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/*
* Project: S.Ha.R.K.
*
* Coordinators:
* Giorgio Buttazzo <giorgio@sssup.it>
* Paolo Gai <pj@gandalf.sssup.it>
*
* Authors :
* Mauro Marinoni <mauro.marinoni@unipv.it>
*
*
* ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy)
*
* http://www.sssup.it
* http://retis.sssup.it
* http://shark.sssup.it
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* Game Header Linux Input Driver*/
#ifndef __SHARK_JOY26_H__
#define __SHARK_JOY26_H__
/* Flag Codes */
#define BTN1_BIT 0x01
#define BTN2_BIT 0x02
#define BTN3_BIT 0x04
#define BTN4_BIT 0x08
#define isButton1Pressed(b) (b & BTN1_BIT)
#define isButton2Pressed(b) (b & BTN2_BIT)
#define isButton3Pressed(b) (b & BTN3_BIT)
#define isButton4Pressed(b) (b & BTN4_BIT)
#define isButtonPressed(b, n) (b & (1<<n))
void joy_getstatus(int *axe0, int *axe1, int *axe2, int *axe3, int *button);
void joy_setstatus(int axe0, int axe1, int axe2, int axe3, int button);
void joy_enable(void);
void joy_disable(void);
int JOY26_installed(void);
int JOY26_init(void);
int JOY26_close(void);
#endif