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/* $Id: matrix.h,v 1.1 2003-02-28 11:42:03 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  3.5
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef MATRIX_H
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#define MATRIX_H
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#include "mtypes.h"
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extern void
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_mesa_Frustum( GLdouble left, GLdouble right,
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               GLdouble bottom, GLdouble top,
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               GLdouble nearval, GLdouble farval );
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extern void
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_mesa_Ortho( GLdouble left, GLdouble right,
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             GLdouble bottom, GLdouble top,
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             GLdouble nearval, GLdouble farval );
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extern void
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_mesa_PushMatrix( void );
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extern void
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_mesa_PopMatrix( void );
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extern void
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_mesa_LoadIdentity( void );
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extern void
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_mesa_LoadMatrixf( const GLfloat *m );
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extern void
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_mesa_LoadMatrixd( const GLdouble *m );
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extern void
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_mesa_MatrixMode( GLenum mode );
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extern void
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_mesa_MultMatrixf( const GLfloat *m );
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extern void
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_mesa_MultMatrixd( const GLdouble *m );
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extern void
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_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
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extern void
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_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
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extern void
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_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
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extern void
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_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
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extern void
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_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
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extern void
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_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
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extern void
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_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
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extern void
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_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
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extern void
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_mesa_MultTransposeMatrixfARB( const GLfloat *m );
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extern void
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_mesa_MultTransposeMatrixdARB( const GLdouble *m );
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extern void
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_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
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extern void
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_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
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extern void
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_mesa_DepthRange( GLclampd nearval, GLclampd farval );
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#endif