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/*--------------------------------------------------------------*/
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/*              SIMULATION OF THE HUNGRY SNAKE'S GAME           */
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/*
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 PROJECT DONE BY  :
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  NAME    :SUNDARA PRABU
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  SURNAME :THESINGU RAJAN
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   EMAIL  : Y2KPRABU@YAHOO.COM
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   DEVELOPED SYSTEM : AMD DURON 1.1GHz 128MB RAM SVGA MONITOR
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   OS     : SHARK
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   GCC    : 3.1 (DJGPP VERSION)
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   UNDER THE GUIDANCE OF PROFESSORS:
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    Mr. Giorgio Buttazzo    <giorgio@sssup.it>
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    Mr. Giuseppe Lipari     <lipari@sssup.it>
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    Mr. Paolo Gai           <pj@gandalf.sssup.it>
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*/
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/*--------------------------------------------------------------*/
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HELP FILE FOR HUNGRY SNAKES GAME..
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AIM :
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 TO EAT THE LARGEST NO OF FRUITS
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 WITHOUT HITTING ANY STONES ,WALL AND THE OTHER SNAKE.
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 IT SHOULD NOT CROSS ITS OWN BODY ALSO.
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 FRUITS :
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  THEY ARE CIRCULAR IN SHAPE AND APPEAR IN
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   RANDOM COLOURS AT RANDOM POSITIONS FOR
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   RANDOM TIME.
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   ON PASSING OVER THE SNAKES ,U SCORE BONUS
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   1000 POINTS.
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 STONES:
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   THEY ARE RED COLORED RECTANGULAR BRICKS.
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   IF THE SNAKE HITS THEM IT DIES.
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 BUGS :
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  THE BOUNDARY WALLS MAY NOT BE OF EXACT PRECISION
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  DURING CRASHES.
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  THE TWO SNAKES DIE ONLY WHEN THE SNAKE PIERCES TO
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  SOME EXTENT INSIDE THE OTHER SNAKE.
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  THE FRUIT MIGHT APPEAR ON THE SNAKE BODY !! (OOPS)
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  AFTER THE SNAKE HAD EATEN A FRUIT, A HOLE IS PRODUCED
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  ON THE SNAKES BODY..(...:O)
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 HOW TO PLAY :
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  THIS A 1 OR 2 PLAYER GAME, +
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  U CAN CHOOSE THE MODE WHILE ENTERING,
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  SPACE BAR :START GAME
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  ESC       :EXIT GAME
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  PLAYER 1.
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  S  : UP
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  X  : DOWN
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  Z  : LEFT
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  C  : RIGHT
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  PLAYER 2.
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  L  : UP
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  ,  : DOWN
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  M  : LEFT
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  .  : RIGHT
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  THE INSTRUCTIONS FOR PLAYING ARE AT THE BOTTOM OF
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  THE SCREEN
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  WINNER :
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   THE SNAKE WHICH STAYS ALIVE FOR A LONGER TIME IS THE
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   WINNER , EVEN IF IT HAS LESS POINTS.
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  FOR ANY SUGGESTIONS MAIL TO  y2kprabu@yahoo.com
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