case GL_SELECT:
384
         if (ctx->Select.BufferSize==0) {
385
            /* haven't called glSelectBuffer yet */
386
            _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
387
         }
388
         break;
389
      case GL_FEEDBACK:
390
         if (ctx->Feedback.BufferSize==0) {
391
            /* haven't called glFeedbackBuffer yet */
392
            _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
393
         }
394
         break;
395
      default:
396
         _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
397
         return 0;
398
   }
399
 
400
   ctx->RenderMode = mode;
401
   if (ctx->Driver.RenderMode)
402
      ctx->Driver.RenderMode( ctx, mode );
403
 
404
   return result;
405
}