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/* $Id: hash.c,v 1.1 2003-02-28 11:42:02 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "glthread.h"
#include "hash.h"
#include "context.h"
/**
* \file hash.c
* \brief Generic hash table. Used for display lists and texture objects.
* The hash functions are thread-safe.
* \author Brian Paul
* \note key=0 is illegal
*/
#define TABLE_SIZE 1023 /**< Size of lookup table/array */
/**
* An entry in the hash table. This struct is private to this file.
*/
struct HashEntry
{
GLuint Key
; /**< the entry's key */
void *Data
; /**< the entry's data */
struct HashEntry
*Next
; /**< pointer to next entry */
};
/**
* The hashtable data structure. This is an opaque types (it's not
* defined in the .h file).
*/
struct _mesa_HashTable
{
struct HashEntry
*Table
[TABLE_SIZE
]; /**< the lookup table */
GLuint MaxKey
; /**< highest key inserted so far */
_glthread_Mutex Mutex
; /**< mutual exclusion lock */
};
/**
* Create a new hash table.
* \return pointer to a new, empty hash table.
*/
struct _mesa_HashTable
*_mesa_NewHashTable
(void)
{
struct _mesa_HashTable
*table
= CALLOC_STRUCT
(_mesa_HashTable
);
if (table
) {
_glthread_INIT_MUTEX
(table
->Mutex
);
}
return table
;
}
/**
* Delete a hash table.
* \param table - the hash table to delete
*/
void _mesa_DeleteHashTable
(struct _mesa_HashTable
*table
)
{
GLuint i
;
assert(table
);
for (i
=0;i
<TABLE_SIZE
;i
++) {
struct HashEntry
*entry
= table
->Table
[i
];
while (entry
) {
struct HashEntry
*next
= entry
->Next
;
FREE
(entry
);
entry
= next
;
}
}
FREE
(table
);
}
/**
* Lookup an entry in the hash table.
* \param table - the hash table
* \param key - the key
* \return pointer to user's data or NULL if key not in table
*/
void *_mesa_HashLookup
(const struct _mesa_HashTable
*table
, GLuint key
)
{
GLuint pos
;
const struct HashEntry
*entry
;
assert(table
);
assert(key
);
pos
= key
& (TABLE_SIZE
-1);
entry
= table
->Table
[pos
];
while (entry
) {
if (entry
->Key
== key
) {
return entry
->Data
;
}
entry
= entry
->Next
;
}
return NULL
;
}
/**
* Insert into the hash table. If an entry with this key already exists
* we'll replace the existing entry.
* \param table - the hash table
* \param key - the key (not zero)
* \param data - pointer to user data
*/
void _mesa_HashInsert
(struct _mesa_HashTable
*table
, GLuint key
, void *data
)
{
/* search for existing entry with this key */
GLuint pos
;
struct HashEntry
*entry
;
assert(table
);
assert(key
);
_glthread_LOCK_MUTEX
(table
->Mutex
);
if (key
> table
->MaxKey
)
table
->MaxKey
= key
;
pos
= key
& (TABLE_SIZE
-1);
entry
= table
->Table
[pos
];
while (entry
) {
if (entry
->Key
== key
) {
/* replace entry's data */
entry
->Data
= data
;
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return;
}
entry
= entry
->Next
;
}
/* alloc and insert new table entry */
entry
= MALLOC_STRUCT
(HashEntry
);
entry
->Key
= key
;
entry
->Data
= data
;
entry
->Next
= table
->Table
[pos
];
table
->Table
[pos
] = entry
;
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
}
/**
* Remove an entry from the hash table.
* \param table - the hash table
* \param key - key of entry to remove
*/
void _mesa_HashRemove
(struct _mesa_HashTable
*table
, GLuint key
)
{
GLuint pos
;
struct HashEntry
*entry
, *prev
;
assert(table
);
assert(key
);
_glthread_LOCK_MUTEX
(table
->Mutex
);
pos
= key
& (TABLE_SIZE
-1);
prev
= NULL
;
entry
= table
->Table
[pos
];
while (entry
) {
if (entry
->Key
== key
) {
/* found it! */
if (prev
) {
prev
->Next
= entry
->Next
;
}
else {
table
->Table
[pos
] = entry
->Next
;
}
FREE
(entry
);
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return;
}
prev
= entry
;
entry
= entry
->Next
;
}
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
}
/**
* Get the key of the "first" entry in the hash table.
* This is used in the course of deleting all display lists when
* a context is destroyed.
* \param table - the hash table
* \return key for the "first" entry in the hash table.
*/
GLuint _mesa_HashFirstEntry
(struct _mesa_HashTable
*table
)
{
GLuint pos
;
assert(table
);
_glthread_LOCK_MUTEX
(table
->Mutex
);
for (pos
=0; pos
< TABLE_SIZE
; pos
++) {
if (table
->Table
[pos
]) {
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return table
->Table
[pos
]->Key
;
}
}
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return 0;
}
/**
* Dump contents of hash table for debugging.
* \param table - the hash table
*/
void _mesa_HashPrint
(const struct _mesa_HashTable
*table
)
{
GLuint i
;
assert(table
);
for (i
=0;i
<TABLE_SIZE
;i
++) {
const struct HashEntry
*entry
= table
->Table
[i
];
while (entry
) {
_mesa_debug
(NULL
, "%u %p\n", entry
->Key
, entry
->Data
);
entry
= entry
->Next
;
}
}
}
/**
* Find a block of 'numKeys' adjacent unused hash keys.
* \param table - the hash table
* \param numKeys - number of keys needed
* \return Starting key of free block or 0 if failure
*/
GLuint _mesa_HashFindFreeKeyBlock
(struct _mesa_HashTable
*table
, GLuint numKeys
)
{
GLuint maxKey
= ~
((GLuint
) 0);
_glthread_LOCK_MUTEX
(table
->Mutex
);
if (maxKey
- numKeys
> table
->MaxKey
) {
/* the quick solution */
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return table
->MaxKey
+ 1;
}
else {
/* the slow solution */
GLuint freeCount
= 0;
GLuint freeStart
= 1;
GLuint key
;
for (key
=1; key
!=maxKey
; key
++) {
if (_mesa_HashLookup
(table
, key
)) {
/* darn, this key is already in use */
freeCount
= 0;
freeStart
= key
+1;
}
else {
/* this key not in use, check if we've found enough */
freeCount
++;
if (freeCount
== numKeys
) {
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return freeStart
;
}
}
}
/* cannot allocate a block of numKeys consecutive keys */
_glthread_UNLOCK_MUTEX
(table
->Mutex
);
return 0;
}
}
#ifdef HASH_TEST_HARNESS
int main
(int argc
, char *argv
[])
{
int a
, b
, c
;
struct HashTable
*t
;
_mesa_printf
("&a = %p\n", &a
);
_mesa_printf
("&b = %p\n", &b
);
t
= _mesa_NewHashTable
();
_mesa_HashInsert
(t
, 501, &a
);
_mesa_HashInsert
(t
, 10, &c
);
_mesa_HashInsert
(t
, 0xfffffff8, &b
);
_mesa_HashPrint
(t
);
_mesa_printf
("Find 501: %p\n", _mesa_HashLookup
(t
,501));
_mesa_printf
("Find 1313: %p\n", _mesa_HashLookup
(t
,1313));
_mesa_printf
("Find block of 100: %d\n", _mesa_HashFindFreeKeyBlock
(t
, 100));
_mesa_DeleteHashTable
(t
);
return 0;
}
#endif