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/*
* Project: S.Ha.R.K.
*
* Coordinators:
* Giorgio Buttazzo <giorgio@sssup.it>
* Paolo Gai <pj@gandalf.sssup.it>
*
* Authors :
* Giacomo Guidi <giacomo@gandalf.sssup.it>
*
*
* ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy)
*
* http://www.sssup.it
* http://retis.sssup.it
* http://shark.sssup.it
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <GL/osmesa.h>
#include <GL/glut.h>
#include <math.h>
#include <stdlib.h>
#include <assert.h>
#include <kernel/log.h>
#include <kernel/kern.h>
#include <drivers/shark_fb26.h>
#include <drivers/shark_keyb26.h>
#ifndef M_PI
#define M_PI 3.14159265
#endif
#define WIDTH 640
#define HEIGHT 430
#define BYTES_PP 2 //BytesPerPixel
OSMesaContext ctx
;
static GLuint TexObj
[2];
static GLfloat Angle
= 0.0f;
static GLboolean UseObj
= GL_FALSE
;
extern void *video_memory
;
#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
# define TEXTURE_OBJECT 1
#elif defined(GL_EXT_texture_object)
# define TEXTURE_OBJECT 1
# define glBindTexture(A,B) glBindTextureEXT(A,B)
# define glGenTextures(A,B) glGenTexturesEXT(A,B)
# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
#endif
unsigned char *rgb_565_buf
= NULL
; //RGB 16 bpp Buffer
unsigned char *video_buf
= NULL
; //Video Buffer
unsigned long int RGB565MEM
= WIDTH
* HEIGHT
* BYTES_PP
; // Total video mem
unsigned long int PERIOD_REFRESH
= 30000;
unsigned long int PERIOD_DISEGNA
= 30000;
unsigned long int WCET_REFRESH
, WCET_DISEGNA
;
TASK refesh
(void);
TASK disegna
(void);
PID refresh_PID
, disegna_PID
;
static void draw
( void )
{
glDepthFunc
(GL_EQUAL
);
/* glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );*/
glClear
( GL_COLOR_BUFFER_BIT
);
glColor3f
( 1.0, 1.0, 1.0 );
/* draw first polygon */
glPushMatrix
();
glTranslatef
( -1.0, 0.0, 0.0 );
glRotatef
( Angle
, 0.0, 0.0, 1.0 );
if (UseObj
) {
#ifdef TEXTURE_OBJECT
glBindTexture
( GL_TEXTURE_2D
, TexObj
[0] );
#endif
}
else {
glCallList
( TexObj
[0] );
}
glBegin
( GL_POLYGON
);
glTexCoord2f
( 0.0, 0.0 ); glVertex2f
( -1.0, -1.0 );
glTexCoord2f
( 1.0, 0.0 ); glVertex2f
( 1.0, -1.0 );
glTexCoord2f
( 1.0, 1.0 ); glVertex2f
( 1.0, 1.0 );
glTexCoord2f
( 0.0, 1.0 ); glVertex2f
( -1.0, 1.0 );
glEnd
();
glPopMatrix
();
/* draw second polygon */
glPushMatrix
();
glTranslatef
( 1.0, 0.0, 0.0 );
glRotatef
( Angle
-90.0, 0.0, 1.0, 0.0 );
if (UseObj
) {
#ifdef TEXTURE_OBJECT
glBindTexture
( GL_TEXTURE_2D
, TexObj
[1] );
#endif
}
else {
glCallList
( TexObj
[1] );
}
glBegin
( GL_POLYGON
);
glTexCoord2f
( 0.0, 0.0 ); glVertex2f
( -1.0, -1.0 );
glTexCoord2f
( 1.0, 0.0 ); glVertex2f
( 1.0, -1.0 );
glTexCoord2f
( 1.0, 1.0 ); glVertex2f
( 1.0, 1.0 );
glTexCoord2f
( 0.0, 1.0 ); glVertex2f
( -1.0, 1.0 );
glEnd
();
glPopMatrix
();
}
static void gl_init
()
{
static int twidth
=8, theight
=8;
static GLubyte tex1
[] = {
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0 };
static GLubyte tex2
[] = {
0, 0, 0, 2, 2, 2, 0, 0,
0, 0, 2, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 0, 0,
0, 0, 0, 2, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 0, 2, 0, 0,
0, 0, 2, 2, 2, 0, 0, 0 };
GLubyte tex
[64][3];
GLint i
, j
;
//Create the OSMesa Context
ctx
= OSMesaCreateContext
(OSMESA_RGB_565
, NULL
);
//Make Current Context
OSMesaMakeCurrent
(ctx
, rgb_565_buf
, GL_UNSIGNED_SHORT_5_6_5
, WIDTH
, HEIGHT
);
UseObj
= GL_TRUE
;
glDisable
( GL_DITHER
);
/* Setup texturing */
glEnable
( GL_TEXTURE_2D
);
glTexEnvi
( GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
glHint
( GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
/* generate texture object IDs */
if (UseObj
) {
#ifdef TEXTURE_OBJECT
glGenTextures
( 2, TexObj
);
#endif
}
else {
TexObj
[0] = glGenLists
(2);
TexObj
[1] = TexObj
[0]+1;
}
/* setup first texture object */
if (UseObj
) {
#ifdef TEXTURE_OBJECT
glBindTexture
( GL_TEXTURE_2D
, TexObj
[0] );
assert(glIsTexture
(TexObj
[0]));
#endif
}
else {
glNewList
( TexObj
[0], GL_COMPILE
);
}
/* red on white */
for (i
=0;i
<theight
;i
++) {
for (j
=0;j
<twidth
;j
++) {
int p
= i
*twidth
+j
;
if (tex1
[(theight
-i
-1)*twidth
+j
]) {
tex
[p
][0] = 255; tex
[p
][1] = 0; tex
[p
][2] = 0;
}
else {
tex
[p
][0] = 255; tex
[p
][1] = 255; tex
[p
][2] = 255;
}
}
}
glTexImage2D
( GL_TEXTURE_2D
, 0, 3, twidth
, theight
, 0,
GL_RGB
, GL_UNSIGNED_BYTE
, tex
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
if (!UseObj
) {
glEndList
();
}
/* end of texture object */
/* setup second texture object */
if (UseObj
) {
#ifdef TEXTURE_OBJECT
glBindTexture
( GL_TEXTURE_2D
, TexObj
[1] );
assert(glIsTexture
(TexObj
[1]));
#endif
assert(!glIsTexture
(TexObj
[1] + 999));
}
else {
glNewList
( TexObj
[1], GL_COMPILE
);
}
/* green on blue */
for (i
=0;i
<theight
;i
++) {
for (j
=0;j
<twidth
;j
++) {
int p
= i
*twidth
+j
;
if (tex2
[(theight
-i
-1)*twidth
+j
]) {
tex
[p
][0] = 0; tex
[p
][1] = 255; tex
[p
][2] = 0;
}
else {
tex
[p
][0] = 0; tex
[p
][1] = 0; tex
[p
][2] = 255;
}
}
}
glTexImage2D
( GL_TEXTURE_2D
, 0, 3, twidth
, theight
, 0,
GL_RGB
, GL_UNSIGNED_BYTE
, tex
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
glTexParameteri
( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
if (!UseObj
) {
glEndList
();
}
/* end texture object */
glViewport
(0, 0, (GLint
)WIDTH
, (GLint
)HEIGHT
);
glMatrixMode
(GL_PROJECTION
);
glLoadIdentity
();
/* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
glFrustum
( -2.0, 2.0, 2.0, -2.0, 6.0, 20.0 );
glMatrixMode
(GL_MODELVIEW
);
glLoadIdentity
();
glTranslatef
( 0.0, 0.0, -8.0 );
}
void program_end
(void *arg
)
{
OSMesaDestroyContext
(ctx
);
free(rgb_565_buf
);
exit(0);
}
void program_key_end
(KEY_EVT
*k
)
{
exit(0);
}
TASK refresh
(void)
{
while(1) {
memcpy((video_buf
+40*WIDTH
*2), rgb_565_buf
, RGB565MEM
);
task_endcycle
();
}
exit(0);
}
TASK disegna
(void)
{
char text
[100];
TIME disegna_TIME
, refresh_TIME
;
while(1) {
jet_gettable
(refresh_PID
, &refresh_TIME
, 1);
jet_gettable
(disegna_PID
, &disegna_TIME
, 1);
Angle
+= 2.0;
draw
();
sprintf(text
,"Hard Task Refresh PER:%6d us EX:%6d us",(int)PERIOD_REFRESH
,(int)refresh_TIME
);
grx_text
(text
,10,5,rgb16
(0,0,255),0);
sprintf(text
,"Hard Task Draw PER:%6d us EX:%6d us",(int)PERIOD_DISEGNA
,(int)disegna_TIME
);
grx_text
(text
,10,15,rgb16
(0,0,255),0);
task_endcycle
();
}
exit(0);
}
int main
(int argc
, char *argv
[])
{
HARD_TASK_MODEL ht_refresh
, ht_disegna
;
clear
();
WCET_REFRESH
=((long int) PERIOD_REFRESH
* (0.45));
WCET_DISEGNA
=((long int) PERIOD_DISEGNA
* (0.45));
hard_task_default_model
(ht_refresh
);
hard_task_def_wcet
(ht_refresh
,WCET_REFRESH
);
hard_task_def_mit
(ht_refresh
,PERIOD_REFRESH
);
hard_task_def_usemath
(ht_refresh
);
hard_task_def_group
(ht_refresh
,1);
hard_task_def_ctrl_jet
(ht_refresh
);
refresh_PID
= task_create
("refresh", refresh
, &ht_refresh
, NULL
);
if (refresh_PID
== -1) {
exit(4);
}
hard_task_default_model
(ht_disegna
);
hard_task_def_mit
(ht_disegna
,PERIOD_DISEGNA
);
hard_task_def_wcet
(ht_disegna
,WCET_DISEGNA
);
hard_task_def_group
(ht_disegna
,1);
hard_task_def_ctrl_jet
(ht_disegna
);
hard_task_def_usemath
(ht_disegna
);
hard_task_def_stack
(ht_disegna
,30000);
disegna_PID
= task_create
("disegna", disegna
, &ht_disegna
, NULL
);
if (disegna_PID
== -1) {
exit(4);
}
{
KEY_EVT k
;
k.
flag = CNTL_BIT
;
k.
scan = KEY_C
;
k.
ascii = 'c';
k.
status = KEY_PRESSED
;
keyb_hook
(k
, program_key_end
, FALSE
);
k.
flag = CNTR_BIT
;
k.
status = KEY_PRESSED
;
keyb_hook
(k
, program_key_end
, FALSE
);
}
rgb_565_buf
= malloc(RGB565MEM
);
gl_init
();
video_buf
= (unsigned char *)video_memory
;
//video_buf = (unsigned char *)malloc(640*480*2);
memset(rgb_565_buf
, 0, RGB565MEM
);
group_activate
(1);
return 0;
}