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/*
* Project: HARTIK (HA-rd R-eal TI-me K-ernel)
*
* Coordinators: Giorgio Buttazzo <giorgio@sssup.it>
* Gerardo Lamastra <gerardo@sssup.it>
*
* Authors : Paolo Gai <pj@hartik.sssup.it>
* (see authors.txt for full list of hartik's authors)
*
* ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy)
*
* http://www.sssup.it
* http://retis.sssup.it
* http://hartik.sssup.it
*/
/*
* Copyright (C) 2000 Paolo Gai
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "asteroid.h"
#include <string.h>
int score
; /* current player score */
int energy
; /* current player energy */
int enemy
; /* current player killed enemy */
int lives
; /* current player lives */
int crash
; /* astro vs. rock */
TASK stat_write
()
{
char st
[20];
int l
;
while (1) {
sem_wait
(&mx_st_scr
);
sprintf(st
, "%6d", score
);
sem_post
(&mx_st_scr
);
sem_wait
(&mx_grf
);
grx_text
(st
, GB_XMAX
+80, GB_YMIN
+ 8, RGB_YELLOW
, RGB_BLACK
);
sem_post
(&mx_grf
);
sem_wait
(&mx_st_nrg
);
sprintf(st
, "%6d", energy
);
if (energy
<= 0) crash
= 1;
sem_post
(&mx_st_nrg
);
sem_wait
(&mx_grf
);
grx_text
(st
, GB_XMAX
+80, GB_YMIN
+24, RGB_YELLOW
, RGB_BLACK
);
sem_post
(&mx_grf
);
sem_wait
(&mx_st_kil
);
sprintf(st
, "%6d", enemy
);
sem_post
(&mx_st_kil
);
sem_wait
(&mx_grf
);
grx_text
(st
, GB_XMAX
+80, GB_YMIN
+40, RGB_YELLOW
, RGB_BLACK
);
sem_post
(&mx_grf
);
strcpy(st
,LIVE_X
);
sem_wait
(&mx_st_liv
);
l
= lives
;
sem_post
(&mx_st_liv
);
if (l
== 0) strcpy(st
,LIVE_0
);
if (l
== 1) strcpy(st
,LIVE_1
);
if (l
== 2) strcpy(st
,LIVE_2
);
if (l
== 3) strcpy(st
,LIVE_3
);
if (l
== 4) strcpy(st
,LIVE_4
);
if (l
== 5) strcpy(st
,LIVE_5
);
if (l
== 6) strcpy(st
,LIVE_6
);
sem_wait
(&mx_grf
);
grx_text
(st
, GB_XMAX
+80, GB_YMIN
+56, RGB_YELLOW
, RGB_BLACK
);
sem_post
(&mx_grf
);
task_endcycle
();
}
}
void reset_game
()
{
sem_wait
(&mx_st_liv
);
if (lives
> 0) {
lives
--;
sem_post
(&mx_st_liv
);
} else {
lives
= LIVES_INIT
;
sem_post
(&mx_st_liv
);
sem_wait
(&mx_st_scr
);
score
= 0;
sem_post
(&mx_st_scr
);
sem_wait
(&mx_st_kil
);
enemy
= 0;
sem_post
(&mx_st_kil
);
}
sem_wait
(&mx_st_nrg
);
energy
= ENERGY_INIT
;
sem_post
(&mx_st_nrg
);
}
void new_game
(KEY_EVT
*k
)
{
reset_rock
();
reset_astro
();
reset_game
();
}
void start_game
(KEY_EVT
*k
)
{
start_astro
();
start_rock
();
}
void frame_stat
()
{
grx_text
("Statistics", GB_XMAX
+10, 45, RGB_BLUE
, RGB_BLACK
);
grx_line
(GB_XMAX
+8,55,640-8,55,RGB_RED
);
grx_rect
(GB_XMAX
+7, GB_YMIN
-3, 640-6, GB_YMIN
+70, RGB_GREEN
);
grx_text
("Score : ", GB_XMAX
+15, GB_YMIN
+ 8, RGB_CYAN
, RGB_BLACK
);
grx_text
("Energy : ", GB_XMAX
+15, GB_YMIN
+24, RGB_CYAN
, RGB_BLACK
);
grx_text
("Enemy : ", GB_XMAX
+15, GB_YMIN
+40, RGB_CYAN
, RGB_BLACK
);
grx_text
("Lives : ", GB_XMAX
+15, GB_YMIN
+56, RGB_CYAN
, RGB_BLACK
);
}
void create_stat_task
()
{
SOFT_TASK_MODEL ms
;
PID pid
;
soft_task_default_model
(ms
);
soft_task_def_level
(ms
,1);
soft_task_def_ctrl_jet
(ms
);
soft_task_def_met
(ms
, STAT_WCET
);
soft_task_def_period
(ms
,STAT_PERIOD
);
soft_task_def_usemath
(ms
);
pid
= task_create
("StatWrite", stat_write
, &ms
, NULL
);
if (pid
== NIL
) {
grx_close
();
perror("Could not create task <StatWrite>");
sys_end
();
} else
task_activate
(pid
);
}
void init_stat
()
{
KEY_EVT k
;
score
= 0;
enemy
= 0;
energy
= ENERGY_INIT
;
lives
= LIVES_INIT
;
create_stat_task
();
k.
flag = 0;
k.
scan = KEY_N
;
k.
ascii = 'n';
keyb_hook
(k
,new_game
);
k.
flag = 0;
k.
scan = KEY_B
;
k.
ascii = 'b';
keyb_hook
(k
,start_game
);
}