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/* uglmesa.h - Public header UGL/Mesa */
/* Copyright (C) 2001 by Wind River Systems, Inc */
/*
* Mesa 3-D graphics library
* Version: 4.0
*
* The MIT License
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
* Author:
* Stephane Raimbault <stephane.raimbault@windriver.com>
*/
#ifndef UGLMESA_H
#define UGLMESA_H
#ifdef __cplusplus
extern "C" {
#endif
#define UGL_MESA_MAJOR_VERSION 4
#define UGL_MESA_MINOR_VERSION 0
#include <GL/gl.h>
#include <ugl/ugl.h>
/*
* Values for display mode of uglMesaCreateContext ()
*/
/*
* With these mask values, it's possible to test double buffer mode
* with UGL_MESA_DOUBLE mask
*
* SINGLE 0000 0001
* DOUBLE 0000 0110
* - SOFT 0000 0010
* - HARD 0000 0100
* WINDML 0001 0000
*
*
*/
#define UGL_MESA_SINGLE 0x01
#define UGL_MESA_DOUBLE 0x06
#define UGL_MESA_DOUBLE_SOFTWARE 0x02
#define UGL_MESA_DOUBLE_HARDWARE 0x04
#define UGL_MESA_WINDML_EXCLUSIVE 0x10
#define UGL_MESA_FULLSCREEN_WIDTH 0x0
#define UGL_MESA_FULLSCREEN_HEIGHT 0x0
/*
* uglMesaPixelStore() parameters:
*/
#define UGL_MESA_ROW_LENGTH 0x20
#define UGL_MESA_Y_UP 0x21
/*
* Accepted by uglMesaGetIntegerv:
*/
#define UGL_MESA_LEFT_X 0x01
#define UGL_MESA_TOP_Y 0x02
#define UGL_MESA_WIDTH 0x03
#define UGL_MESA_HEIGHT 0x04
#define UGL_MESA_DISPLAY_WIDTH 0x05
#define UGL_MESA_DISPLAY_HEIGHT 0x06
#define UGL_MESA_COLOR_FORMAT 0x07
#define UGL_MESA_COLOR_MODEL 0x08
#define UGL_MESA_PIXEL_FORMAT 0x09
#define UGL_MESA_TYPE 0x0A
#define UGL_MESA_RGB 0x0B
#define UGL_MESA_COLOR_INDEXED 0x0C
#define UGL_MESA_SINGLE_BUFFER 0x0D
#define UGL_MESA_DOUBLE_BUFFER 0x0E
#define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
#define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
/*
* typedefs
*/
typedef struct uglMesaContext * UGL_MESA_CONTEXT;
UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
UGL_MESA_CONTEXT share_list);
UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
GLint depth_bits,
GLint stencil_bits,
GLint accum_red_bits,
GLint accum_green_bits,
GLint accum_blue_bits,
GLint accum_alpha_bits,
UGL_MESA_CONTEXT share_list);
GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
GLsizei left, GLsizei top,
GLsizei width, GLsizei height);
GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
void uglMesaDestroyContext (void);
UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
void uglMesaSwapBuffers (void);
void uglMesaPixelStore (GLint pname, GLint value);
void uglMesaGetIntegerv (GLint pname, GLint *value);
GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer);
GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
GLint *format, void **buffer);
GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
GLfloat green, GLfloat blue);
#ifdef __cplusplus
}
#endif
#endif