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/* $Id: api_noop.h,v 1.1 2003-02-28 11:41:57 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _API_NOOP_H
#define _API_NOOP_H
#include "glheader.h"
#include "mtypes.h"
#include "context.h"
/* In states where certain vertex components are required for t&l or
* rasterization, we still need to keep track of the current values.
* These functions provide this service by keeping uptodate the
* 'ctx->Current' struct for all data elements not included in the
* currently enabled hardware vertex.
*
*/
extern void _mesa_noop_EdgeFlag( GLboolean b );
extern void _mesa_noop_EdgeFlagv( const GLboolean *b );
extern void _mesa_noop_FogCoordfEXT( GLfloat a );
extern void _mesa_noop_FogCoordfvEXT( const GLfloat *v );
extern void _mesa_noop_Indexi( GLint i );
extern void _mesa_noop_Indexiv( const GLint *v );
extern void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_Normal3fv( const GLfloat *v );
extern void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *param );
extern void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d );
extern void _mesa_noop_Color4ubv( const GLubyte *v );
extern void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_Color4fv( const GLfloat *v );
extern void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c );
extern void _mesa_noop_Color3ubv( const GLubyte *v );
extern void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_Color3fv( const GLfloat *v );
extern void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a );
extern void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v );
extern void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a,
GLfloat b );
extern void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v );
extern void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a,
GLfloat b, GLfloat c);
extern void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v );
extern void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a,
GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v );
extern void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c );
extern void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v );
extern void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v );
extern void _mesa_noop_TexCoord1f( GLfloat a );
extern void _mesa_noop_TexCoord1fv( const GLfloat *v );
extern void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b );
extern void _mesa_noop_TexCoord2fv( const GLfloat *v );
extern void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_TexCoord3fv( const GLfloat *v );
extern void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_TexCoord4fv( const GLfloat *v );
extern void _mesa_noop_Vertex2fv( const GLfloat *v );
extern void _mesa_noop_Vertex3fv( const GLfloat *v );
extern void _mesa_noop_Vertex4fv( const GLfloat *v );
extern void _mesa_noop_Vertex2f( GLfloat a, GLfloat b );
extern void _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w );
extern void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v );
/* Not strictly a noop -- translate Rectf down to Begin/End and
* vertices. Closer to the loopback operations, but doesn't meet the
* criteria for inclusion there (cannot be used in the Save table).
*/
extern void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
extern void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count);
extern void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
extern void _mesa_noop_DrawRangeElements(GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices);
#endif