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/* $Id: t_pipeline.h,v 1.1 2003-02-28 11:48:07 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef _T_PIPELINE_H_
#define _T_PIPELINE_H_
#include "mtypes.h"
#include "t_context.h"
extern void _tnl_run_pipeline( GLcontext *ctx );
extern void _tnl_validate_pipeline( GLcontext *ctx );
extern void _tnl_destroy_pipeline( GLcontext *ctx );
extern void _tnl_install_pipeline( GLcontext *ctx,
const struct gl_pipeline_stage **stages );
/* These are implemented in the t_vb_*.c files:
*/
extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
extern const struct gl_pipeline_stage _tnl_lighting_stage;
extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
extern const struct gl_pipeline_stage _tnl_texgen_stage;
extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
extern const struct gl_pipeline_stage _tnl_vertex_program_stage;
extern const struct gl_pipeline_stage _tnl_render_stage;
/* Shorthand to plug in the default pipeline:
*/
extern const struct gl_pipeline_stage *_tnl_default_pipeline[];
/* Convenience routines provided by t_vb_render.c:
*/
extern render_func _tnl_render_tab_elts[];
extern render_func _tnl_render_tab_verts[];
extern void _tnl_RenderClippedPolygon( GLcontext *ctx,
const GLuint *elts, GLuint n );
extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
#endif