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/* $Id: hash.c,v 1.1 2003-02-28 11:42:02 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  4.1
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 *
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 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "glheader.h"
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#include "imports.h"
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#include "glthread.h"
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#include "hash.h"
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#include "context.h"
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/**
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 * \file hash.c
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 * \brief Generic hash table.  Used for display lists and texture objects.
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 * The hash functions are thread-safe.
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 * \author Brian Paul
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 * \note key=0 is illegal
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 */
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#define TABLE_SIZE 1023  /**< Size of lookup table/array */
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/**
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 * An entry in the hash table.  This struct is private to this file.
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 */
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struct HashEntry {
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   GLuint Key;             /**< the entry's key */
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   void *Data;             /**< the entry's data */
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   struct HashEntry *Next; /**< pointer to next entry */
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};
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/**
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 * The hashtable data structure.  This is an opaque types (it's not
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 * defined in the .h file).
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 */
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struct _mesa_HashTable {
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   struct HashEntry *Table[TABLE_SIZE];  /**< the lookup table */
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   GLuint MaxKey;                        /**< highest key inserted so far */
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   _glthread_Mutex Mutex;                /**< mutual exclusion lock */
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};
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/**
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 * Create a new hash table.
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 * \return pointer to a new, empty hash table.
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 */
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struct _mesa_HashTable *_mesa_NewHashTable(void)
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{
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   struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
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   if (table) {
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      _glthread_INIT_MUTEX(table->Mutex);
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   }
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   return table;
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}
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/**
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 * Delete a hash table.
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 * \param table - the hash table to delete
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 */
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void _mesa_DeleteHashTable(struct _mesa_HashTable *table)
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{
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   GLuint i;
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   assert(table);
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   for (i=0;i<TABLE_SIZE;i++) {
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      struct HashEntry *entry = table->Table[i];
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      while (entry) {
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         struct HashEntry *next = entry->Next;
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         FREE(entry);
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         entry = next;
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      }
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   }
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   FREE(table);
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}
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/**
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 * Lookup an entry in the hash table.
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 * \param table - the hash table
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 * \param key - the key
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 * \return pointer to user's data or NULL if key not in table
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 */
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void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
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{
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   GLuint pos;
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   const struct HashEntry *entry;
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   assert(table);
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   assert(key);
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   pos = key & (TABLE_SIZE-1);
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   entry = table->Table[pos];
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   while (entry) {
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      if (entry->Key == key) {
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         return entry->Data;
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      }
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      entry = entry->Next;
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   }
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   return NULL;
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}
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/**
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 * Insert into the hash table.  If an entry with this key already exists
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 * we'll replace the existing entry.
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 * \param table - the hash table
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 * \param key - the key (not zero)
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 * \param data - pointer to user data
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 */
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void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
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{
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   /* search for existing entry with this key */
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   GLuint pos;
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   struct HashEntry *entry;
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   assert(table);
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   assert(key);
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   _glthread_LOCK_MUTEX(table->Mutex);
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   if (key > table->MaxKey)
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      table->MaxKey = key;
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   pos = key & (TABLE_SIZE-1);
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   entry = table->Table[pos];
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   while (entry) {
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      if (entry->Key == key) {
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         /* replace entry's data */
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         entry->Data = data;
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         _glthread_UNLOCK_MUTEX(table->Mutex);
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         return;
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      }
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      entry = entry->Next;
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   }
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   /* alloc and insert new table entry */
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   entry = MALLOC_STRUCT(HashEntry);
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   entry->Key = key;
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   entry->Data = data;
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   entry->Next = table->Table[pos];
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   table->Table[pos] = entry;
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   _glthread_UNLOCK_MUTEX(table->Mutex);
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}
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/**
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 * Remove an entry from the hash table.
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 * \param table - the hash table
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 * \param key - key of entry to remove
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 */
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void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
180
{
181
   GLuint pos;
182
   struct HashEntry *entry, *prev;
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184
   assert(table);
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   assert(key);
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187
   _glthread_LOCK_MUTEX(table->Mutex);
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189
   pos = key & (TABLE_SIZE-1);
190
   prev = NULL;
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   entry = table->Table[pos];
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   while (entry) {
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      if (entry->Key == key) {
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         /* found it! */
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         if (prev) {
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            prev->Next = entry->Next;
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         }
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         else {
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            table->Table[pos] = entry->Next;
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         }
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         FREE(entry);
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         _glthread_UNLOCK_MUTEX(table->Mutex);
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         return;
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      }
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      prev = entry;
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      entry = entry->Next;
207
   }
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209
   _glthread_UNLOCK_MUTEX(table->Mutex);
210
}
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214
/**
215
 * Get the key of the "first" entry in the hash table.
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 * This is used in the course of deleting all display lists when
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 * a context is destroyed.
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 * \param table - the hash table
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 * \return key for the "first" entry in the hash table.
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 */
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GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table)
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{
223
   GLuint pos;
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   assert(table);
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   _glthread_LOCK_MUTEX(table->Mutex);
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   for (pos=0; pos < TABLE_SIZE; pos++) {
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      if (table->Table[pos]) {
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         _glthread_UNLOCK_MUTEX(table->Mutex);
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         return table->Table[pos]->Key;
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      }
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   }
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   _glthread_UNLOCK_MUTEX(table->Mutex);
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   return 0;
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}
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/**
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 * Dump contents of hash table for debugging.
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 * \param table - the hash table
241
 */
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void _mesa_HashPrint(const struct _mesa_HashTable *table)
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{
244
   GLuint i;
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   assert(table);
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   for (i=0;i<TABLE_SIZE;i++) {
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      const struct HashEntry *entry = table->Table[i];
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      while (entry) {
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         _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
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         entry = entry->Next;
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      }
252
   }
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}
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257
/**
258
 * Find a block of 'numKeys' adjacent unused hash keys.
259
 * \param table - the hash table
260
 * \param numKeys - number of keys needed
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 * \return Starting key of free block or 0 if failure
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 */
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GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
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{
265
   GLuint maxKey = ~((GLuint) 0);
266
   _glthread_LOCK_MUTEX(table->Mutex);
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   if (maxKey - numKeys > table->MaxKey) {
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      /* the quick solution */
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      _glthread_UNLOCK_MUTEX(table->Mutex);
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      return table->MaxKey + 1;
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   }
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   else {
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      /* the slow solution */
274
      GLuint freeCount = 0;
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      GLuint freeStart = 1;
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      GLuint key;
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      for (key=1; key!=maxKey; key++) {
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         if (_mesa_HashLookup(table, key)) {
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            /* darn, this key is already in use */
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            freeCount = 0;
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            freeStart = key+1;
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         }
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         else {
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            /* this key not in use, check if we've found enough */
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            freeCount++;
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            if (freeCount == numKeys) {
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               _glthread_UNLOCK_MUTEX(table->Mutex);
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               return freeStart;
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            }
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         }
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      }
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      /* cannot allocate a block of numKeys consecutive keys */
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      _glthread_UNLOCK_MUTEX(table->Mutex);
294
      return 0;
295
   }
296
}
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300
#ifdef HASH_TEST_HARNESS
301
int main(int argc, char *argv[])
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{
303
   int a, b, c;
304
   struct HashTable *t;
305
 
306
   _mesa_printf("&a = %p\n", &a);
307
   _mesa_printf("&b = %p\n", &b);
308
 
309
   t = _mesa_NewHashTable();
310
   _mesa_HashInsert(t, 501, &a);
311
   _mesa_HashInsert(t, 10, &c);
312
   _mesa_HashInsert(t, 0xfffffff8, &b);
313
   _mesa_HashPrint(t);
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315
   _mesa_printf("Find 501: %p\n", _mesa_HashLookup(t,501));
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   _mesa_printf("Find 1313: %p\n", _mesa_HashLookup(t,1313));
317
   _mesa_printf("Find block of 100: %d\n", _mesa_HashFindFreeKeyBlock(t, 100));
318
 
319
   _mesa_DeleteHashTable(t);
320
 
321
   return 0;
322
}
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#endif