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/* $Id: s_accum.c,v 1.1 2003-02-28 11:49:40 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "mmath.h"
#include "imports.h"
#include "s_accum.h"
#include "s_alphabuf.h"
#include "s_context.h"
#include "s_masking.h"
#include "s_span.h"
/*
* Accumulation buffer notes
*
* Normally, accumulation buffer values are GLshorts with values in
* [-32767, 32767] which represent floating point colors in [-1, 1],
* as suggested by the OpenGL specification.
*
* We optimize for the common case used for full-scene antialiasing:
* // start with accum buffer cleared to zero
* glAccum(GL_LOAD, w); // or GL_ACCUM the first image
* glAccum(GL_ACCUM, w);
* ...
* glAccum(GL_ACCUM, w);
* glAccum(GL_RETURN, 1.0);
* That is, we start with an empty accumulation buffer and accumulate
* n images, each with weight w = 1/n.
* In this scenario, we can simply store unscaled integer values in
* the accum buffer instead of scaled integers. We'll also keep track
* of the w value so when we do GL_RETURN we simply divide the accumulated
* values by n (=1/w).
* This lets us avoid _many_ int->float->int conversions.
*/
#if CHAN_BITS == 8 && ACCUM_BITS < 32
#define USE_OPTIMIZED_ACCUM /* enable the optimization */
#endif
void
_mesa_alloc_accum_buffer
( GLframebuffer
*buffer
)
{
GET_CURRENT_CONTEXT
(ctx
);
GLint n
;
if (buffer
->Accum
) {
MESA_PBUFFER_FREE
( buffer
->Accum
);
buffer
->Accum
= NULL
;
}
/* allocate accumulation buffer if not already present */
n
= buffer
->Width
* buffer
->Height
* 4 * sizeof(GLaccum
);
buffer
->Accum
= (GLaccum
*) MESA_PBUFFER_ALLOC
( n
);
if (!buffer
->Accum
) {
/* unable to setup accumulation buffer */
_mesa_error
( NULL
, GL_OUT_OF_MEMORY
, "glAccum" );
}
if (ctx
) {
SWcontext
*swrast
= SWRAST_CONTEXT
(ctx
);
/* XXX these fields should probably be in the GLframebuffer */
#ifdef USE_OPTIMIZED_ACCUM
swrast
->_IntegerAccumMode
= GL_TRUE
;
#else
swrast
->_IntegerAccumMode
= GL_FALSE
;
#endif
swrast
->_IntegerAccumScaler
= 0.0;
}
}
/*
* This is called when we fall out of optimized/unscaled accum buffer mode.
* That is, we convert each unscaled accum buffer value into a scaled value
* representing the range[-1, 1].
*/
static void rescale_accum
( GLcontext
*ctx
)
{
SWcontext
*swrast
= SWRAST_CONTEXT
(ctx
);
const GLuint n
= ctx
->DrawBuffer
->Width
* ctx
->DrawBuffer
->Height
* 4;
const GLfloat s
= swrast
->_IntegerAccumScaler
* (32767.0F / CHAN_MAXF
);
GLaccum
*accum
= ctx
->DrawBuffer
->Accum
;
GLuint i
;
assert(swrast
->_IntegerAccumMode
);
assert(accum
);
for (i
= 0; i
< n
; i
++) {
accum
[i
] = (GLaccum
) (accum
[i
] * s
);
}
swrast
->_IntegerAccumMode
= GL_FALSE
;
}
/*
* Clear the accumulation Buffer.
*/
void
_mesa_clear_accum_buffer
( GLcontext
*ctx
)
{
SWcontext
*swrast
= SWRAST_CONTEXT
(ctx
);
GLuint buffersize
;
GLfloat acc_scale
;
if (ctx
->Visual.
accumRedBits==0) {
/* No accumulation buffer! */
return;
}
if (sizeof(GLaccum
)==1) {
acc_scale
= 127.0;
}
else if (sizeof(GLaccum
)==2) {
acc_scale
= 32767.0;
}
else {
acc_scale
= 1.0F;
}
/* number of pixels */
buffersize
= ctx
->DrawBuffer
->Width
* ctx
->DrawBuffer
->Height
;
if (!ctx
->DrawBuffer
->Accum
) {
/* try to alloc accumulation buffer */
ctx
->DrawBuffer
->Accum
= (GLaccum
*)
MALLOC
( buffersize
* 4 * sizeof(GLaccum
) );
}
if (ctx
->DrawBuffer
->Accum
) {
if (ctx
->Scissor.
Enabled) {
/* Limit clear to scissor box */
const GLaccum r
= (GLaccum
) (ctx
->Accum.
ClearColor[0] * acc_scale
);
const GLaccum g
= (GLaccum
) (ctx
->Accum.
ClearColor[1] * acc_scale
);
const GLaccum b
= (GLaccum
) (ctx
->Accum.
ClearColor[2] * acc_scale
);
const GLaccum a
= (GLaccum
) (ctx
->Accum.
ClearColor[3] * acc_scale
);
GLint i
, j
;
GLint width
, height
;
GLaccum
*row
;
/* size of region to clear */
width
= 4 * (ctx
->DrawBuffer
->_Xmax
- ctx
->DrawBuffer
->_Xmin
);
height
= ctx
->DrawBuffer
->_Ymax
- ctx
->DrawBuffer
->_Ymin
;
/* ptr to first element to clear */
row
= ctx
->DrawBuffer
->Accum
+ 4 * (ctx
->DrawBuffer
->_Ymin
* ctx
->DrawBuffer
->Width
+ ctx
->DrawBuffer
->_Xmin
);
for (j
=0;j
<height
;j
++) {
for (i
=0;i
<width
;i
+=4) {
row
[i
+0] = r
;
row
[i
+1] = g
;
row
[i
+2] = b
;
row
[i
+3] = a
;
}
row
+= 4 * ctx
->DrawBuffer
->Width
;
}
}
else {
/* clear whole buffer */
if (ctx
->Accum.
ClearColor[0]==0.0 &&
ctx
->Accum.
ClearColor[1]==0.0 &&
ctx
->Accum.
ClearColor[2]==0.0 &&
ctx
->Accum.
ClearColor[3]==0.0) {
/* Black */
_mesa_bzero
( ctx
->DrawBuffer
->Accum
,
buffersize
* 4 * sizeof(GLaccum
) );
}
else {
/* Not black */
const GLaccum r
= (GLaccum
) (ctx
->Accum.
ClearColor[0] * acc_scale
);
const GLaccum g
= (GLaccum
) (ctx
->Accum.
ClearColor[1] * acc_scale
);
const GLaccum b
= (GLaccum
) (ctx
->Accum.
ClearColor[2] * acc_scale
);
const GLaccum a
= (GLaccum
) (ctx
->Accum.
ClearColor[3] * acc_scale
);
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
;
GLuint i
;
for (i
=0;i
<buffersize
;i
++) {
*acc
++ = r
;
*acc
++ = g
;
*acc
++ = b
;
*acc
++ = a
;
}
}
}
/* update optimized accum state vars */
if (ctx
->Accum.
ClearColor[0] == 0.0 && ctx
->Accum.
ClearColor[1] == 0.0 &&
ctx
->Accum.
ClearColor[2] == 0.0 && ctx
->Accum.
ClearColor[3] == 0.0) {
#ifdef USE_OPTIMIZED_ACCUM
swrast
->_IntegerAccumMode
= GL_TRUE
;
#else
swrast
->_IntegerAccumMode
= GL_FALSE
;
#endif
swrast
->_IntegerAccumScaler
= 0.0; /* denotes empty accum buffer */
}
else {
swrast
->_IntegerAccumMode
= GL_FALSE
;
}
}
}
void
_swrast_Accum
( GLcontext
*ctx
, GLenum op
, GLfloat value
,
GLint xpos
, GLint ypos
,
GLint width
, GLint height
)
{
SWcontext
*swrast
= SWRAST_CONTEXT
(ctx
);
GLuint width4
;
GLfloat acc_scale
;
GLchan rgba
[MAX_WIDTH
][4];
const GLuint colorMask
= *((GLuint
*) &ctx
->Color.
ColorMask);
if (SWRAST_CONTEXT
(ctx
)->NewState
)
_swrast_validate_derived
( ctx
);
if (!ctx
->DrawBuffer
->Accum
) {
_mesa_warning
(ctx
,
"Calling glAccum() without an accumulation "
"buffer (low memory?)");
return;
}
if (sizeof(GLaccum
)==1) {
acc_scale
= 127.0;
}
else if (sizeof(GLaccum
)==2) {
acc_scale
= 32767.0;
}
else {
acc_scale
= 1.0F;
}
width4
= 4 * width
;
switch (op
) {
case GL_ADD
:
if (value
!= 0.0F) {
const GLaccum val
= (GLaccum
) (value
* acc_scale
);
GLint j
;
/* Leave optimized accum buffer mode */
if (swrast
->_IntegerAccumMode
)
rescale_accum
(ctx
);
for (j
= 0; j
< height
; j
++) {
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ 4*xpos
;
GLuint i
;
for (i
= 0; i
< width4
; i
++) {
acc
[i
] += val
;
}
ypos
++;
}
}
break;
case GL_MULT
:
if (value
!= 1.0F) {
GLint j
;
/* Leave optimized accum buffer mode */
if (swrast
->_IntegerAccumMode
)
rescale_accum
(ctx
);
for (j
= 0; j
< height
; j
++) {
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ 4 * xpos
;
GLuint i
;
for (i
= 0; i
< width4
; i
++) {
acc
[i
] = (GLaccum
) ( (GLfloat
) acc
[i
] * value
);
}
ypos
++;
}
}
break;
case GL_ACCUM
:
if (value
== 0.0F)
return;
_swrast_use_read_buffer
(ctx
);
/* May have to leave optimized accum buffer mode */
if (swrast
->_IntegerAccumScaler
== 0.0 && value
> 0.0 && value
<= 1.0)
swrast
->_IntegerAccumScaler
= value
;
if (swrast
->_IntegerAccumMode
&& value
!= swrast
->_IntegerAccumScaler
)
rescale_accum
(ctx
);
RENDER_START
(swrast
,ctx
);
if (swrast
->_IntegerAccumMode
) {
/* simply add integer color values into accum buffer */
GLint j
;
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ xpos
* 4;
assert(swrast
->_IntegerAccumScaler
> 0.0);
assert(swrast
->_IntegerAccumScaler
<= 1.0);
for (j
= 0; j
< height
; j
++) {
GLint i
, i4
;
_mesa_read_rgba_span
(ctx
, ctx
->DrawBuffer
, width
, xpos
, ypos
, rgba
);
for (i
= i4
= 0; i
< width
; i
++, i4
+=4) {
acc
[i4
+0] += rgba
[i
][RCOMP
];
acc
[i4
+1] += rgba
[i
][GCOMP
];
acc
[i4
+2] += rgba
[i
][BCOMP
];
acc
[i4
+3] += rgba
[i
][ACOMP
];
}
acc
+= width4
;
ypos
++;
}
}
else {
/* scaled integer (or float) accum buffer */
const GLfloat rscale
= value
* acc_scale
/ CHAN_MAXF
;
const GLfloat gscale
= value
* acc_scale
/ CHAN_MAXF
;
const GLfloat bscale
= value
* acc_scale
/ CHAN_MAXF
;
const GLfloat ascale
= value
* acc_scale
/ CHAN_MAXF
;
GLint j
;
for (j
=0;j
<height
;j
++) {
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ xpos
* 4;
GLint i
;
_mesa_read_rgba_span
(ctx
, ctx
->DrawBuffer
, width
, xpos
, ypos
, rgba
);
for (i
=0;i
<width
;i
++) {
acc
[0] += (GLaccum
) ( (GLfloat
) rgba
[i
][RCOMP
] * rscale
);
acc
[1] += (GLaccum
) ( (GLfloat
) rgba
[i
][GCOMP
] * gscale
);
acc
[2] += (GLaccum
) ( (GLfloat
) rgba
[i
][BCOMP
] * bscale
);
acc
[3] += (GLaccum
) ( (GLfloat
) rgba
[i
][ACOMP
] * ascale
);
acc
+= 4;
}
ypos
++;
}
}
/* restore read buffer = draw buffer (the default) */
_swrast_use_draw_buffer
(ctx
);
RENDER_FINISH
(swrast
,ctx
);
break;
case GL_LOAD
:
_swrast_use_read_buffer
(ctx
);
/* This is a change to go into optimized accum buffer mode */
if (value
> 0.0 && value
<= 1.0) {
#ifdef USE_OPTIMIZED_ACCUM
swrast
->_IntegerAccumMode
= GL_TRUE
;
#else
swrast
->_IntegerAccumMode
= GL_FALSE
;
#endif
swrast
->_IntegerAccumScaler
= value
;
}
else {
swrast
->_IntegerAccumMode
= GL_FALSE
;
swrast
->_IntegerAccumScaler
= 0.0;
}
RENDER_START
(swrast
,ctx
);
if (swrast
->_IntegerAccumMode
) {
/* just copy values into accum buffer */
GLint j
;
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ xpos
* 4;
assert(swrast
->_IntegerAccumScaler
> 0.0);
assert(swrast
->_IntegerAccumScaler
<= 1.0);
for (j
= 0; j
< height
; j
++) {
GLint i
, i4
;
_mesa_read_rgba_span
(ctx
, ctx
->DrawBuffer
, width
, xpos
, ypos
, rgba
);
for (i
= i4
= 0; i
< width
; i
++, i4
+= 4) {
acc
[i4
+0] = rgba
[i
][RCOMP
];
acc
[i4
+1] = rgba
[i
][GCOMP
];
acc
[i4
+2] = rgba
[i
][BCOMP
];
acc
[i4
+3] = rgba
[i
][ACOMP
];
}
acc
+= width4
;
ypos
++;
}
}
else {
/* scaled integer (or float) accum buffer */
const GLfloat rscale
= value
* acc_scale
/ CHAN_MAXF
;
const GLfloat gscale
= value
* acc_scale
/ CHAN_MAXF
;
const GLfloat bscale
= value
* acc_scale
/ CHAN_MAXF
;
const GLfloat ascale
= value
* acc_scale
/ CHAN_MAXF
;
#if 0
const GLfloat d
= 3.0 / acc_scale
; /* XXX what's this? */
#endif
GLint i
, j
;
for (j
= 0; j
< height
; j
++) {
GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ xpos
* 4;
_mesa_read_rgba_span
(ctx
, ctx
->DrawBuffer
, width
, xpos
, ypos
, rgba
);
for (i
=0;i
<width
;i
++) {
#if 0
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][RCOMP
] * rscale
+ d
);
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][GCOMP
] * gscale
+ d
);
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][BCOMP
] * bscale
+ d
);
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][ACOMP
] * ascale
+ d
);
#else
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][RCOMP
] * rscale
);
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][GCOMP
] * gscale
);
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][BCOMP
] * bscale
);
*acc
++ = (GLaccum
) ((GLfloat
) rgba
[i
][ACOMP
] * ascale
);
#endif
}
ypos
++;
}
}
/* restore read buffer = draw buffer (the default) */
_swrast_use_draw_buffer
(ctx
);
RENDER_FINISH
(swrast
,ctx
);
break;
case GL_RETURN
:
/* May have to leave optimized accum buffer mode */
if (swrast
->_IntegerAccumMode
&& value
!= 1.0)
rescale_accum
(ctx
);
RENDER_START
(swrast
,ctx
);
#ifdef USE_OPTIMIZED_ACCUM
if (swrast
->_IntegerAccumMode
&& swrast
->_IntegerAccumScaler
> 0) {
/* build lookup table to avoid many floating point multiplies */
static GLchan multTable
[32768];
static GLfloat prevMult
= 0.0;
const GLfloat mult
= swrast
->_IntegerAccumScaler
;
const GLint max
= MIN2
((GLint
) (256 / mult
), 32767);
GLint j
;
if (mult
!= prevMult
) {
for (j
= 0; j
< max
; j
++)
multTable
[j
] = IROUND
((GLfloat
) j
* mult
);
prevMult
= mult
;
}
assert(swrast
->_IntegerAccumScaler
> 0.0);
assert(swrast
->_IntegerAccumScaler
<= 1.0);
for (j
= 0; j
< height
; j
++) {
const GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ xpos
*4;
GLint i
, i4
;
for (i
= i4
= 0; i
< width
; i
++, i4
+= 4) {
ASSERT
(acc
[i4
+0] < max
);
ASSERT
(acc
[i4
+1] < max
);
ASSERT
(acc
[i4
+2] < max
);
ASSERT
(acc
[i4
+3] < max
);
rgba
[i
][RCOMP
] = multTable
[acc
[i4
+0]];
rgba
[i
][GCOMP
] = multTable
[acc
[i4
+1]];
rgba
[i
][BCOMP
] = multTable
[acc
[i4
+2]];
rgba
[i
][ACOMP
] = multTable
[acc
[i4
+3]];
}
if (colorMask
!= 0xffffffff) {
_mesa_mask_rgba_array
( ctx
, width
, xpos
, ypos
, rgba
);
}
(*swrast
->Driver.
WriteRGBASpan)( ctx
, width
, xpos
, ypos
,
(const GLchan
(*)[4])rgba
, NULL
);
if (ctx
->DrawBuffer
->UseSoftwareAlphaBuffers
&& ctx
->Color.
ColorMask[ACOMP
]) {
_mesa_write_alpha_span
(ctx
, width
, xpos
, ypos
,
(CONST GLchan
(*)[4]) rgba
, NULL
);
}
ypos
++;
}
}
else
#endif /* USE_OPTIMIZED_ACCUM */
{
/* scaled integer (or float) accum buffer */
const GLfloat rscale
= value
/ acc_scale
* CHAN_MAXF
;
const GLfloat gscale
= value
/ acc_scale
* CHAN_MAXF
;
const GLfloat bscale
= value
/ acc_scale
* CHAN_MAXF
;
const GLfloat ascale
= value
/ acc_scale
* CHAN_MAXF
;
GLint i
, j
;
for (j
=0;j
<height
;j
++) {
const GLaccum
*acc
= ctx
->DrawBuffer
->Accum
+ ypos
* width4
+ xpos
*4;
for (i
=0;i
<width
;i
++) {
GLint r
= IROUND
( (GLfloat
) (acc
[0]) * rscale
);
GLint g
= IROUND
( (GLfloat
) (acc
[1]) * gscale
);
GLint b
= IROUND
( (GLfloat
) (acc
[2]) * bscale
);
GLint a
= IROUND
( (GLfloat
) (acc
[3]) * ascale
);
acc
+= 4;
rgba
[i
][RCOMP
] = CLAMP
( r
, 0, CHAN_MAX
);
rgba
[i
][GCOMP
] = CLAMP
( g
, 0, CHAN_MAX
);
rgba
[i
][BCOMP
] = CLAMP
( b
, 0, CHAN_MAX
);
rgba
[i
][ACOMP
] = CLAMP
( a
, 0, CHAN_MAX
);
}
if (colorMask
!= 0xffffffff) {
_mesa_mask_rgba_array
( ctx
, width
, xpos
, ypos
, rgba
);
}
(*swrast
->Driver.
WriteRGBASpan)( ctx
, width
, xpos
, ypos
,
(const GLchan
(*)[4])rgba
, NULL
);
if (ctx
->DrawBuffer
->UseSoftwareAlphaBuffers
&& ctx
->Color.
ColorMask[ACOMP
]) {
_mesa_write_alpha_span
(ctx
, width
, xpos
, ypos
,
(CONST GLchan
(*)[4]) rgba
, NULL
);
}
ypos
++;
}
}
RENDER_FINISH
(swrast
,ctx
);
break;
default:
_mesa_error
( ctx
, GL_INVALID_ENUM
, "glAccum" );
}
}