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/* $Id: buffers.c,v 1.1 2003-02-28 11:41:58 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "accum.h"
#include "buffers.h"
#include "colormac.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "macros.h"
#include "stencil.h"
#include "state.h"
#include "mtypes.h"
void
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Color.ClearIndex == (GLuint) c)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
}
void
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = CLAMP(red, 0.0F, 1.0F);
tmp[1] = CLAMP(green, 0.0F, 1.0F);
tmp[2] = CLAMP(blue, 0.0F, 1.0F);
tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor, tmp);
if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
}
void
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClear 0x%x\n", mask);
if (mask & ~(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT)) {
/* invalid bit set */
_mesa_error( ctx, GL_INVALID_VALUE, "glClear(mask)");
return;
}
if (ctx->NewState) {
_mesa_update_state( ctx ); /* update _Xmin, etc */
}
if (ctx->RenderMode==GL_RENDER) {
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLbitfield ddMask;
/* don't clear depth buffer if depth writing disabled */
if (!ctx->Depth.Mask)
mask &= ~GL_DEPTH_BUFFER_BIT;
/* Build bitmask to send to driver Clear function */
ddMask = mask & (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
if (mask & GL_COLOR_BUFFER_BIT) {
ddMask |= ctx->Color._DrawDestMask;
}
ASSERT(ctx->Driver.Clear);
ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
x, y, width, height );
}
}
void
_mesa_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
/*
* Do error checking and compute the _DrawDestMask bitfield.
*/
switch (mode) {
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;}
if (ctx->Visual.doubleBufferMode)
ctx->Color._DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color._DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color._DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color._DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color._DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual.stereoMode)
ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual.stereoMode)
ctx->Color._DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color._DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
if (ctx->Visual.doubleBufferMode)
ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color._DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT_LEFT:
/* never an error */
ctx->Color._DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT:
/* never an error */
if (ctx->Visual.stereoMode)
ctx->Color._DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color._DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_NONE:
/* never an error */
ctx->Color._DrawDestMask = 0;
break;
case GL_AUX0:
if (ctx->Const.NumAuxBuffers >= 1) {
ctx->Color._DrawDestMask = AUX0_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
return;
}
break;
case GL_AUX1:
if (ctx->Const.NumAuxBuffers >= 2) {
ctx->Color._DrawDestMask = AUX1_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
return;
}
break;
case GL_AUX2:
if (ctx->Const.NumAuxBuffers >= 3) {
ctx->Color._DrawDestMask = AUX2_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
return;
}
break;
case GL_AUX3:
if (ctx->Const.NumAuxBuffers >= 4) {
ctx->Color._DrawDestMask = AUX3_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
return;
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
}
ctx->Color.DrawBuffer = mode;
ctx->NewState |= _NEW_COLOR;
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffer)
(*ctx->Driver.DrawBuffer)(ctx, mode);
}
void
_mesa_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
/*
* Do error checking and compute ctx->Pixel._ReadSrcMask.
*/
switch (mode) {
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT;
break;
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT;
break;
case GL_AUX0:
if (ctx->Const.NumAuxBuffers >= 1) {
ctx->Pixel._ReadSrcMask = AUX0_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
return;
}
break;
case GL_AUX1:
if (ctx->Const.NumAuxBuffers >= 2) {
ctx->Pixel._ReadSrcMask = AUX1_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
return;
}
break;
case GL_AUX2:
if (ctx->Const.NumAuxBuffers >= 3) {
ctx->Pixel._ReadSrcMask = AUX2_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
return;
}
break;
case GL_AUX3:
if (ctx->Const.NumAuxBuffers >= 4) {
ctx->Pixel._ReadSrcMask = AUX3_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
return;
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
return;
}
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
/*
* Call device driver function.
*/
if (ctx->Driver.ReadBuffer)
(*ctx->Driver.ReadBuffer)(ctx, mode);
}
/*
* GL_MESA_resize_buffers extension
* When this function is called, we'll ask the window system how large
* the current window is. If it's not what we expect, we'll have to
* resize/reallocate the software accum/stencil/depth/alpha buffers.
*/
void
_mesa_ResizeBuffersMESA( void )
{
GLcontext *ctx = _mesa_get_current_context();
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glResizeBuffersMESA\n");
if (ctx) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
if (ctx->DrawBuffer) {
GLuint buf_width, buf_height;
GLframebuffer *buffer = ctx->DrawBuffer;
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width == buf_width && buffer->Height == buf_height)
return; /* size is as expected */
buffer->Width = buf_width;
buffer->Height = buf_height;
ctx->Driver.ResizeBuffers( buffer );
}
if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) {
GLuint buf_width, buf_height;
GLframebuffer *buffer = ctx->DrawBuffer;
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width == buf_width && buffer->Height == buf_height)
return; /* size is as expected */
buffer->Width = buf_width;
buffer->Height = buf_height;
ctx->Driver.ResizeBuffers( buffer );
}
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
}
void
_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
return;
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
if (x == ctx->Scissor.X &&
y == ctx->Scissor.Y &&
width == ctx->Scissor.Width &&
height == ctx->Scissor.Height)
return;
FLUSH_VERTICES(ctx, _NEW_SCISSOR);
ctx->Scissor.X = x;
ctx->Scissor.Y = y;
ctx->Scissor.Width = width;
ctx->Scissor.Height = height;
if (ctx->Driver.Scissor)
ctx->Driver.Scissor( ctx, x, y, width, height );
}
/*
* XXX move somewhere else someday?
*/
void
_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
{
GLcontext *ctx = _mesa_get_current_context();
if (!ctx->Extensions.ARB_multisample) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
return;
}
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
ctx->Multisample.SampleCoverageInvert = invert;
ctx->NewState |= _NEW_MULTISAMPLE;
}