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/* $Id: feedback.c,v 1.1 2003-02-28 11:42:00 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "feedback.h"
#include "macros.h"
#include "mmath.h"
#include "mtypes.h"
#define FB_3D 0x01
#define FB_4D 0x02
#define FB_INDEX 0x04
#define FB_COLOR 0x08
#define FB_TEXTURE 0X10
void
_mesa_FeedbackBuffer
( GLsizei size
, GLenum type
, GLfloat
*buffer
)
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END
(ctx
);
if (ctx
->RenderMode
==GL_FEEDBACK
) {
_mesa_error
( ctx
, GL_INVALID_OPERATION
, "glFeedbackBuffer" );
return;
}
if (size
<0) {
_mesa_error
( ctx
, GL_INVALID_VALUE
, "glFeedbackBuffer(size<0)" );
return;
}
if (!buffer
) {
_mesa_error
( ctx
, GL_INVALID_VALUE
, "glFeedbackBuffer(buffer==NULL)" );
ctx
->Feedback.
BufferSize = 0;
return;
}
switch (type
) {
case GL_2D
:
ctx
->Feedback._Mask
= 0;
break;
case GL_3D
:
ctx
->Feedback._Mask
= FB_3D
;
break;
case GL_3D_COLOR
:
ctx
->Feedback._Mask
= (FB_3D
|
(ctx
->Visual.
rgbMode ? FB_COLOR
: FB_INDEX
));
break;
case GL_3D_COLOR_TEXTURE
:
ctx
->Feedback._Mask
= (FB_3D
|
(ctx
->Visual.
rgbMode ? FB_COLOR
: FB_INDEX
) |
FB_TEXTURE
);
break;
case GL_4D_COLOR_TEXTURE
:
ctx
->Feedback._Mask
= (FB_3D
| FB_4D
|
(ctx
->Visual.
rgbMode ? FB_COLOR
: FB_INDEX
) |
FB_TEXTURE
);
break;
default:
_mesa_error
( ctx
, GL_INVALID_ENUM
, "glFeedbackBuffer" );
return;
}
FLUSH_VERTICES
(ctx
, _NEW_RENDERMODE
); /* Always flush */
ctx
->Feedback.
Type = type
;
ctx
->Feedback.
BufferSize = size
;
ctx
->Feedback.
Buffer = buffer
;
ctx
->Feedback.
Count = 0; /* Becaues of this. */
}
void
_mesa_PassThrough
( GLfloat token
)
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END
(ctx
);
if (ctx
->RenderMode
==GL_FEEDBACK
) {
FLUSH_VERTICES
(ctx
, 0);
FEEDBACK_TOKEN
( ctx
, (GLfloat
) (GLint
) GL_PASS_THROUGH_TOKEN
);
FEEDBACK_TOKEN
( ctx
, token
);
}
}
/*
* Put a vertex into the feedback buffer.
*/
void _mesa_feedback_vertex
( GLcontext
*ctx
,
const GLfloat win
[4],
const GLfloat color
[4],
GLuint index
,
const GLfloat texcoord
[4] )
{
FEEDBACK_TOKEN
( ctx
, win
[0] );
FEEDBACK_TOKEN
( ctx
, win
[1] );
if (ctx
->Feedback._Mask
& FB_3D
) {
FEEDBACK_TOKEN
( ctx
, win
[2] );
}
if (ctx
->Feedback._Mask
& FB_4D
) {
FEEDBACK_TOKEN
( ctx
, win
[3] );
}
if (ctx
->Feedback._Mask
& FB_INDEX
) {
FEEDBACK_TOKEN
( ctx
, (GLfloat
) index
);
}
if (ctx
->Feedback._Mask
& FB_COLOR
) {
FEEDBACK_TOKEN
( ctx
, color
[0] );
FEEDBACK_TOKEN
( ctx
, color
[1] );
FEEDBACK_TOKEN
( ctx
, color
[2] );
FEEDBACK_TOKEN
( ctx
, color
[3] );
}
if (ctx
->Feedback._Mask
& FB_TEXTURE
) {
FEEDBACK_TOKEN
( ctx
, texcoord
[0] );
FEEDBACK_TOKEN
( ctx
, texcoord
[1] );
FEEDBACK_TOKEN
( ctx
, texcoord
[2] );
FEEDBACK_TOKEN
( ctx
, texcoord
[3] );
}
}
/**********************************************************************/
/* Selection */
/**********************************************************************/
/*
* NOTE: this function can't be put in a display list.
*/
void
_mesa_SelectBuffer
( GLsizei size
, GLuint
*buffer
)
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END
(ctx
);
if (ctx
->RenderMode
==GL_SELECT
) {
_mesa_error
( ctx
, GL_INVALID_OPERATION
, "glSelectBuffer" );
return; /* KW: added return */
}
FLUSH_VERTICES
(ctx
, _NEW_RENDERMODE
); /* why bother? */
ctx
->Select.
Buffer = buffer
;
ctx
->Select.
BufferSize = size
;
ctx
->Select.
BufferCount = 0;
ctx
->Select.
HitFlag = GL_FALSE
;
ctx
->Select.
HitMinZ = 1.0;
ctx
->Select.
HitMaxZ = 0.0;
}
#define WRITE_RECORD( CTX, V ) \
if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \
CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \
} \
CTX->Select.BufferCount++;
void _mesa_update_hitflag
( GLcontext
*ctx
, GLfloat z
)
{
ctx
->Select.
HitFlag = GL_TRUE
;
if (z
< ctx
->Select.
HitMinZ) {
ctx
->Select.
HitMinZ = z
;
}
if (z
> ctx
->Select.
HitMaxZ) {
ctx
->Select.
HitMaxZ = z
;
}
}
static void write_hit_record
( GLcontext
*ctx
)
{
GLuint i
;
GLuint zmin
, zmax
, zscale
= (~0u
);
/* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
/* 2^32-1 and round to nearest unsigned integer. */
assert( ctx
!= NULL
); /* this line magically fixes a SunOS 5.x/gcc bug */
zmin
= (GLuint
) ((GLfloat
) zscale
* ctx
->Select.
HitMinZ);
zmax
= (GLuint
) ((GLfloat
) zscale
* ctx
->Select.
HitMaxZ);
WRITE_RECORD
( ctx
, ctx
->Select.
NameStackDepth );
WRITE_RECORD
( ctx
, zmin
);
WRITE_RECORD
( ctx
, zmax
);
for (i
= 0; i
< ctx
->Select.
NameStackDepth; i
++) {
WRITE_RECORD
( ctx
, ctx
->Select.
NameStack[i
] );
}
ctx
->Select.
Hits++;
ctx
->Select.
HitFlag = GL_FALSE
;
ctx
->Select.
HitMinZ = 1.0;
ctx
->Select.
HitMaxZ = -1.0;
}
void
_mesa_InitNames
( void )
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH
(ctx
);
/* Record the hit before the HitFlag is wiped out again. */
if (ctx
->RenderMode
== GL_SELECT
) {
if (ctx
->Select.
HitFlag) {
write_hit_record
( ctx
);
}
}
ctx
->Select.
NameStackDepth = 0;
ctx
->Select.
HitFlag = GL_FALSE
;
ctx
->Select.
HitMinZ = 1.0;
ctx
->Select.
HitMaxZ = 0.0;
ctx
->NewState
|= _NEW_RENDERMODE
;
}
void
_mesa_LoadName
( GLuint name
)
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END
(ctx
);
if (ctx
->RenderMode
!= GL_SELECT
) {
return;
}
if (ctx
->Select.
NameStackDepth == 0) {
_mesa_error
( ctx
, GL_INVALID_OPERATION
, "glLoadName" );
return;
}
FLUSH_VERTICES
(ctx
, _NEW_RENDERMODE
);
if (ctx
->Select.
HitFlag) {
write_hit_record
( ctx
);
}
if (ctx
->Select.
NameStackDepth < MAX_NAME_STACK_DEPTH
) {
ctx
->Select.
NameStack[ctx
->Select.
NameStackDepth-1] = name
;
}
else {
ctx
->Select.
NameStack[MAX_NAME_STACK_DEPTH
-1] = name
;
}
}
void
_mesa_PushName
( GLuint name
)
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END
(ctx
);
if (ctx
->RenderMode
!= GL_SELECT
) {
return;
}
FLUSH_VERTICES
(ctx
, _NEW_RENDERMODE
);
if (ctx
->Select.
HitFlag) {
write_hit_record
( ctx
);
}
if (ctx
->Select.
NameStackDepth >= MAX_NAME_STACK_DEPTH
) {
_mesa_error
( ctx
, GL_STACK_OVERFLOW
, "glPushName" );
}
else
ctx
->Select.
NameStack[ctx
->Select.
NameStackDepth++] = name
;
}
void
_mesa_PopName
( void )
{
GET_CURRENT_CONTEXT
(ctx
);
ASSERT_OUTSIDE_BEGIN_END
(ctx
);
if (ctx
->RenderMode
!= GL_SELECT
) {
return;
}
FLUSH_VERTICES
(ctx
, _NEW_RENDERMODE
);
if (ctx
->Select.
HitFlag) {
write_hit_record
( ctx
);
}
if (ctx
->Select.
NameStackDepth == 0) {
_mesa_error
( ctx
, GL_STACK_UNDERFLOW
, "glPopName" );
}
else
ctx
->Select.
NameStackDepth--;
}
/**********************************************************************/
/* Render Mode */
/**********************************************************************/
/*
* NOTE: this function can't be put in a display list.
*/
GLint
_mesa_RenderMode
( GLenum mode
)
{
GET_CURRENT_CONTEXT
(ctx
);
GLint result
;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL
(ctx
, 0);
if (MESA_VERBOSE
& VERBOSE_API
)
_mesa_debug
(ctx
, "glRenderMode %s\n", _mesa_lookup_enum_by_nr
(mode
));
FLUSH_VERTICES
(ctx
, _NEW_RENDERMODE
);
switch (ctx
->RenderMode
) {
case GL_RENDER
:
result
= 0;
break;
case GL_SELECT
:
if (ctx
->Select.
HitFlag) {
write_hit_record
( ctx
);
}
if (ctx
->Select.
BufferCount > ctx
->Select.
BufferSize) {
/* overflow */
#ifdef DEBUG
_mesa_warning
(ctx
, "Feedback buffer overflow");
#endif
result
= -1;
}
else {
result
= ctx
->Select.
Hits;
}
ctx
->Select.
BufferCount = 0;
ctx
->Select.
Hits = 0;
ctx
->Select.
NameStackDepth = 0;
break;
case GL_FEEDBACK
:
if (ctx
->Feedback.
Count > ctx
->Feedback.
BufferSize) {
/* overflow */
result
= -1;
}
else {
result
= ctx
->Feedback.
Count;
}
ctx
->Feedback.
Count = 0;
break;
default:
_mesa_error
( ctx
, GL_INVALID_ENUM
, "glRenderMode" );
return 0;
}
switch (mode
) {
case GL_RENDER
:
break;
case GL_SELECT
:
if (ctx
->Select.
BufferSize==0) {
/* haven't called glSelectBuffer yet */
_mesa_error
( ctx
, GL_INVALID_OPERATION
, "glRenderMode" );
}
break;
case GL_FEEDBACK
:
if (ctx
->Feedback.
BufferSize==0) {
/* haven't called glFeedbackBuffer yet */
_mesa_error
( ctx
, GL_INVALID_OPERATION
, "glRenderMode" );
}
break;
default:
_mesa_error
( ctx
, GL_INVALID_ENUM
, "glRenderMode" );
return 0;
}
ctx
->RenderMode
= mode
;
if (ctx
->Driver.
RenderMode)
ctx
->Driver.
RenderMode( ctx
, mode
);
return result
;
}