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#if 0  /* $Id: gl_mangle.h,v 1.1 2003-02-28 11:41:56 pj Exp $ */
        # DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output
        # This file is used to create GL function protypes and aliases for the function names

        files="gl.h glext.h"
        #get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line
        awk     '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
        echo "\n"

        #get aliases
        grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1           MANGLE(\1)/' | sort | uniq
        echo "\n#endif /* GL_MANGLE_H */"
        exit
#endif /* REGENERATION */

/*
 * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
 * your application both with OpenGL and Mesa.  The Mesa functions will
 * be redefined so they are prefixed with "mgl" instead of "gl".
 * Mgl contributed by Randy Frank (rfrank@rsinc.com)
 * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
 */


#ifndef GL_MANGLE_H
#define GL_MANGLE_H

#ifndef   MANGLE
#define   MANGLE(x) mgl##x
#endif  /*MANGLE*/

/* Internal symbols which may collide with other OpenGL implementations. */
#define __glCoreCreateContext __mglCoreCreateContext
#define __glCoreNopDispatch   __mglCoreNopDispatch

/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */


#define glAccum         MANGLE(Accum)
#define glActiveTexture         MANGLE(ActiveTexture)
#define glActiveTextureARB              MANGLE(ActiveTextureARB)
#define glAlphaFragmentOp1ATI           MANGLE(AlphaFragmentOp1ATI)
#define glAlphaFragmentOp2ATI           MANGLE(AlphaFragmentOp2ATI)
#define glAlphaFragmentOp3ATI           MANGLE(AlphaFragmentOp3ATI)
#define glAlphaFunc             MANGLE(AlphaFunc)
#define glApplyTextureEXT               MANGLE(ApplyTextureEXT)
#define glAreProgramsResidentNV         MANGLE(AreProgramsResidentNV)
#define glAreTexturesResident           MANGLE(AreTexturesResident)
#define glAreTexturesResidentEXT                MANGLE(AreTexturesResidentEXT)
#define glArrayElement          MANGLE(ArrayElement)
#define glArrayElementEXT               MANGLE(ArrayElementEXT)
#define glArrayObjectATI                MANGLE(ArrayObjectATI)
#define glAsyncMarkerSGIX               MANGLE(AsyncMarkerSGIX)
#define glBegin         MANGLE(Begin)
#define glBeginFragmentShaderATI                MANGLE(BeginFragmentShaderATI)
#define glBeginVertexShaderEXT          MANGLE(BeginVertexShaderEXT)
#define glBindFragmentShaderATI         MANGLE(BindFragmentShaderATI)
#define glBindLightParameterEXT         MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT              MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT              MANGLE(BindParameterEXT)
#define glBindProgramNV         MANGLE(BindProgramNV)
#define glBindTexGenParameterEXT                MANGLE(BindTexGenParameterEXT)
#define glBindTexture           MANGLE(BindTexture)
#define glBindTextureEXT                MANGLE(BindTextureEXT)
#define glBindTextureUnitParameterEXT           MANGLE(BindTextureUnitParameterEXT)
#define glBindVertexShaderEXT           MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT         MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT                MANGLE(Binormal3bvEXT)
#define glBinormal3dEXT         MANGLE(Binormal3dEXT)
#define glBinormal3dvEXT                MANGLE(Binormal3dvEXT)
#define glBinormal3fEXT         MANGLE(Binormal3fEXT)
#define glBinormal3fvEXT                MANGLE(Binormal3fvEXT)
#define glBinormal3iEXT         MANGLE(Binormal3iEXT)
#define glBinormal3ivEXT                MANGLE(Binormal3ivEXT)
#define glBinormal3sEXT         MANGLE(Binormal3sEXT)
#define glBinormal3svEXT                MANGLE(Binormal3svEXT)
#define glBinormalPointerEXT            MANGLE(BinormalPointerEXT)
#define glBitmap                MANGLE(Bitmap)
#define glBlendColor            MANGLE(BlendColor)
#define glBlendColorEXT         MANGLE(BlendColorEXT)
#define glBlendEquation         MANGLE(BlendEquation)
#define glBlendEquationEXT              MANGLE(BlendEquationEXT)
#define glBlendFunc             MANGLE(BlendFunc)
#define glBlendFuncSeparateEXT          MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR         MANGLE(BlendFuncSeparateINGR)
#define glCallList              MANGLE(CallList)
#define glCallLists             MANGLE(CallLists)
#define glClear         MANGLE(Clear)
#define glClearAccum            MANGLE(ClearAccum)
#define glClearColor            MANGLE(ClearColor)
#define glClearDepth            MANGLE(ClearDepth)
#define glClearIndex            MANGLE(ClearIndex)
#define glClearStencil          MANGLE(ClearStencil)
#define glClientActiveTexture           MANGLE(ClientActiveTexture)
#define glClientActiveTextureARB                MANGLE(ClientActiveTextureARB)
#define glClientActiveVertexStream              MANGLE(ClientActiveVertexStream)
#define glClipPlane             MANGLE(ClipPlane)
#define glColor3b               MANGLE(Color3b)
#define glColor3bv              MANGLE(Color3bv)
#define glColor3d               MANGLE(Color3d)
#define glColor3dv              MANGLE(Color3dv)
#define glColor3f               MANGLE(Color3f)
#define glColor3fVertex3fSUN            MANGLE(Color3fVertex3fSUN)
#define glColor3fVertex3fvSUN           MANGLE(Color3fVertex3fvSUN)
#define glColor3fv              MANGLE(Color3fv)
#define glColor3i               MANGLE(Color3i)
#define glColor3iv              MANGLE(Color3iv)
#define glColor3s               MANGLE(Color3s)
#define glColor3sv              MANGLE(Color3sv)
#define glColor3ub              MANGLE(Color3ub)
#define glColor3ubv             MANGLE(Color3ubv)
#define glColor3ui              MANGLE(Color3ui)
#define glColor3uiv             MANGLE(Color3uiv)
#define glColor3us              MANGLE(Color3us)
#define glColor3usv             MANGLE(Color3usv)
#define glColor4b               MANGLE(Color4b)
#define glColor4bv              MANGLE(Color4bv)
#define glColor4d               MANGLE(Color4d)
#define glColor4dv              MANGLE(Color4dv)
#define glColor4f               MANGLE(Color4f)
#define glColor4fNormal3fVertex3fSUN            MANGLE(Color4fNormal3fVertex3fSUN)
#define glColor4fNormal3fVertex3fvSUN           MANGLE(Color4fNormal3fVertex3fvSUN)
#define glColor4fv              MANGLE(Color4fv)
#define glColor4i               MANGLE(Color4i)
#define glColor4iv              MANGLE(Color4iv)
#define glColor4s               MANGLE(Color4s)
#define glColor4sv              MANGLE(Color4sv)
#define glColor4ub              MANGLE(Color4ub)
#define glColor4ubVertex2fSUN           MANGLE(Color4ubVertex2fSUN)
#define glColor4ubVertex2fvSUN          MANGLE(Color4ubVertex2fvSUN)
#define glColor4ubVertex3fSUN           MANGLE(Color4ubVertex3fSUN)
#define glColor4ubVertex3fvSUN          MANGLE(Color4ubVertex3fvSUN)
#define glColor4ubv             MANGLE(Color4ubv)
#define glColor4ui              MANGLE(Color4ui)
#define glColor4uiv             MANGLE(Color4uiv)
#define glColor4us              MANGLE(Color4us)
#define glColor4usv             MANGLE(Color4usv)
#define glColorFragmentOp1ATI           MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI           MANGLE(ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI           MANGLE(ColorFragmentOp3ATI)
#define glColorMask             MANGLE(ColorMask)
#define glColorMaterial         MANGLE(ColorMaterial)
#define glColorPointer          MANGLE(ColorPointer)
#define glColorPointerEXT               MANGLE(ColorPointerEXT)
#define glColorPointerListIBM           MANGLE(ColorPointerListIBM)
#define glColorPointervINTEL            MANGLE(ColorPointervINTEL)
#define glColorSubTable         MANGLE(ColorSubTable)
#define glColorSubTableEXT              MANGLE(ColorSubTableEXT)
#define glColorTable            MANGLE(ColorTable)
#define glColorTableEXT         MANGLE(ColorTableEXT)
#define glColorTableParameterfv         MANGLE(ColorTableParameterfv)
#define glColorTableParameterfvSGI              MANGLE(ColorTableParameterfvSGI)
#define glColorTableParameteriv         MANGLE(ColorTableParameteriv)
#define glColorTableParameterivSGI              MANGLE(ColorTableParameterivSGI)
#define glColorTableSGI         MANGLE(ColorTableSGI)
#define glCombinerInputNV               MANGLE(CombinerInputNV)
#define glCombinerOutputNV              MANGLE(CombinerOutputNV)
#define glCombinerParameterfNV          MANGLE(CombinerParameterfNV)
#define glCombinerParameterfvNV         MANGLE(CombinerParameterfvNV)
#define glCombinerParameteriNV          MANGLE(CombinerParameteriNV)
#define glCombinerParameterivNV         MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV            MANGLE(CombinerStageParameterfvNV)
#define glCompressedTexImage1D          MANGLE(CompressedTexImage1D)
#define glCompressedTexImage1DARB               MANGLE(CompressedTexImage1DARB)
#define glCompressedTexImage2D          MANGLE(CompressedTexImage2D)
#define glCompressedTexImage2DARB               MANGLE(CompressedTexImage2DARB)
#define glCompressedTexImage3D          MANGLE(CompressedTexImage3D)
#define glCompressedTexImage3DARB               MANGLE(CompressedTexImage3DARB)
#define glCompressedTexSubImage1D               MANGLE(CompressedTexSubImage1D)
#define glCompressedTexSubImage1DARB            MANGLE(CompressedTexSubImage1DARB)
#define glCompressedTexSubImage2D               MANGLE(CompressedTexSubImage2D)
#define glCompressedTexSubImage2DARB            MANGLE(CompressedTexSubImage2DARB)
#define glCompressedTexSubImage3D               MANGLE(CompressedTexSubImage3D)
#define glCompressedTexSubImage3DARB            MANGLE(CompressedTexSubImage3DARB)
#define glConvolutionFilter1D           MANGLE(ConvolutionFilter1D)
#define glConvolutionFilter1DEXT                MANGLE(ConvolutionFilter1DEXT)
#define glConvolutionFilter2D           MANGLE(ConvolutionFilter2D)
#define glConvolutionFilter2DEXT                MANGLE(ConvolutionFilter2DEXT)
#define glConvolutionParameterf         MANGLE(ConvolutionParameterf)
#define glConvolutionParameterfEXT              MANGLE(ConvolutionParameterfEXT)
#define glConvolutionParameterfv                MANGLE(ConvolutionParameterfv)
#define glConvolutionParameterfvEXT             MANGLE(ConvolutionParameterfvEXT)
#define glConvolutionParameteri         MANGLE(ConvolutionParameteri)
#define glConvolutionParameteriEXT              MANGLE(ConvolutionParameteriEXT)
#define glConvolutionParameteriv                MANGLE(ConvolutionParameteriv)
#define glConvolutionParameterivEXT             MANGLE(ConvolutionParameterivEXT)
#define glCopyColorSubTable             MANGLE(CopyColorSubTable)
#define glCopyColorSubTableEXT          MANGLE(CopyColorSubTableEXT)
#define glCopyColorTable                MANGLE(CopyColorTable)
#define glCopyColorTableSGI             MANGLE(CopyColorTableSGI)
#define glCopyConvolutionFilter1D               MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter1DEXT            MANGLE(CopyConvolutionFilter1DEXT)
#define glCopyConvolutionFilter2D               MANGLE(CopyConvolutionFilter2D)
#define glCopyConvolutionFilter2DEXT            MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyPixels            MANGLE(CopyPixels)
#define glCopyTexImage1D                MANGLE(CopyTexImage1D)
#define glCopyTexImage1DEXT             MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage2D                MANGLE(CopyTexImage2D)
#define glCopyTexImage2DEXT             MANGLE(CopyTexImage2DEXT)
#define glCopyTexSubImage1D             MANGLE(CopyTexSubImage1D)
#define glCopyTexSubImage1DEXT          MANGLE(CopyTexSubImage1DEXT)
#define glCopyTexSubImage2D             MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage2DEXT          MANGLE(CopyTexSubImage2DEXT)
#define glCopyTexSubImage3D             MANGLE(CopyTexSubImage3D)
#define glCopyTexSubImage3DEXT          MANGLE(CopyTexSubImage3DEXT)
#define glCullFace              MANGLE(CullFace)
#define glCullParameterdvEXT            MANGLE(CullParameterdvEXT)
#define glCullParameterfvEXT            MANGLE(CullParameterfvEXT)
#define glCurrentPaletteMatrixARB               MANGLE(CurrentPaletteMatrixARB)
#define glDeformSGIX            MANGLE(DeformSGIX)
#define glDeformationMap3dSGIX          MANGLE(DeformationMap3dSGIX)
#define glDeformationMap3fSGIX          MANGLE(DeformationMap3fSGIX)
#define glDeleteAsyncMarkersSGIX                MANGLE(DeleteAsyncMarkersSGIX)
#define glDeleteFencesNV                MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI               MANGLE(DeleteFragmentShaderATI)
#define glDeleteLists           MANGLE(DeleteLists)
#define glDeleteObjectBufferATI         MANGLE(DeleteObjectBufferATI)
#define glDeleteProgramsNV              MANGLE(DeleteProgramsNV)
#define glDeleteTextures                MANGLE(DeleteTextures)
#define glDeleteTexturesEXT             MANGLE(DeleteTexturesEXT)
#define glDeleteVertexShaderEXT         MANGLE(DeleteVertexShaderEXT)
#define glDepthFunc             MANGLE(DepthFunc)
#define glDepthMask             MANGLE(DepthMask)
#define glDepthRange            MANGLE(DepthRange)
#define glDetailTexFuncSGIS             MANGLE(DetailTexFuncSGIS)
#define glDisable               MANGLE(Disable)
#define glDisableClientState            MANGLE(DisableClientState)
#define glDisableTraceMESA              MANGLE(DisableTraceMESA)
#define glDisableVariantClientStateEXT          MANGLE(DisableVariantClientStateEXT)
#define glDrawArrays            MANGLE(DrawArrays)
#define glDrawArraysEXT         MANGLE(DrawArraysEXT)
#define glDrawBuffer            MANGLE(DrawBuffer)
#define glDrawElements          MANGLE(DrawElements)
#define glDrawPixels            MANGLE(DrawPixels)
#define glDrawRangeElements             MANGLE(DrawRangeElements)
#define glDrawRangeElementsEXT          MANGLE(DrawRangeElementsEXT)
#define glEdgeFlag              MANGLE(EdgeFlag)
#define glEdgeFlagPointer               MANGLE(EdgeFlagPointer)
#define glEdgeFlagPointerEXT            MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM                MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagv             MANGLE(EdgeFlagv)
#define glEnable                MANGLE(Enable)
#define glEnableClientState             MANGLE(EnableClientState)
#define glEnableTraceMESA               MANGLE(EnableTraceMESA)
#define glEnableVariantClientStateEXT           MANGLE(EnableVariantClientStateEXT)
#define glEnd           MANGLE(End)
#define glEndFragmentShaderATI          MANGLE(EndFragmentShaderATI)
#define glEndList               MANGLE(EndList)
#define glEndTraceMESA          MANGLE(EndTraceMESA)
#define glEndVertexShaderEXT            MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d           MANGLE(EvalCoord1d)
#define glEvalCoord1dv          MANGLE(EvalCoord1dv)
#define glEvalCoord1f           MANGLE(EvalCoord1f)
#define glEvalCoord1fv          MANGLE(EvalCoord1fv)
#define glEvalCoord2d           MANGLE(EvalCoord2d)
#define glEvalCoord2dv          MANGLE(EvalCoord2dv)
#define glEvalCoord2f           MANGLE(EvalCoord2f)
#define glEvalCoord2fv          MANGLE(EvalCoord2fv)
#define glEvalMapsNV            MANGLE(EvalMapsNV)
#define glEvalMesh1             MANGLE(EvalMesh1)
#define glEvalMesh2             MANGLE(EvalMesh2)
#define glEvalPoint1            MANGLE(EvalPoint1)
#define glEvalPoint2            MANGLE(EvalPoint2)
#define glExecuteProgramNV              MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT           MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer                MANGLE(FeedbackBuffer)
#define glFinalCombinerInputNV          MANGLE(FinalCombinerInputNV)
#define glFinish                MANGLE(Finish)
#define glFinishAsyncSGIX               MANGLE(FinishAsyncSGIX)
#define glFinishFenceNV         MANGLE(FinishFenceNV)
#define glFinishTextureSUNX             MANGLE(FinishTextureSUNX)
#define glFlush         MANGLE(Flush)
#define glFlushRasterSGIX               MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeNV               MANGLE(FlushVertexArrayRangeNV)
#define glFogCoordPointerEXT            MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM                MANGLE(FogCoordPointerListIBM)
#define glFogCoorddEXT          MANGLE(FogCoorddEXT)
#define glFogCoorddvEXT         MANGLE(FogCoorddvEXT)
#define glFogCoordfEXT          MANGLE(FogCoordfEXT)
#define glFogCoordfvEXT         MANGLE(FogCoordfvEXT)
#define glFogFuncSGIS           MANGLE(FogFuncSGIS)
#define glFogf          MANGLE(Fogf)
#define glFogfv         MANGLE(Fogfv)
#define glFogi          MANGLE(Fogi)
#define glFogiv         MANGLE(Fogiv)
#define glFragmentColorMaterialSGIX             MANGLE(FragmentColorMaterialSGIX)
#define glFragmentLightModelfSGIX               MANGLE(FragmentLightModelfSGIX)
#define glFragmentLightModelfvSGIX              MANGLE(FragmentLightModelfvSGIX)
#define glFragmentLightModeliSGIX               MANGLE(FragmentLightModeliSGIX)
#define glFragmentLightModelivSGIX              MANGLE(FragmentLightModelivSGIX)
#define glFragmentLightfSGIX            MANGLE(FragmentLightfSGIX)
#define glFragmentLightfvSGIX           MANGLE(FragmentLightfvSGIX)
#define glFragmentLightiSGIX            MANGLE(FragmentLightiSGIX)
#define glFragmentLightivSGIX           MANGLE(FragmentLightivSGIX)
#define glFragmentMaterialfSGIX         MANGLE(FragmentMaterialfSGIX)
#define glFragmentMaterialfvSGIX                MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX         MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX                MANGLE(FragmentMaterialivSGIX)
#define glFrameZoomSGIX         MANGLE(FrameZoomSGIX)
#define glFrontFace             MANGLE(FrontFace)
#define glFrustum               MANGLE(Frustum)
#define glGenAsyncMarkersSGIX           MANGLE(GenAsyncMarkersSGIX)
#define glGenFencesNV           MANGLE(GenFencesNV)
#define glGenFragmentShadersATI         MANGLE(GenFragmentShadersATI)
#define glGenLists              MANGLE(GenLists)
#define glGenProgramsNV         MANGLE(GenProgramsNV)
#define glGenSymbolsEXT         MANGLE(GenSymbolsEXT)
#define glGenTextures           MANGLE(GenTextures)
#define glGenTexturesEXT                MANGLE(GenTexturesEXT)
#define glGenVertexShadersEXT           MANGLE(GenVertexShadersEXT)
#define glGetArrayObjectfvATI           MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI           MANGLE(GetArrayObjectivATI)
#define glGetBooleanv           MANGLE(GetBooleanv)
#define glGetClipPlane          MANGLE(GetClipPlane)
#define glGetColorTable         MANGLE(GetColorTable)
#define glGetColorTableEXT              MANGLE(GetColorTableEXT)
#define glGetColorTableParameterfv              MANGLE(GetColorTableParameterfv)
#define glGetColorTableParameterfvEXT           MANGLE(GetColorTableParameterfvEXT)
#define glGetColorTableParameterfvSGI           MANGLE(GetColorTableParameterfvSGI)
#define glGetColorTableParameteriv              MANGLE(GetColorTableParameteriv)
#define glGetColorTableParameterivEXT           MANGLE(GetColorTableParameterivEXT)
#define glGetColorTableParameterivSGI           MANGLE(GetColorTableParameterivSGI)
#define glGetColorTableSGI              MANGLE(GetColorTableSGI)
#define glGetCombinerInputParameterfvNV         MANGLE(GetCombinerInputParameterfvNV)
#define glGetCombinerInputParameterivNV         MANGLE(GetCombinerInputParameterivNV)
#define glGetCombinerOutputParameterfvNV                MANGLE(GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV                MANGLE(GetCombinerOutputParameterivNV)
#define glGetCombinerStageParameterfvNV         MANGLE(GetCombinerStageParameterfvNV)
#define glGetCompressedTexImage         MANGLE(GetCompressedTexImage)
#define glGetCompressedTexImageARB              MANGLE(GetCompressedTexImageARB)
#define glGetConvolutionFilter          MANGLE(GetConvolutionFilter)
#define glGetConvolutionFilterEXT               MANGLE(GetConvolutionFilterEXT)
#define glGetConvolutionParameterfv             MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterfvEXT          MANGLE(GetConvolutionParameterfvEXT)
#define glGetConvolutionParameteriv             MANGLE(GetConvolutionParameteriv)
#define glGetConvolutionParameterivEXT          MANGLE(GetConvolutionParameterivEXT)
#define glGetDetailTexFuncSGIS          MANGLE(GetDetailTexFuncSGIS)
#define glGetDoublev            MANGLE(GetDoublev)
#define glGetError              MANGLE(GetError)
#define glGetFenceivNV          MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV            MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV            MANGLE(GetFinalCombinerInputParameterivNV)
#define glGetFloatv             MANGLE(GetFloatv)
#define glGetFogFuncSGIS                MANGLE(GetFogFuncSGIS)
#define glGetFragmentLightfvSGIX                MANGLE(GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX                MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX             MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX             MANGLE(GetFragmentMaterialivSGIX)
#define glGetHistogram          MANGLE(GetHistogram)
#define glGetHistogramEXT               MANGLE(GetHistogramEXT)
#define glGetHistogramParameterfv               MANGLE(GetHistogramParameterfv)
#define glGetHistogramParameterfvEXT            MANGLE(GetHistogramParameterfvEXT)
#define glGetHistogramParameteriv               MANGLE(GetHistogramParameteriv)
#define glGetHistogramParameterivEXT            MANGLE(GetHistogramParameterivEXT)
#define glGetImageTransformParameterfvHP                MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP                MANGLE(GetImageTransformParameterivHP)
#define glGetInstrumentsSGIX            MANGLE(GetInstrumentsSGIX)
#define glGetIntegerv           MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT               MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT         MANGLE(GetInvariantFloatvEXT)
#define glGetInvariantIntegervEXT               MANGLE(GetInvariantIntegervEXT)
#define glGetLightfv            MANGLE(GetLightfv)
#define glGetLightiv            MANGLE(GetLightiv)
#define glGetListParameterfvSGIX                MANGLE(GetListParameterfvSGIX)
#define glGetListParameterivSGIX                MANGLE(GetListParameterivSGIX)
#define glGetLocalConstantBooleanvEXT           MANGLE(GetLocalConstantBooleanvEXT)
#define glGetLocalConstantFloatvEXT             MANGLE(GetLocalConstantFloatvEXT)
#define glGetLocalConstantIntegervEXT           MANGLE(GetLocalConstantIntegervEXT)
#define glGetMapAttribParameterfvNV             MANGLE(GetMapAttribParameterfvNV)
#define glGetMapAttribParameterivNV             MANGLE(GetMapAttribParameterivNV)
#define glGetMapControlPointsNV         MANGLE(GetMapControlPointsNV)
#define glGetMapParameterfvNV           MANGLE(GetMapParameterfvNV)
#define glGetMapParameterivNV           MANGLE(GetMapParameterivNV)
#define glGetMapdv              MANGLE(GetMapdv)
#define glGetMapfv              MANGLE(GetMapfv)
#define glGetMapiv              MANGLE(GetMapiv)
#define glGetMaterialfv         MANGLE(GetMaterialfv)
#define glGetMaterialiv         MANGLE(GetMaterialiv)
#define glGetMinmax             MANGLE(GetMinmax)
#define glGetMinmaxEXT          MANGLE(GetMinmaxEXT)
#define glGetMinmaxParameterfv          MANGLE(GetMinmaxParameterfv)
#define glGetMinmaxParameterfvEXT               MANGLE(GetMinmaxParameterfvEXT)
#define glGetMinmaxParameteriv          MANGLE(GetMinmaxParameteriv)
#define glGetMinmaxParameterivEXT               MANGLE(GetMinmaxParameterivEXT)
#define glGetObjectBufferfvATI          MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI          MANGLE(GetObjectBufferivATI)
#define glGetPixelMapfv         MANGLE(GetPixelMapfv)
#define glGetPixelMapuiv                MANGLE(GetPixelMapuiv)
#define glGetPixelMapusv                MANGLE(GetPixelMapusv)
#define glGetPixelTexGenParameterfvSGIS         MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS         MANGLE(GetPixelTexGenParameterivSGIS)
#define glGetPointerv           MANGLE(GetPointerv)
#define glGetPointervEXT                MANGLE(GetPointervEXT)
#define glGetPolygonStipple             MANGLE(GetPolygonStipple)
#define glGetProgramParameterdvNV               MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV               MANGLE(GetProgramParameterfvNV)
#define glGetProgramStringNV            MANGLE(GetProgramStringNV)
#define glGetProgramivNV                MANGLE(GetProgramivNV)
#define glGetSeparableFilter            MANGLE(GetSeparableFilter)
#define glGetSeparableFilterEXT         MANGLE(GetSeparableFilterEXT)
#define glGetSharpenTexFuncSGIS         MANGLE(GetSharpenTexFuncSGIS)
#define glGetString             MANGLE(GetString)
#define glGetTexBumpParameterfvATI              MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI              MANGLE(GetTexBumpParameterivATI)
#define glGetTexEnvfv           MANGLE(GetTexEnvfv)
#define glGetTexEnviv           MANGLE(GetTexEnviv)
#define glGetTexFilterFuncSGIS          MANGLE(GetTexFilterFuncSGIS)
#define glGetTexGendv           MANGLE(GetTexGendv)
#define glGetTexGenfv           MANGLE(GetTexGenfv)
#define glGetTexGeniv           MANGLE(GetTexGeniv)
#define glGetTexImage           MANGLE(GetTexImage)
#define glGetTexLevelParameterfv                MANGLE(GetTexLevelParameterfv)
#define glGetTexLevelParameteriv                MANGLE(GetTexLevelParameteriv)
#define glGetTexParameterfv             MANGLE(GetTexParameterfv)
#define glGetTexParameteriv             MANGLE(GetTexParameteriv)
#define glGetTrackMatrixivNV            MANGLE(GetTrackMatrixivNV)
#define glGetVariantArrayObjectfvATI            MANGLE(GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI            MANGLE(GetVariantArrayObjectivATI)
#define glGetVariantBooleanvEXT         MANGLE(GetVariantBooleanvEXT)
#define glGetVariantFloatvEXT           MANGLE(GetVariantFloatvEXT)
#define glGetVariantIntegervEXT         MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT         MANGLE(GetVariantPointervEXT)
#define glGetVertexAttribPointervNV             MANGLE(GetVertexAttribPointervNV)
#define glGetVertexAttribdvNV           MANGLE(GetVertexAttribdvNV)
#define glGetVertexAttribfvNV           MANGLE(GetVertexAttribfvNV)
#define glGetVertexAttribivNV           MANGLE(GetVertexAttribivNV)
#define glGlobalAlphaFactorbSUN         MANGLE(GlobalAlphaFactorbSUN)
#define glGlobalAlphaFactordSUN         MANGLE(GlobalAlphaFactordSUN)
#define glGlobalAlphaFactorfSUN         MANGLE(GlobalAlphaFactorfSUN)
#define glGlobalAlphaFactoriSUN         MANGLE(GlobalAlphaFactoriSUN)
#define glGlobalAlphaFactorsSUN         MANGLE(GlobalAlphaFactorsSUN)
#define glGlobalAlphaFactorubSUN                MANGLE(GlobalAlphaFactorubSUN)
#define glGlobalAlphaFactoruiSUN                MANGLE(GlobalAlphaFactoruiSUN)
#define glGlobalAlphaFactorusSUN                MANGLE(GlobalAlphaFactorusSUN)
#define glHint          MANGLE(Hint)
#define glHintPGI               MANGLE(HintPGI)
#define glHistogram             MANGLE(Histogram)
#define glHistogramEXT          MANGLE(HistogramEXT)
#define glIglooInterfaceSGIX            MANGLE(IglooInterfaceSGIX)
#define glImageTransformParameterfHP            MANGLE(ImageTransformParameterfHP)
#define glImageTransformParameterfvHP           MANGLE(ImageTransformParameterfvHP)
#define glImageTransformParameteriHP            MANGLE(ImageTransformParameteriHP)
#define glImageTransformParameterivHP           MANGLE(ImageTransformParameterivHP)
#define glIndexFuncEXT          MANGLE(IndexFuncEXT)
#define glIndexMask             MANGLE(IndexMask)
#define glIndexMaterialEXT              MANGLE(IndexMaterialEXT)
#define glIndexPointer          MANGLE(IndexPointer)
#define glIndexPointerEXT               MANGLE(IndexPointerEXT)
#define glIndexPointerListIBM           MANGLE(IndexPointerListIBM)
#define glIndexd                MANGLE(Indexd)
#define glIndexdv               MANGLE(Indexdv)
#define glIndexf                MANGLE(Indexf)
#define glIndexfv               MANGLE(Indexfv)
#define glIndexi                MANGLE(Indexi)
#define glIndexiv               MANGLE(Indexiv)
#define glIndexs                MANGLE(Indexs)
#define glIndexsv               MANGLE(Indexsv)
#define glIndexub               MANGLE(Indexub)
#define glIndexubv              MANGLE(Indexubv)
#define glInitNames             MANGLE(InitNames)
#define glInsertComponentEXT            MANGLE(InsertComponentEXT)
#define glInstrumentsBufferSGIX         MANGLE(InstrumentsBufferSGIX)
#define glInterleavedArrays             MANGLE(InterleavedArrays)
#define glIsAsyncMarkerSGIX             MANGLE(IsAsyncMarkerSGIX)
#define glIsEnabled             MANGLE(IsEnabled)
#define glIsFenceNV             MANGLE(IsFenceNV)
#define glIsList                MANGLE(IsList)
#define glIsObjectBufferATI             MANGLE(IsObjectBufferATI)
#define glIsProgramNV           MANGLE(IsProgramNV)
#define glIsTexture             MANGLE(IsTexture)
#define glIsTextureEXT          MANGLE(IsTextureEXT)
#define glIsVariantEnabledEXT           MANGLE(IsVariantEnabledEXT)
#define glLightEnviSGIX         MANGLE(LightEnviSGIX)
#define glLightModelf           MANGLE(LightModelf)
#define glLightModelfv          MANGLE(LightModelfv)
#define glLightModeli           MANGLE(LightModeli)
#define glLightModeliv          MANGLE(LightModeliv)
#define glLightf                MANGLE(Lightf)
#define glLightfv               MANGLE(Lightfv)
#define glLighti                MANGLE(Lighti)
#define glLightiv               MANGLE(Lightiv)
#define glLineStipple           MANGLE(LineStipple)
#define glLineWidth             MANGLE(LineWidth)
#define glListBase              MANGLE(ListBase)
#define glListParameterfSGIX            MANGLE(ListParameterfSGIX)
#define glListParameterfvSGIX           MANGLE(ListParameterfvSGIX)
#define glListParameteriSGIX            MANGLE(ListParameteriSGIX)
#define glListParameterivSGIX           MANGLE(ListParameterivSGIX)
#define glLoadIdentity          MANGLE(LoadIdentity)
#define glLoadIdentityDeformationMapSGIX                MANGLE(LoadIdentityDeformationMapSGIX)
#define glLoadMatrixd           MANGLE(LoadMatrixd)
#define glLoadMatrixf           MANGLE(LoadMatrixf)
#define glLoadName              MANGLE(LoadName)
#define glLoadProgramNV         MANGLE(LoadProgramNV)
#define glLoadTransposeMatrixd          MANGLE(LoadTransposeMatrixd)
#define glLoadTransposeMatrixdARB               MANGLE(LoadTransposeMatrixdARB)
#define glLoadTransposeMatrixf          MANGLE(LoadTransposeMatrixf)
#define glLoadTransposeMatrixfARB               MANGLE(LoadTransposeMatrixfARB)
#define glLockArraysEXT         MANGLE(LockArraysEXT)
#define glLogicOp               MANGLE(LogicOp)
#define glMap1d         MANGLE(Map1d)
#define glMap1f         MANGLE(Map1f)
#define glMap2d         MANGLE(Map2d)
#define glMap2f         MANGLE(Map2f)
#define glMapControlPointsNV            MANGLE(MapControlPointsNV)
#define glMapGrid1d             MANGLE(MapGrid1d)
#define glMapGrid1f             MANGLE(MapGrid1f)
#define glMapGrid2d             MANGLE(MapGrid2d)
#define glMapGrid2f             MANGLE(MapGrid2f)
#define glMapParameterfvNV              MANGLE(MapParameterfvNV)
#define glMapParameterivNV              MANGLE(MapParameterivNV)
#define glMaterialf             MANGLE(Materialf)
#define glMaterialfv            MANGLE(Materialfv)
#define glMateriali             MANGLE(Materiali)
#define glMaterialiv            MANGLE(Materialiv)
#define glMatrixIndexPointerARB         MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB             MANGLE(MatrixIndexubvARB)
#define glMatrixIndexuivARB             MANGLE(MatrixIndexuivARB)
#define glMatrixIndexusvARB             MANGLE(MatrixIndexusvARB)
#define glMatrixMode            MANGLE(MatrixMode)
#define glMinmax                MANGLE(Minmax)
#define glMinmaxEXT             MANGLE(MinmaxEXT)
#define glMultMatrixd           MANGLE(MultMatrixd)
#define glMultMatrixf           MANGLE(MultMatrixf)
#define glMultTransposeMatrixd          MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixdARB               MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixf          MANGLE(MultTransposeMatrixf)
#define glMultTransposeMatrixfARB               MANGLE(MultTransposeMatrixfARB)
#define glMultiDrawArraysEXT            MANGLE(MultiDrawArraysEXT)
#define glMultiDrawElementsEXT          MANGLE(MultiDrawElementsEXT)
#define glMultiModeDrawArraysIBM                MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM              MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexCoord1d               MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dARB            MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1dv              MANGLE(MultiTexCoord1dv)
#define glMultiTexCoord1dvARB           MANGLE(MultiTexCoord1dvARB)
#define glMultiTexCoord1f               MANGLE(MultiTexCoord1f)
#define glMultiTexCoord1fARB            MANGLE(MultiTexCoord1fARB)
#define glMultiTexCoord1fv              MANGLE(MultiTexCoord1fv)
#define glMultiTexCoord1fvARB           MANGLE(MultiTexCoord1fvARB)
#define glMultiTexCoord1i               MANGLE(MultiTexCoord1i)
#define glMultiTexCoord1iARB            MANGLE(MultiTexCoord1iARB)
#define glMultiTexCoord1iv              MANGLE(MultiTexCoord1iv)
#define glMultiTexCoord1ivARB           MANGLE(MultiTexCoord1ivARB)
#define glMultiTexCoord1s               MANGLE(MultiTexCoord1s)
#define glMultiTexCoord1sARB            MANGLE(MultiTexCoord1sARB)
#define glMultiTexCoord1sv              MANGLE(MultiTexCoord1sv)
#define glMultiTexCoord1svARB           MANGLE(MultiTexCoord1svARB)
#define glMultiTexCoord2d               MANGLE(MultiTexCoord2d)
#define glMultiTexCoord2dARB            MANGLE(MultiTexCoord2dARB)
#define glMultiTexCoord2dv              MANGLE(MultiTexCoord2dv)
#define glMultiTexCoord2dvARB           MANGLE(MultiTexCoord2dvARB)
#define glMultiTexCoord2f               MANGLE(MultiTexCoord2f)
#define glMultiTexCoord2fARB            MANGLE(MultiTexCoord2fARB)
#define glMultiTexCoord2fv              MANGLE(MultiTexCoord2fv)
#define glMultiTexCoord2fvARB           MANGLE(MultiTexCoord2fvARB)
#define glMultiTexCoord2i               MANGLE(MultiTexCoord2i)
#define glMultiTexCoord2iARB            MANGLE(MultiTexCoord2iARB)
#define glMultiTexCoord2iv              MANGLE(MultiTexCoord2iv)
#define glMultiTexCoord2ivARB           MANGLE(MultiTexCoord2ivARB)
#define glMultiTexCoord2s               MANGLE(MultiTexCoord2s)
#define glMultiTexCoord2sARB            MANGLE(MultiTexCoord2sARB)
#define glMultiTexCoord2sv              MANGLE(MultiTexCoord2sv)
#define glMultiTexCoord2svARB           MANGLE(MultiTexCoord2svARB)
#define glMultiTexCoord3d               MANGLE(MultiTexCoord3d)
#define glMultiTexCoord3dARB            MANGLE(MultiTexCoord3dARB)
#define glMultiTexCoord3dv              MANGLE(MultiTexCoord3dv)
#define glMultiTexCoord3dvARB           MANGLE(MultiTexCoord3dvARB)
#define glMultiTexCoord3f               MANGLE(MultiTexCoord3f)
#define glMultiTexCoord3fARB            MANGLE(MultiTexCoord3fARB)
#define glMultiTexCoord3fv              MANGLE(MultiTexCoord3fv)
#define glMultiTexCoord3fvARB           MANGLE(MultiTexCoord3fvARB)
#define glMultiTexCoord3i               MANGLE(MultiTexCoord3i)
#define glMultiTexCoord3iARB            MANGLE(MultiTexCoord3iARB)
#define glMultiTexCoord3iv              MANGLE(MultiTexCoord3iv)
#define glMultiTexCoord3ivARB           MANGLE(MultiTexCoord3ivARB)
#define glMultiTexCoord3s               MANGLE(MultiTexCoord3s)
#define glMultiTexCoord3sARB            MANGLE(MultiTexCoord3sARB)
#define glMultiTexCoord3sv              MANGLE(MultiTexCoord3sv)
#define glMultiTexCoord3svARB           MANGLE(MultiTexCoord3svARB)
#define glMultiTexCoord4d               MANGLE(MultiTexCoord4d)
#define glMultiTexCoord4dARB            MANGLE(MultiTexCoord4dARB)
#define glMultiTexCoord4dv              MANGLE(MultiTexCoord4dv)
#define glMultiTexCoord4dvARB           MANGLE(MultiTexCoord4dvARB)
#define glMultiTexCoord4f               MANGLE(MultiTexCoord4f)
#define glMultiTexCoord4fARB            MANGLE(MultiTexCoord4fARB)
#define glMultiTexCoord4fv              MANGLE(MultiTexCoord4fv)
#define glMultiTexCoord4fvARB           MANGLE(MultiTexCoord4fvARB)
#define glMultiTexCoord4i               MANGLE(MultiTexCoord4i)
#define glMultiTexCoord4iARB            MANGLE(MultiTexCoord4iARB)
#define glMultiTexCoord4iv              MANGLE(MultiTexCoord4iv)
#define glMultiTexCoord4ivARB           MANGLE(MultiTexCoord4ivARB)
#define glMultiTexCoord4s               MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4sARB            MANGLE(MultiTexCoord4sARB)
#define glMultiTexCoord4sv              MANGLE(MultiTexCoord4sv)
#define glMultiTexCoord4svARB           MANGLE(MultiTexCoord4svARB)
#define glNewList               MANGLE(NewList)
#define glNewObjectBufferATI            MANGLE(NewObjectBufferATI)
#define glNewTraceMESA          MANGLE(NewTraceMESA)
#define glNormal3b              MANGLE(Normal3b)
#define glNormal3bv             MANGLE(Normal3bv)
#define glNormal3d              MANGLE(Normal3d)
#define glNormal3dv             MANGLE(Normal3dv)
#define glNormal3f              MANGLE(Normal3f)
#define glNormal3fVertex3fSUN           MANGLE(Normal3fVertex3fSUN)
#define glNormal3fVertex3fvSUN          MANGLE(Normal3fVertex3fvSUN)
#define glNormal3fv             MANGLE(Normal3fv)
#define glNormal3i              MANGLE(Normal3i)
#define glNormal3iv             MANGLE(Normal3iv)
#define glNormal3s              MANGLE(Normal3s)
#define glNormal3sv             MANGLE(Normal3sv)
#define glNormalPointer         MANGLE(NormalPointer)
#define glNormalPointerEXT              MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM          MANGLE(NormalPointerListIBM)
#define glNormalPointervINTEL           MANGLE(NormalPointervINTEL)
#define glNormalStream3b                MANGLE(NormalStream3b)
#define glNormalStream3bv               MANGLE(NormalStream3bv)
#define glNormalStream3d                MANGLE(NormalStream3d)
#define glNormalStream3dv               MANGLE(NormalStream3dv)
#define glNormalStream3f                MANGLE(NormalStream3f)
#define glNormalStream3fv               MANGLE(NormalStream3fv)
#define glNormalStream3i                MANGLE(NormalStream3i)
#define glNormalStream3iv               MANGLE(NormalStream3iv)
#define glNormalStream3s                MANGLE(NormalStream3s)
#define glNormalStream3sv               MANGLE(NormalStream3sv)
#define glOrtho         MANGLE(Ortho)
#define glPNTrianglesfATI               MANGLE(PNTrianglesfATI)
#define glPNTrianglesiATI               MANGLE(PNTrianglesiATI)
#define glPassTexCoordATI               MANGLE(PassTexCoordATI)
#define glPassThrough           MANGLE(PassThrough)
#define glPixelMapfv            MANGLE(PixelMapfv)
#define glPixelMapuiv           MANGLE(PixelMapuiv)
#define glPixelMapusv           MANGLE(PixelMapusv)
#define glPixelStoref           MANGLE(PixelStoref)
#define glPixelStorei           MANGLE(PixelStorei)
#define glPixelTexGenParameterfSGIS             MANGLE(PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS            MANGLE(PixelTexGenParameterfvSGIS)
#define glPixelTexGenParameteriSGIS             MANGLE(PixelTexGenParameteriSGIS)
#define glPixelTexGenParameterivSGIS            MANGLE(PixelTexGenParameterivSGIS)
#define glPixelTexGenSGIX               MANGLE(PixelTexGenSGIX)
#define glPixelTransferf                MANGLE(PixelTransferf)
#define glPixelTransferi                MANGLE(PixelTransferi)
#define glPixelTransformParameterfEXT           MANGLE(PixelTransformParameterfEXT)
#define glPixelTransformParameterfvEXT          MANGLE(PixelTransformParameterfvEXT)
#define glPixelTransformParameteriEXT           MANGLE(PixelTransformParameteriEXT)
#define glPixelTransformParameterivEXT          MANGLE(PixelTransformParameterivEXT)
#define glPixelZoom             MANGLE(PixelZoom)
#define glPointParameterfARB            MANGLE(PointParameterfARB)
#define glPointParameterfEXT            MANGLE(PointParameterfEXT)
#define glPointParameterfSGIS           MANGLE(PointParameterfSGIS)
#define glPointParameterfvARB           MANGLE(PointParameterfvARB)
#define glPointParameterfvEXT           MANGLE(PointParameterfvEXT)
#define glPointParameterfvSGIS          MANGLE(PointParameterfvSGIS)
#define glPointSize             MANGLE(PointSize)
#define glPollAsyncSGIX         MANGLE(PollAsyncSGIX)
#define glPollInstrumentsSGIX           MANGLE(PollInstrumentsSGIX)
#define glPolygonMode           MANGLE(PolygonMode)
#define glPolygonOffset         MANGLE(PolygonOffset)
#define glPolygonOffsetEXT              MANGLE(PolygonOffsetEXT)
#define glPolygonStipple                MANGLE(PolygonStipple)
#define glPopAttrib             MANGLE(PopAttrib)
#define glPopClientAttrib               MANGLE(PopClientAttrib)
#define glPopMatrix             MANGLE(PopMatrix)
#define glPopName               MANGLE(PopName)
#define glPrioritizeTextures            MANGLE(PrioritizeTextures)
#define glPrioritizeTexturesEXT         MANGLE(PrioritizeTexturesEXT)
#define glProgramParameter4dNV          MANGLE(ProgramParameter4dNV)
#define glProgramParameter4dvNV         MANGLE(ProgramParameter4dvNV)
#define glProgramParameter4fNV          MANGLE(ProgramParameter4fNV)
#define glProgramParameter4fvNV         MANGLE(ProgramParameter4fvNV)
#define glProgramParameters4dvNV                MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV                MANGLE(ProgramParameters4fvNV)
#define glPushAttrib            MANGLE(PushAttrib)
#define glPushClientAttrib              MANGLE(PushClientAttrib)
#define glPushMatrix            MANGLE(PushMatrix)
#define glPushName              MANGLE(PushName)
#define glRasterPos2d           MANGLE(RasterPos2d)
#define glRasterPos2dv          MANGLE(RasterPos2dv)
#define glRasterPos2f           MANGLE(RasterPos2f)
#define glRasterPos2fv          MANGLE(RasterPos2fv)
#define glRasterPos2i           MANGLE(RasterPos2i)
#define glRasterPos2iv          MANGLE(RasterPos2iv)
#define glRasterPos2s           MANGLE(RasterPos2s)
#define glRasterPos2sv          MANGLE(RasterPos2sv)
#define glRasterPos3d           MANGLE(RasterPos3d)
#define glRasterPos3dv          MANGLE(RasterPos3dv)
#define glRasterPos3f           MANGLE(RasterPos3f)
#define glRasterPos3fv          MANGLE(RasterPos3fv)
#define glRasterPos3i           MANGLE(RasterPos3i)
#define glRasterPos3iv          MANGLE(RasterPos3iv)
#define glRasterPos3s           MANGLE(RasterPos3s)
#define glRasterPos3sv          MANGLE(RasterPos3sv)
#define glRasterPos4d           MANGLE(RasterPos4d)
#define glRasterPos4dv          MANGLE(RasterPos4dv)
#define glRasterPos4f           MANGLE(RasterPos4f)
#define glRasterPos4fv          MANGLE(RasterPos4fv)
#define glRasterPos4i           MANGLE(RasterPos4i)
#define glRasterPos4iv          MANGLE(RasterPos4iv)
#define glRasterPos4s           MANGLE(RasterPos4s)
#define glRasterPos4sv          MANGLE(RasterPos4sv)
#define glReadBuffer            MANGLE(ReadBuffer)
#define glReadInstrumentsSGIX           MANGLE(ReadInstrumentsSGIX)
#define glReadPixels            MANGLE(ReadPixels)
#define glRectd         MANGLE(Rectd)
#define glRectdv                MANGLE(Rectdv)
#define glRectf         MANGLE(Rectf)
#define glRectfv                MANGLE(Rectfv)
#define glRecti         MANGLE(Recti)
#define glRectiv                MANGLE(Rectiv)
#define glRects         MANGLE(Rects)
#define glRectsv                MANGLE(Rectsv)
#define glReferencePlaneSGIX            MANGLE(ReferencePlaneSGIX)
#define glRenderMode            MANGLE(RenderMode)
#define glReplacementCodePointerSUN             MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN          MANGLE(ReplacementCodeubSUN)
#define glReplacementCodeubvSUN         MANGLE(ReplacementCodeubvSUN)
#define glReplacementCodeuiColor3fVertex3fSUN           MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
#define glReplacementCodeuiColor3fVertex3fvSUN          MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN           MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN          MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiColor4ubVertex3fSUN          MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
#define glReplacementCodeuiColor4ubVertex3fvSUN         MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
#define glReplacementCodeuiNormal3fVertex3fSUN          MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
#define glReplacementCodeuiNormal3fVertex3fvSUN         MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
#define glReplacementCodeuiSUN          MANGLE(ReplacementCodeuiSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN         MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN                MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN                MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN               MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fVertex3fSUN                MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fVertex3fvSUN               MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
#define glReplacementCodeuiVertex3fSUN          MANGLE(ReplacementCodeuiVertex3fSUN)
#define glReplacementCodeuiVertex3fvSUN         MANGLE(ReplacementCodeuiVertex3fvSUN)
#define glReplacementCodeuivSUN         MANGLE(ReplacementCodeuivSUN)
#define glReplacementCodeusSUN          MANGLE(ReplacementCodeusSUN)
#define glReplacementCodeusvSUN         MANGLE(ReplacementCodeusvSUN)
#define glRequestResidentProgramsNV             MANGLE(RequestResidentProgramsNV)
#define glResetHistogram                MANGLE(ResetHistogram)
#define glResetHistogramEXT             MANGLE(ResetHistogramEXT)
#define glResetMinmax           MANGLE(ResetMinmax)
#define glResetMinmaxEXT                MANGLE(ResetMinmaxEXT)
#define glResizeBuffersMESA             MANGLE(ResizeBuffersMESA)
#define glRotated               MANGLE(Rotated)
#define glRotatef               MANGLE(Rotatef)
#define glSampleCoverage                MANGLE(SampleCoverage)
#define glSampleCoverageARB             MANGLE(SampleCoverageARB)
#define glSampleMapATI          MANGLE(SampleMapATI)
#define glSampleMaskEXT         MANGLE(SampleMaskEXT)
#define glSampleMaskSGIS                MANGLE(SampleMaskSGIS)
#define glSamplePass            MANGLE(SamplePass)
#define glSamplePatternEXT              MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS             MANGLE(SamplePatternSGIS)
#define glScaled                MANGLE(Scaled)
#define glScalef                MANGLE(Scalef)
#define glScissor               MANGLE(Scissor)
#define glSecondaryColor3bEXT           MANGLE(SecondaryColor3bEXT)
#define glSecondaryColor3bvEXT          MANGLE(SecondaryColor3bvEXT)
#define glSecondaryColor3dEXT           MANGLE(SecondaryColor3dEXT)
#define glSecondaryColor3dvEXT          MANGLE(SecondaryColor3dvEXT)
#define glSecondaryColor3fEXT           MANGLE(SecondaryColor3fEXT)
#define glSecondaryColor3fvEXT          MANGLE(SecondaryColor3fvEXT)
#define glSecondaryColor3iEXT           MANGLE(SecondaryColor3iEXT)
#define glSecondaryColor3ivEXT          MANGLE(SecondaryColor3ivEXT)
#define glSecondaryColor3sEXT           MANGLE(SecondaryColor3sEXT)
#define glSecondaryColor3svEXT          MANGLE(SecondaryColor3svEXT)
#define glSecondaryColor3ubEXT          MANGLE(SecondaryColor3ubEXT)
#define glSecondaryColor3ubvEXT         MANGLE(SecondaryColor3ubvEXT)
#define glSecondaryColor3uiEXT          MANGLE(SecondaryColor3uiEXT)
#define glSecondaryColor3uivEXT         MANGLE(SecondaryColor3uivEXT)
#define glSecondaryColor3usEXT          MANGLE(SecondaryColor3usEXT)
#define glSecondaryColor3usvEXT         MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColorPointerEXT              MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM          MANGLE(SecondaryColorPointerListIBM)
#define glSelectBuffer          MANGLE(SelectBuffer)
#define glSeparableFilter2D             MANGLE(SeparableFilter2D)
#define glSeparableFilter2DEXT          MANGLE(SeparableFilter2DEXT)
#define glSetFenceNV            MANGLE(SetFenceNV)
#define glSetFragmentShaderConstantATI          MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT               MANGLE(SetInvariantEXT)
#define glSetLocalConstantEXT           MANGLE(SetLocalConstantEXT)
#define glShadeModel            MANGLE(ShadeModel)
#define glShaderOp1EXT          MANGLE(ShaderOp1EXT)
#define glShaderOp2EXT          MANGLE(ShaderOp2EXT)
#define glShaderOp3EXT          MANGLE(ShaderOp3EXT)
#define glSharpenTexFuncSGIS            MANGLE(SharpenTexFuncSGIS)
#define glSpriteParameterfSGIX          MANGLE(SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX         MANGLE(SpriteParameterfvSGIX)
#define glSpriteParameteriSGIX          MANGLE(SpriteParameteriSGIX)
#define glSpriteParameterivSGIX         MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX          MANGLE(StartInstrumentsSGIX)
#define glStencilFunc           MANGLE(StencilFunc)
#define glStencilMask           MANGLE(StencilMask)
#define glStencilOp             MANGLE(StencilOp)
#define glStopInstrumentsSGIX           MANGLE(StopInstrumentsSGIX)
#define glSwizzleEXT            MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX           MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT          MANGLE(Tangent3bEXT)
#define glTangent3bvEXT         MANGLE(Tangent3bvEXT)
#define glTangent3dEXT          MANGLE(Tangent3dEXT)
#define glTangent3dvEXT         MANGLE(Tangent3dvEXT)
#define glTangent3fEXT          MANGLE(Tangent3fEXT)
#define glTangent3fvEXT         MANGLE(Tangent3fvEXT)
#define glTangent3iEXT          MANGLE(Tangent3iEXT)
#define glTangent3ivEXT         MANGLE(Tangent3ivEXT)
#define glTangent3sEXT          MANGLE(Tangent3sEXT)
#define glTangent3svEXT         MANGLE(Tangent3svEXT)
#define glTangentPointerEXT             MANGLE(TangentPointerEXT)
#define glTbufferMask3DFX               MANGLE(TbufferMask3DFX)
#define glTestFenceNV           MANGLE(TestFenceNV)
#define glTexBumpParameterfvATI         MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI         MANGLE(TexBumpParameterivATI)
#define glTexCoord1d            MANGLE(TexCoord1d)
#define glTexCoord1dv           MANGLE(TexCoord1dv)
#define glTexCoord1f            MANGLE(TexCoord1f)
#define glTexCoord1fv           MANGLE(TexCoord1fv)
#define glTexCoord1i            MANGLE(TexCoord1i)
#define glTexCoord1iv           MANGLE(TexCoord1iv)
#define glTexCoord1s            MANGLE(TexCoord1s)
#define glTexCoord1sv           MANGLE(TexCoord1sv)
#define glTexCoord2d            MANGLE(TexCoord2d)
#define glTexCoord2dv           MANGLE(TexCoord2dv)
#define glTexCoord2f            MANGLE(TexCoord2f)
#define glTexCoord2fColor3fVertex3fSUN          MANGLE(TexCoord2fColor3fVertex3fSUN)
#define glTexCoord2fColor3fVertex3fvSUN         MANGLE(TexCoord2fColor3fVertex3fvSUN)
#define glTexCoord2fColor4fNormal3fVertex3fSUN          MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
#define glTexCoord2fColor4fNormal3fVertex3fvSUN         MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
#define glTexCoord2fColor4ubVertex3fSUN         MANGLE(TexCoord2fColor4ubVertex3fSUN)
#define glTexCoord2fColor4ubVertex3fvSUN                MANGLE(TexCoord2fColor4ubVertex3fvSUN)
#define glTexCoord2fNormal3fVertex3fSUN         MANGLE(TexCoord2fNormal3fVertex3fSUN)
#define glTexCoord2fNormal3fVertex3fvSUN                MANGLE(TexCoord2fNormal3fVertex3fvSUN)
#define glTexCoord2fVertex3fSUN         MANGLE(TexCoord2fVertex3fSUN)
#define glTexCoord2fVertex3fvSUN                MANGLE(TexCoord2fVertex3fvSUN)
#define glTexCoord2fv           MANGLE(TexCoord2fv)
#define glTexCoord2i            MANGLE(TexCoord2i)
#define glTexCoord2iv           MANGLE(TexCoord2iv)
#define glTexCoord2s            MANGLE(TexCoord2s)
#define glTexCoord2sv           MANGLE(TexCoord2sv)
#define glTexCoord3d            MANGLE(TexCoord3d)
#define glTexCoord3dv           MANGLE(TexCoord3dv)
#define glTexCoord3f            MANGLE(TexCoord3f)
#define glTexCoord3fv           MANGLE(TexCoord3fv)
#define glTexCoord3i            MANGLE(TexCoord3i)
#define glTexCoord3iv           MANGLE(TexCoord3iv)
#define glTexCoord3s            MANGLE(TexCoord3s)
#define glTexCoord3sv           MANGLE(TexCoord3sv)
#define glTexCoord4d            MANGLE(TexCoord4d)
#define glTexCoord4dv           MANGLE(TexCoord4dv)
#define glTexCoord4f            MANGLE(TexCoord4f)
#define glTexCoord4fColor4fNormal3fVertex4fSUN          MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
#define glTexCoord4fColor4fNormal3fVertex4fvSUN         MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
#define glTexCoord4fVertex4fSUN         MANGLE(TexCoord4fVertex4fSUN)
#define glTexCoord4fVertex4fvSUN                MANGLE(TexCoord4fVertex4fvSUN)
#define glTexCoord4fv           MANGLE(TexCoord4fv)
#define glTexCoord4i            MANGLE(TexCoord4i)
#define glTexCoord4iv           MANGLE(TexCoord4iv)
#define glTexCoord4s            MANGLE(TexCoord4s)
#define glTexCoord4sv           MANGLE(TexCoord4sv)
#define glTexCoordPointer               MANGLE(TexCoordPointer)
#define glTexCoordPointerEXT            MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM                MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointervINTEL         MANGLE(TexCoordPointervINTEL)
#define glTexEnvf               MANGLE(TexEnvf)
#define glTexEnvfv              MANGLE(TexEnvfv)
#define glTexEnvi               MANGLE(TexEnvi)
#define glTexEnviv              MANGLE(TexEnviv)
#define glTexFilterFuncSGIS             MANGLE(TexFilterFuncSGIS)
#define glTexGend               MANGLE(TexGend)
#define glTexGendv              MANGLE(TexGendv)
#define glTexGenf               MANGLE(TexGenf)
#define glTexGenfv              MANGLE(TexGenfv)
#define glTexGeni               MANGLE(TexGeni)
#define glTexGeniv              MANGLE(TexGeniv)
#define glTexImage1D            MANGLE(TexImage1D)
#define glTexImage2D            MANGLE(TexImage2D)
#define glTexImage3D            MANGLE(TexImage3D)
#define glTexImage3DEXT         MANGLE(TexImage3DEXT)
#define glTexImage4DSGIS                MANGLE(TexImage4DSGIS)
#define glTexParameterf         MANGLE(TexParameterf)
#define glTexParameterfv                MANGLE(TexParameterfv)
#define glTexParameteri         MANGLE(TexParameteri)
#define glTexParameteriv                MANGLE(TexParameteriv)
#define glTexSubImage1D         MANGLE(TexSubImage1D)
#define glTexSubImage1DEXT              MANGLE(TexSubImage1DEXT)
#define glTexSubImage2D         MANGLE(TexSubImage2D)
#define glTexSubImage2DEXT              MANGLE(TexSubImage2DEXT)
#define glTexSubImage3D         MANGLE(TexSubImage3D)
#define glTexSubImage3DEXT              MANGLE(TexSubImage3DEXT)
#define glTexSubImage4DSGIS             MANGLE(TexSubImage4DSGIS)
#define glTextureColorMaskSGIS          MANGLE(TextureColorMaskSGIS)
#define glTextureLightEXT               MANGLE(TextureLightEXT)
#define glTextureMaterialEXT            MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT              MANGLE(TextureNormalEXT)
#define glTraceAssertAttribMESA         MANGLE(TraceAssertAttribMESA)
#define glTraceCommentMESA              MANGLE(TraceCommentMESA)
#define glTraceListMESA         MANGLE(TraceListMESA)
#define glTracePointerMESA              MANGLE(TracePointerMESA)
#define glTracePointerRangeMESA         MANGLE(TracePointerRangeMESA)
#define glTraceTextureMESA              MANGLE(TraceTextureMESA)
#define glTrackMatrixNV         MANGLE(TrackMatrixNV)
#define glTranslated            MANGLE(Translated)
#define glTranslatef            MANGLE(Translatef)
#define glUnlockArraysEXT               MANGLE(UnlockArraysEXT)
#define glUpdateObjectBufferATI         MANGLE(UpdateObjectBufferATI)
#define glVariantArrayObjectATI         MANGLE(VariantArrayObjectATI)
#define glVariantPointerEXT             MANGLE(VariantPointerEXT)
#define glVariantbvEXT          MANGLE(VariantbvEXT)
#define glVariantdvEXT          MANGLE(VariantdvEXT)
#define glVariantfvEXT          MANGLE(VariantfvEXT)
#define glVariantivEXT          MANGLE(VariantivEXT)
#define glVariantsvEXT          MANGLE(VariantsvEXT)
#define glVariantubvEXT         MANGLE(VariantubvEXT)
#define glVariantuivEXT         MANGLE(VariantuivEXT)
#define glVariantusvEXT         MANGLE(VariantusvEXT)
#define glVertex2d              MANGLE(Vertex2d)
#define glVertex2dv             MANGLE(Vertex2dv)
#define glVertex2f              MANGLE(Vertex2f)
#define glVertex2fv             MANGLE(Vertex2fv)
#define glVertex2i              MANGLE(Vertex2i)
#define glVertex2iv             MANGLE(Vertex2iv)
#define glVertex2s              MANGLE(Vertex2s)
#define glVertex2sv             MANGLE(Vertex2sv)
#define glVertex3d              MANGLE(Vertex3d)
#define glVertex3dv             MANGLE(Vertex3dv)
#define glVertex3f              MANGLE(Vertex3f)
#define glVertex3fv             MANGLE(Vertex3fv)
#define glVertex3i              MANGLE(Vertex3i)
#define glVertex3iv             MANGLE(Vertex3iv)
#define glVertex3s              MANGLE(Vertex3s)
#define glVertex3sv             MANGLE(Vertex3sv)
#define glVertex4d              MANGLE(Vertex4d)
#define glVertex4dv             MANGLE(Vertex4dv)
#define glVertex4f              MANGLE(Vertex4f)
#define glVertex4fv             MANGLE(Vertex4fv)
#define glVertex4i              MANGLE(Vertex4i)
#define glVertex4iv             MANGLE(Vertex4iv)
#define glVertex4s              MANGLE(Vertex4s)
#define glVertex4sv             MANGLE(Vertex4sv)
#define glVertexArrayRangeNV            MANGLE(VertexArrayRangeNV)
#define glVertexAttrib1dNV              MANGLE(VertexAttrib1dNV)
#define glVertexAttrib1dvNV             MANGLE(VertexAttrib1dvNV)
#define glVertexAttrib1fNV              MANGLE(VertexAttrib1fNV)
#define glVertexAttrib1fvNV             MANGLE(VertexAttrib1fvNV)
#define glVertexAttrib1sNV              MANGLE(VertexAttrib1sNV)
#define glVertexAttrib1svNV             MANGLE(VertexAttrib1svNV)
#define glVertexAttrib2dNV              MANGLE(VertexAttrib2dNV)
#define glVertexAttrib2dvNV             MANGLE(VertexAttrib2dvNV)
#define glVertexAttrib2fNV              MANGLE(VertexAttrib2fNV)
#define glVertexAttrib2fvNV             MANGLE(VertexAttrib2fvNV)
#define glVertexAttrib2sNV              MANGLE(VertexAttrib2sNV)
#define glVertexAttrib2svNV             MANGLE(VertexAttrib2svNV)
#define glVertexAttrib3dNV              MANGLE(VertexAttrib3dNV)
#define glVertexAttrib3dvNV             MANGLE(VertexAttrib3dvNV)
#define glVertexAttrib3fNV              MANGLE(VertexAttrib3fNV)
#define glVertexAttrib3fvNV             MANGLE(VertexAttrib3fvNV)
#define glVertexAttrib3sNV              MANGLE(VertexAttrib3sNV)
#define glVertexAttrib3svNV             MANGLE(VertexAttrib3svNV)
#define glVertexAttrib4dNV              MANGLE(VertexAttrib4dNV)
#define glVertexAttrib4dvNV             MANGLE(VertexAttrib4dvNV)
#define glVertexAttrib4fNV              MANGLE(VertexAttrib4fNV)
#define glVertexAttrib4fvNV             MANGLE(VertexAttrib4fvNV)
#define glVertexAttrib4sNV              MANGLE(VertexAttrib4sNV)
#define glVertexAttrib4svNV             MANGLE(VertexAttrib4svNV)
#define glVertexAttrib4ubNV             MANGLE(VertexAttrib4ubNV)
#define glVertexAttrib4ubvNV            MANGLE(VertexAttrib4ubvNV)
#define glVertexAttribPointerNV         MANGLE(VertexAttribPointerNV)
#define glVertexAttribs1dvNV            MANGLE(VertexAttribs1dvNV)
#define glVertexAttribs1fvNV            MANGLE(VertexAttribs1fvNV)
#define glVertexAttribs1svNV            MANGLE(VertexAttribs1svNV)
#define glVertexAttribs2dvNV            MANGLE(VertexAttribs2dvNV)
#define glVertexAttribs2fvNV            MANGLE(VertexAttribs2fvNV)
#define glVertexAttribs2svNV            MANGLE(VertexAttribs2svNV)
#define glVertexAttribs3dvNV            MANGLE(VertexAttribs3dvNV)
#define glVertexAttribs3fvNV            MANGLE(VertexAttribs3fvNV)
#define glVertexAttribs3svNV            MANGLE(VertexAttribs3svNV)
#define glVertexAttribs4dvNV            MANGLE(VertexAttribs4dvNV)
#define glVertexAttribs4fvNV            MANGLE(VertexAttribs4fvNV)
#define glVertexAttribs4svNV            MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV           MANGLE(VertexAttribs4ubvNV)
#define glVertexBlendARB                MANGLE(VertexBlendARB)
#define glVertexBlendEnvf               MANGLE(VertexBlendEnvf)
#define glVertexBlendEnvi               MANGLE(VertexBlendEnvi)
#define glVertexPointer         MANGLE(VertexPointer)
#define glVertexPointerEXT              MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM          MANGLE(VertexPointerListIBM)
#define glVertexPointervINTEL           MANGLE(VertexPointervINTEL)
#define glVertexStream1d                MANGLE(VertexStream1d)
#define glVertexStream1dv               MANGLE(VertexStream1dv)
#define glVertexStream1f                MANGLE(VertexStream1f)
#define glVertexStream1fv               MANGLE(VertexStream1fv)
#define glVertexStream1i                MANGLE(VertexStream1i)
#define glVertexStream1iv               MANGLE(VertexStream1iv)
#define glVertexStream1s                MANGLE(VertexStream1s)
#define glVertexStream1sv               MANGLE(VertexStream1sv)
#define glVertexStream2d                MANGLE(VertexStream2d)
#define glVertexStream2dv               MANGLE(VertexStream2dv)
#define glVertexStream2f                MANGLE(VertexStream2f)
#define glVertexStream2fv               MANGLE(VertexStream2fv)
#define glVertexStream2i                MANGLE(VertexStream2i)
#define glVertexStream2iv               MANGLE(VertexStream2iv)
#define glVertexStream2s                MANGLE(VertexStream2s)
#define glVertexStream2sv               MANGLE(VertexStream2sv)
#define glVertexStream3d                MANGLE(VertexStream3d)
#define glVertexStream3dv               MANGLE(VertexStream3dv)
#define glVertexStream3f                MANGLE(VertexStream3f)
#define glVertexStream3fv               MANGLE(VertexStream3fv)
#define glVertexStream3i                MANGLE(VertexStream3i)
#define glVertexStream3iv               MANGLE(VertexStream3iv)
#define glVertexStream3s                MANGLE(VertexStream3s)
#define glVertexStream3sv               MANGLE(VertexStream3sv)
#define glVertexStream4d                MANGLE(VertexStream4d)
#define glVertexStream4dv               MANGLE(VertexStream4dv)
#define glVertexStream4f                MANGLE(VertexStream4f)
#define glVertexStream4fv               MANGLE(VertexStream4fv)
#define glVertexStream4i                MANGLE(VertexStream4i)
#define glVertexStream4iv               MANGLE(VertexStream4iv)
#define glVertexStream4s                MANGLE(VertexStream4s)
#define glVertexStream4sv               MANGLE(VertexStream4sv)
#define glVertexWeightPointerEXT                MANGLE(VertexWeightPointerEXT)
#define glVertexWeightfEXT              MANGLE(VertexWeightfEXT)
#define glVertexWeightfvEXT             MANGLE(VertexWeightfvEXT)
#define glViewport              MANGLE(Viewport)
#define glWeightPointerARB              MANGLE(WeightPointerARB)
#define glWeightbvARB           MANGLE(WeightbvARB)
#define glWeightdvARB           MANGLE(WeightdvARB)
#define glWeightfvARB           MANGLE(WeightfvARB)
#define glWeightivARB           MANGLE(WeightivARB)
#define glWeightsvARB           MANGLE(WeightsvARB)
#define glWeightubvARB          MANGLE(WeightubvARB)
#define glWeightuivARB          MANGLE(WeightuivARB)
#define glWeightusvARB          MANGLE(WeightusvARB)
#define glWindowPos2dMESA               MANGLE(WindowPos2dMESA)
#define glWindowPos2dvMESA              MANGLE(WindowPos2dvMESA)
#define glWindowPos2fMESA               MANGLE(WindowPos2fMESA)
#define glWindowPos2fvMESA              MANGLE(WindowPos2fvMESA)
#define glWindowPos2iMESA               MANGLE(WindowPos2iMESA)
#define glWindowPos2ivMESA              MANGLE(WindowPos2ivMESA)
#define glWindowPos2sMESA               MANGLE(WindowPos2sMESA)
#define glWindowPos2svMESA              MANGLE(WindowPos2svMESA)
#define glWindowPos3dMESA               MANGLE(WindowPos3dMESA)
#define glWindowPos3dvMESA              MANGLE(WindowPos3dvMESA)
#define glWindowPos3fMESA               MANGLE(WindowPos3fMESA)
#define glWindowPos3fvMESA              MANGLE(WindowPos3fvMESA)
#define glWindowPos3iMESA               MANGLE(WindowPos3iMESA)
#define glWindowPos3ivMESA              MANGLE(WindowPos3ivMESA)
#define glWindowPos3sMESA               MANGLE(WindowPos3sMESA)
#define glWindowPos3svMESA              MANGLE(WindowPos3svMESA)
#define glWindowPos4dMESA               MANGLE(WindowPos4dMESA)
#define glWindowPos4dvMESA              MANGLE(WindowPos4dvMESA)
#define glWindowPos4fMESA               MANGLE(WindowPos4fMESA)
#define glWindowPos4fvMESA              MANGLE(WindowPos4fvMESA)
#define glWindowPos4iMESA               MANGLE(WindowPos4iMESA)
#define glWindowPos4ivMESA              MANGLE(WindowPos4ivMESA)
#define glWindowPos4sMESA               MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA              MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT          MANGLE(WriteMaskEXT)

#endif /* GL_MANGLE_H */