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/* $Id: ac_import.c,v 1.1 2003-02-28 11:49:40 pj Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  4.1
 *
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keith@tungstengraphics.com>
 */


#include "glheader.h"
#include "macros.h"
#include "imports.h"
#include "mmath.h"
#include "mtypes.h"

#include "math/m_translate.h"
#include "array_cache/ac_context.h"
#include "math/m_translate.h"

#define STRIDE_ARRAY( array, offset )           \
do {                                            \
   char *tmp = (char *) (array).Ptr;            \
   tmp += (offset) * (array).StrideB;           \
   (array).Ptr = tmp;                           \
} while (0)


/* Set the array pointer back to its source when the cached data is
 * invalidated:
 */


static void reset_texcoord( GLcontext *ctx, GLuint unit )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (ctx->Array._Enabled & _NEW_ARRAY_TEXCOORD(unit)) {
      ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit];
      STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
   }
   else {
      ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit];

      if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0)
         ac->Raw.TexCoord[unit].Size = 4;
      else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0)
         ac->Raw.TexCoord[unit].Size = 3;
      else
         ac->Raw.TexCoord[unit].Size = 2;
   }

   ac->IsCached.TexCoord[unit] = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit);
}

static void reset_vertex( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   ASSERT(ctx->Array.Vertex.Enabled
          || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled));
   ac->Raw.Vertex = ctx->Array.Vertex;
   STRIDE_ARRAY(ac->Raw.Vertex, ac->start);
   ac->IsCached.Vertex = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_VERTEX;
}


static void reset_normal( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (ctx->Array._Enabled & _NEW_ARRAY_NORMAL) {
      ac->Raw.Normal = ctx->Array.Normal;
      STRIDE_ARRAY(ac->Raw.Normal, ac->start);
   }
   else {
      ac->Raw.Normal = ac->Fallback.Normal;
   }

   ac->IsCached.Normal = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_NORMAL;
}


static void reset_color( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);


   if (ctx->Array._Enabled & _NEW_ARRAY_COLOR0) {
      ac->Raw.Color = ctx->Array.Color;
      STRIDE_ARRAY(ac->Raw.Color, ac->start);
   }
   else
      ac->Raw.Color = ac->Fallback.Color;

   ac->IsCached.Color = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_COLOR0;
}


static void reset_secondarycolor( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (ctx->Array._Enabled & _NEW_ARRAY_COLOR1) {
      ac->Raw.SecondaryColor = ctx->Array.SecondaryColor;
      STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
   }
   else
      ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;

   ac->IsCached.SecondaryColor = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_COLOR1;
}


static void reset_index( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (ctx->Array._Enabled & _NEW_ARRAY_INDEX) {
      ac->Raw.Index = ctx->Array.Index;
      STRIDE_ARRAY(ac->Raw.Index, ac->start);
   }
   else
      ac->Raw.Index = ac->Fallback.Index;

   ac->IsCached.Index = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_INDEX;
}


static void reset_fogcoord( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (ctx->Array._Enabled & _NEW_ARRAY_FOGCOORD) {
      ac->Raw.FogCoord = ctx->Array.FogCoord;
      STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
   }
   else
      ac->Raw.FogCoord = ac->Fallback.FogCoord;

   ac->IsCached.FogCoord = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD;
}


static void reset_edgeflag( GLcontext *ctx )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (ctx->Array._Enabled & _NEW_ARRAY_EDGEFLAG) {
      ac->Raw.EdgeFlag = ctx->Array.EdgeFlag;
      STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
   }
   else
      ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag;

   ac->IsCached.EdgeFlag = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG;
}


static void reset_attrib( GLcontext *ctx, GLuint index )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   GLboolean fallback = GL_FALSE;

   /*
    * The 16 NV vertex attribute arrays have top priority.  If one of those
    * is not enabled, look if a corresponding conventional array is enabled.
    * If nothing else, use the fallback (ctx->Current.Attrib) values.
    */

   if (ctx->Array._Enabled & _NEW_ARRAY_ATTRIB(index)) {
      ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index];
      STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
   }
   else if (ctx->Array._Enabled & (1 << index)) {
      /* use conventional vertex array if possible */
      if (index == VERT_ATTRIB_POS) {
         ac->Raw.Attrib[index] = ctx->Array.Vertex;
      }
      else if (index == VERT_ATTRIB_NORMAL) {
         ac->Raw.Attrib[index] = ctx->Array.Normal;
      }
      else if (index == VERT_ATTRIB_COLOR0) {
         ac->Raw.Attrib[index] = ctx->Array.Color;
      }
      else if (index == VERT_ATTRIB_COLOR1) {
         ac->Raw.Attrib[index] = ctx->Array.SecondaryColor;
      }
      else if (index == VERT_ATTRIB_FOG) {
         ac->Raw.Attrib[index] = ctx->Array.FogCoord;
      }
      else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
         GLuint unit = index - VERT_ATTRIB_TEX0;
         ASSERT(unit < MAX_TEXTURE_UNITS);
         ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit];
      }
      else {
         /* missing conventional array (vertex weight, for example) */
         fallback = GL_TRUE;
      }
      if (!fallback)
         STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
   }
   else {
      fallback = GL_TRUE;
   }

   if (fallback) {
      /* fallback to ctx->Current.Attrib values */
      ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];

      if (ctx->Current.Attrib[index][3] != 1.0)
         ac->Raw.Attrib[index].Size = 4;
      else if (ctx->Current.Attrib[index][2] != 0.0)
         ac->Raw.Attrib[index].Size = 3;
      else
         ac->Raw.Attrib[index].Size = 2;
   }

   ac->IsCached.Attrib[index] = GL_FALSE;
   ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index);
}


/*
 * Generic import function for color data
 */

static void import( GLcontext *ctx,
                    GLenum type,
                    struct gl_client_array *to,
                    struct gl_client_array *from )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (type == 0)
      type = from->Type;

   switch (type) {
   case GL_FLOAT:
      _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
                      from->Ptr,
                      from->StrideB,
                      from->Type,
                      from->Size,
                      0,
                      ac->count - ac->start);

      to->StrideB = 4 * sizeof(GLfloat);
      to->Type = GL_FLOAT;
      break;
     
   case GL_UNSIGNED_BYTE:
      _math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
                       from->Ptr,
                       from->StrideB,
                       from->Type,
                       from->Size,
                       0,
                       ac->count - ac->start);

      to->StrideB = 4 * sizeof(GLubyte);
      to->Type = GL_UNSIGNED_BYTE;
      break;

   case GL_UNSIGNED_SHORT:
      _math_trans_4us( (GLushort (*)[4]) to->Ptr,
                       from->Ptr,
                       from->StrideB,
                       from->Type,
                       from->Size,
                       0,
                       ac->count - ac->start);

      to->StrideB = 4 * sizeof(GLushort);
      to->Type = GL_UNSIGNED_SHORT;
      break;
     
   default:
      ASSERT(0);
      break;
   }
}



/*
 * Functions to import array ranges with specified types and strides.
 * For example, if the vertex data is GLshort[2] and we want GLfloat[3]
 * we'll use an import function to do the data conversion.
 */


static void import_texcoord( GLcontext *ctx, GLuint unit,
                             GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.TexCoord[unit];
   struct gl_client_array *to = &ac->Cache.TexCoord[unit];

   ASSERT(unit < ctx->Const.MaxTextureUnits);

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_FLOAT);
   ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
   ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);

   _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
                   from->Ptr,
                   from->StrideB,
                   from->Type,
                   from->Size,
                   0,
                   ac->count - ac->start);

   to->Size = from->Size;
   to->StrideB = 4 * sizeof(GLfloat);
   to->Type = GL_FLOAT;
   ac->IsCached.TexCoord[unit] = GL_TRUE;
}

static void import_vertex( GLcontext *ctx,
                           GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.Vertex;
   struct gl_client_array *to = &ac->Cache.Vertex;

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_FLOAT);
   ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);

   _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
                   from->Ptr,
                   from->StrideB,
                   from->Type,
                   from->Size,
                   0,
                   ac->count - ac->start);

   to->Size = from->Size;
   to->StrideB = 4 * sizeof(GLfloat);
   to->Type = GL_FLOAT;
   ac->IsCached.Vertex = GL_TRUE;
}

static void import_normal( GLcontext *ctx,
                           GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.Normal;
   struct gl_client_array *to = &ac->Cache.Normal;

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_FLOAT);
   ASSERT(stride == 3*sizeof(GLfloat) || stride == 0);

   _math_trans_3f( (GLfloat (*)[3]) to->Ptr,
                   from->Ptr,
                   from->StrideB,
                   from->Type,
                   0,
                   ac->count - ac->start);

   to->StrideB = 3 * sizeof(GLfloat);
   to->Type = GL_FLOAT;
   ac->IsCached.Normal = GL_TRUE;
}

static void import_color( GLcontext *ctx,
                          GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.Color;
   struct gl_client_array *to = &ac->Cache.Color;

   import( ctx, type, to, from );
   
   ac->IsCached.Color = GL_TRUE;
}

static void import_index( GLcontext *ctx,
                          GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.Index;
   struct gl_client_array *to = &ac->Cache.Index;

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_UNSIGNED_INT);
   ASSERT(stride == sizeof(GLuint) || stride == 0);

   _math_trans_1ui( (GLuint *) to->Ptr,
                    from->Ptr,
                    from->StrideB,
                    from->Type,
                    0,
                    ac->count - ac->start);

   to->StrideB = sizeof(GLuint);
   to->Type = GL_UNSIGNED_INT;
   ac->IsCached.Index = GL_TRUE;
}

static void import_secondarycolor( GLcontext *ctx,
                                   GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.SecondaryColor;
   struct gl_client_array *to = &ac->Cache.SecondaryColor;

   import( ctx, type, to, from );

   ac->IsCached.SecondaryColor = GL_TRUE;
}

static void import_fogcoord( GLcontext *ctx,
                             GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.FogCoord;
   struct gl_client_array *to = &ac->Cache.FogCoord;

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_FLOAT);
   ASSERT(stride == sizeof(GLfloat) || stride == 0);

   _math_trans_1f( (GLfloat *) to->Ptr,
                   from->Ptr,
                   from->StrideB,
                   from->Type,
                   0,
                   ac->count - ac->start);

   to->StrideB = sizeof(GLfloat);
   to->Type = GL_FLOAT;
   ac->IsCached.FogCoord = GL_TRUE;
}

static void import_edgeflag( GLcontext *ctx,
                             GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.EdgeFlag;
   struct gl_client_array *to = &ac->Cache.EdgeFlag;

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_UNSIGNED_BYTE);
   ASSERT(stride == sizeof(GLubyte) || stride == 0);

   _math_trans_1ub( (GLubyte *) to->Ptr,
                    from->Ptr,
                    from->StrideB,
                    from->Type,
                    0,
                    ac->count - ac->start);

   to->StrideB = sizeof(GLubyte);
   to->Type = GL_UNSIGNED_BYTE;
   ac->IsCached.EdgeFlag = GL_TRUE;
}

static void import_attrib( GLcontext *ctx, GLuint index,
                           GLenum type, GLuint stride )
{
   ACcontext *ac = AC_CONTEXT(ctx);
   struct gl_client_array *from = &ac->Raw.Attrib[index];
   struct gl_client_array *to = &ac->Cache.Attrib[index];

   ASSERT(index < VERT_ATTRIB_MAX);

   /* Limited choices at this stage:
    */

   ASSERT(type == GL_FLOAT);
   ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
   ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);

   _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
                   from->Ptr,
                   from->StrideB,
                   from->Type,
                   from->Size,
                   0,
                   ac->count - ac->start);

   to->Size = from->Size;
   to->StrideB = 4 * sizeof(GLfloat);
   to->Type = GL_FLOAT;
   ac->IsCached.Attrib[index] = GL_TRUE;
}



/*
 * Externals to request arrays with specific properties:
 */



struct gl_client_array *_ac_import_texcoord( GLcontext *ctx,
                                             GLuint unit,
                                             GLenum type,
                                             GLuint reqstride,
                                             GLuint reqsize,
                                             GLboolean reqwriteable,
                                             GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   ASSERT(unit < ctx->Const.MaxTextureUnits);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit))
      reset_texcoord( ctx, unit );

   /* Is the request impossible?
    */

   if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize)
      return 0;

   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.TexCoord[unit].Type != type ||
       (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.TexCoord[unit])
         import_texcoord(ctx, unit, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.TexCoord[unit];
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.TexCoord[unit];
   }
}

struct gl_client_array *_ac_import_vertex( GLcontext *ctx,
                                           GLenum type,
                                           GLuint reqstride,
                                           GLuint reqsize,
                                           GLboolean reqwriteable,
                                           GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_VERTEX)
      reset_vertex( ctx );

   /* Is the request impossible?
    */

   if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize)
      return 0;

   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.Vertex.Type != type ||
       (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Vertex)
         import_vertex(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Vertex;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Vertex;
   }
}

struct gl_client_array *_ac_import_normal( GLcontext *ctx,
                                           GLenum type,
                                           GLuint reqstride,
                                           GLboolean reqwriteable,
                                           GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_NORMAL)
      reset_normal( ctx );

   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.Normal.Type != type ||
       (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Normal)
         import_normal(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Normal;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Normal;
   }
}

struct gl_client_array *_ac_import_color( GLcontext *ctx,
                                          GLenum type,
                                          GLuint reqstride,
                                          GLuint reqsize,
                                          GLboolean reqwriteable,
                                          GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_COLOR0)
      reset_color( ctx );

   /* Is the request impossible?
    */

   if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) {
      return 0;
   }

   /* Do we need to pull in a copy of the client data:
    */

   if ((type != 0 && ac->Raw.Color.Type != type) ||
       (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Color)
         import_color(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Color;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Color;
   }
}

struct gl_client_array *_ac_import_index( GLcontext *ctx,
                                          GLenum type,
                                          GLuint reqstride,
                                          GLboolean reqwriteable,
                                          GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_INDEX)
      reset_index( ctx );


   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.Index.Type != type ||
       (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Index)
         import_index(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Index;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Index;
   }
}

struct gl_client_array *_ac_import_secondarycolor( GLcontext *ctx,
                                                   GLenum type,
                                                   GLuint reqstride,
                                                   GLuint reqsize,
                                                   GLboolean reqwriteable,
                                                   GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_COLOR1)
      reset_secondarycolor( ctx );

   /* Is the request impossible?
    */

   if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize)
      return 0;

   /* Do we need to pull in a copy of the client data:
    */

   if ((type != 0 && ac->Raw.SecondaryColor.Type != type) ||
       (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.SecondaryColor)
         import_secondarycolor(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.SecondaryColor;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.SecondaryColor;
   }
}

struct gl_client_array *_ac_import_fogcoord( GLcontext *ctx,
                                             GLenum type,
                                             GLuint reqstride,
                                             GLboolean reqwriteable,
                                             GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD)
      reset_fogcoord( ctx );

   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.FogCoord.Type != type ||
       (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.FogCoord)
         import_fogcoord(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.FogCoord;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.FogCoord;
   }
}

struct gl_client_array *_ac_import_edgeflag( GLcontext *ctx,
                                             GLenum type,
                                             GLuint reqstride,
                                             GLboolean reqwriteable,
                                             GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG)
      reset_edgeflag( ctx );

   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.EdgeFlag.Type != type ||
       (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.EdgeFlag)
         import_edgeflag(ctx, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.EdgeFlag;
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.EdgeFlag;
   }
}

/* GL_NV_vertex_program */
struct gl_client_array *_ac_import_attrib( GLcontext *ctx,
                                           GLuint index,
                                           GLenum type,
                                           GLuint reqstride,
                                           GLuint reqsize,
                                           GLboolean reqwriteable,
                                           GLboolean *writeable )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   ASSERT(index < VERT_ATTRIB_MAX);

   /* Can we keep the existing version?
    */

   if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) {
      reset_attrib( ctx, index );
   }
   else if (ac->NewArrayState & (1 << index)) {
      /* Also need to check conventional attributes */
      reset_attrib( ctx, index );
   }

   /* Is the request impossible?
    */

   if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize)
      return NULL;

   /* Do we need to pull in a copy of the client data:
    */

   if (ac->Raw.Attrib[index].Type != type ||
       (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) ||
       reqwriteable)
   {
      if (!ac->IsCached.Attrib[index])
         import_attrib(ctx, index, type, reqstride );
      *writeable = GL_TRUE;
      return &ac->Cache.Attrib[index];
   }
   else {
      *writeable = GL_FALSE;
      return &ac->Raw.Attrib[index];
   }
}


/* Clients must call this function to validate state and set bounds
 * before importing any data:
 */

void _ac_import_range( GLcontext *ctx, GLuint start, GLuint count )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (!ctx->Array.LockCount) {
      /* Not locked, discard cached data.  Changes to lock
       * status are caught via. _ac_invalidate_state().
       */

      ac->NewArrayState = _NEW_ARRAY_ALL;
      ac->start = start;
      ac->count = count;
   }
   else {
      /* Locked, discard data for any disabled arrays.  Require that
       * the whole locked range always be dealt with, otherwise hard to
       * maintain cached data in the face of clipping.
       */

      ac->NewArrayState |= ~ctx->Array._Enabled;
      ac->start = ctx->Array.LockFirst;
      ac->count = ctx->Array.LockCount;
      ASSERT(ac->start == start); /* hmm? */
      ASSERT(ac->count == count);
   }
}



/* Additional convienence function for importing the element list
 * for glDrawElements() and glDrawRangeElements().
 */

CONST void *
_ac_import_elements( GLcontext *ctx,
                     GLenum new_type,
                     GLuint count,
                     GLenum old_type,
                     CONST void *indices )
{
   ACcontext *ac = AC_CONTEXT(ctx);

   if (old_type == new_type)
      return indices;

   if (ac->elt_size < count * sizeof(GLuint)) {
      if (ac->Elts) FREE(ac->Elts);
      while (ac->elt_size < count * sizeof(GLuint))
         ac->elt_size *= 2;
      ac->Elts = (GLuint *) MALLOC(ac->elt_size);
   }

   switch (new_type) {
   case GL_UNSIGNED_BYTE:
      ASSERT(0);
      return 0;
   case GL_UNSIGNED_SHORT:
      ASSERT(0);
      return 0;
   case GL_UNSIGNED_INT: {
      GLuint *out = (GLuint *)ac->Elts;
      GLuint i;

      switch (old_type) {
      case GL_UNSIGNED_BYTE: {
         CONST GLubyte *in = (CONST GLubyte *)indices;
         for (i = 0 ; i < count ; i++)
            out[i] = in[i];
         break;
      }
      case GL_UNSIGNED_SHORT: {
         CONST GLushort *in = (CONST GLushort *)indices;
         for (i = 0 ; i < count ; i++)
               out[i] = in[i];
         break;
      }
      default:
         ASSERT(0);
      }

      return (CONST void *)out;
   }
   default:
      ASSERT(0);
      break;
   }

   return 0;
}