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/* $Id: context.h,v 1.1 2003-02-28 11:41:59 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef CONTEXT_H
#define CONTEXT_H
#include "glapi.h"
#include "mtypes.h"
/*
* There are three Mesa datatypes which are meant to be used by device
* drivers:
* GLcontext: this contains the Mesa rendering state
* GLvisual: this describes the color buffer (rgb vs. ci), whether
* or not there's a depth buffer, stencil buffer, etc.
* GLframebuffer: contains pointers to the depth buffer, stencil
* buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* datatypes. See xmesa.h and xmesaP.h for an example.
*
* In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
* which the device driver must derive from.
*
* The following functions create and destroy these datatypes.
*/
/*
* Create/destroy a GLvisual.
*/
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
extern GLboolean
_mesa_initialize_visual( GLvisual *v,
GLboolean rgbFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
extern void
_mesa_destroy_visual( GLvisual *vis );
/*
* Create/destroy a GLframebuffer.
*/
extern GLframebuffer *
_mesa_create_framebuffer( const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
GLboolean softwareAlpha );
extern void
_mesa_initialize_framebuffer( GLframebuffer *fb,
const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
GLboolean softwareAlpha );
extern void
_mesa_free_framebuffer_data( GLframebuffer *buffer );
extern void
_mesa_destroy_framebuffer( GLframebuffer *buffer );
/*
* Create/destroy a GLcontext.
*/
extern GLcontext *
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct );
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct );
extern void
_mesa_free_context_data( GLcontext *ctx );
extern void
_mesa_destroy_context( GLcontext *ctx );
extern void
_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
extern void
_mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
extern void
_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
extern GLcontext *
_mesa_get_current_context(void);
/*
* Macros for fetching current context.
*/
#ifdef THREADS
#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
#else
#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
#endif
/* OpenGL SI-style export functions. */
extern GLboolean
_mesa_destroyContext(__GLcontext *gc);
extern GLboolean
_mesa_loseCurrent(__GLcontext *gc);
extern GLboolean
_mesa_makeCurrent(__GLcontext *gc);
extern GLboolean
_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
extern GLboolean
_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
extern GLboolean
_mesa_forceCurrent(__GLcontext *gc);
extern GLboolean
_mesa_notifyResize(__GLcontext *gc);
extern void
_mesa_notifyDestroy(__GLcontext *gc);
extern void
_mesa_notifySwapBuffers(__GLcontext *gc);
extern struct __GLdispatchStateRec *
_mesa_dispatchExec(__GLcontext *gc);
extern void
_mesa_beginDispatchOverride(__GLcontext *gc);
extern void
_mesa_endDispatchOverride(__GLcontext *gc);
extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
/*
* Miscellaneous
*/
extern void
_mesa_record_error( GLcontext *ctx, GLenum error );
extern void
_mesa_Finish( void );
extern void
_mesa_Flush( void );
#endif