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/* $Id: vpstate.c,v 1.1 2003-02-28 11:42:06 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* -------- Regarding NV_vertex_program --------
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistribution of the source code must contain a copyright notice
* and this list of conditions;
*
* o Redistribution in binary and source code form must contain the
* following Notice in the software and any documentation and/or other
* materials provided with the distribution; and
*
* o The name of Nvidia may not be used to promote or endorse software
* derived from the software.
*
* NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide
* royalty free patent license under patent claims that are licensable by
* Nvidia and which are necessarily required and for which no commercially
* viable non infringing alternative exists to make, use, sell, offer to sell,
* import and otherwise transfer the vertex extension for the Mesa 3D Graphics
* Library as distributed in source code and object code form. No hardware or
* hardware implementation (including a semiconductor implementation and chips)
* are licensed hereunder. If a recipient makes a patent claim or institutes
* patent litigation against Nvidia or Nvidia's customers for use or sale of
* Nvidia products, then this license grant as to such recipient shall
* immediately terminate and recipient immediately agrees to cease use and
* distribution of the Mesa Program and derivatives thereof.
*
* THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING,
* WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT
* MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
* LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS
* LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* If you do not comply with this agreement, then Nvidia may cancel the license
* and rights granted herein.
* ---------------------------------------------
*/
/**
* \file vpstate.c
* \brief Vertex program state management functions (most map to API functions)
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "vpexec.h"
#include "vpparse.h"
#include "vpstate.h"
/**
* Delete a program and remove it from the hash table, ignoring the
* reference count.
* \note Called from the GL API dispatcher.
*/
void _mesa_delete_program(GLcontext *ctx, GLuint id)
{
struct vp_program *vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (vprog) {
if (vprog->String)
FREE(vprog->String);
if (vprog->Instructions)
FREE(vprog->Instructions);
_mesa_HashRemove(ctx->Shared->VertexPrograms, id);
FREE(vprog);
}
}
/**
* Bind a program (make it current)
* \note Called from the GL API dispatcher.
*/
void _mesa_BindProgramNV(GLenum target, GLuint id)
{
struct vp_program *vprog;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV");
return;
}
if (id == ctx->VertexProgram.CurrentID)
return;
/* decrement refcount on previously bound vertex program */
if (ctx->VertexProgram.Current) {
ctx->VertexProgram.Current->RefCount--;
/* and delete if refcount goes below one */
if (ctx->VertexProgram.Current->RefCount <= 0)
_mesa_delete_program(ctx, ctx->VertexProgram.CurrentID);
}
/* NOTE: binding to a non-existant program is not an error.
* That's supposed to be caught in glBegin.
*/
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (!vprog && id > 0){
/* new program ID */
vprog = CALLOC_STRUCT(vp_program);
if (!vprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
return;
}
vprog->Target = target;
vprog->Resident = GL_TRUE;
vprog->RefCount = 1;
_mesa_HashInsert(ctx->Shared->VertexPrograms, id, vprog);
}
ctx->VertexProgram.CurrentID = id;
ctx->VertexProgram.Current = vprog;
if (vprog)
vprog->RefCount++;
}
/**
* Delete a list of programs.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_DeleteProgramsNV(GLsizei n, const GLuint *ids)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
return;
}
for (i = 0; i < n; i++) {
if (ids[i] != 0) {
struct vp_program *vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, ids[i]);
if (ctx->VertexProgram.CurrentID == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgramNV(vprog->Target, 0);
}
if (vprog) {
vprog->RefCount--;
if (vprog->RefCount <= 0) {
_mesa_delete_program(ctx, ids[i]);
}
}
}
}
}
/**
* Execute a vertex state program.
* \note Called from the GL API dispatcher.
*/
void _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
{
struct vp_program *vprog;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_STATE_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
return;
}
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (!vprog || vprog->Target != GL_VERTEX_STATE_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
return;
}
_mesa_init_vp_registers(ctx);
_mesa_init_tracked_matrices(ctx);
COPY_4V(ctx->VertexProgram.Machine.Registers[VP_INPUT_REG_START], params);
_mesa_exec_program(ctx, vprog);
}
/**
* Generate a list of new program identifiers.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GenProgramsNV(GLsizei n, GLuint *ids)
{
GLuint first;
GLuint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramsNV");
return;
}
if (!ids)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->VertexPrograms, n);
for (i = 0; i < (GLuint) n; i++) {
struct vp_program *vprog = CALLOC_STRUCT(vp_program);
if (!vprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramsNV");
return;
}
vprog->RefCount = 1;
_mesa_HashInsert(ctx->Shared->VertexPrograms, first + i, vprog);
}
/* Return the program names */
for (i = 0; i < (GLuint) n; i++) {
ids[i] = first + i;
}
}
/**
* Determine if a set of programs is resident in hardware.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
GLboolean _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
GLboolean *residences)
{
GLint i;
GLboolean retVal;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
return GL_FALSE;
}
retVal = GL_TRUE;
for (i = 0; i < n; i++) {
struct vp_program *vprog;
if (ids[i] == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(id)");
return GL_FALSE;
}
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, ids[i]);
if (!vprog) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(id)");
return GL_FALSE;
}
*residences = vprog->Resident;
if (!vprog->Resident)
retVal = GL_FALSE;
}
return retVal;
}
/**
* Request that a set of programs be resident in hardware.
* \note Called from the GL API dispatcher.
*/
void _mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
return;
}
/* just error checking for now */
for (i = 0; i < n; i++) {
struct vp_program *vprog;
if (ids[i] == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
return;
}
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, ids[i]);
if (!vprog) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
return;
}
vprog->Resident = GL_TRUE;
}
}
/**
* Get a program parameter register.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
GLenum pname, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramParameterfvNV");
return;
}
if (pname != GL_PROGRAM_PARAMETER_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV");
return;
}
index += VP_PROG_REG_START;
COPY_4V(params, ctx->VertexProgram.Machine.Registers[index]);
}
/**
* Get a program parameter register.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
GLenum pname, GLdouble *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramParameterfvNV");
return;
}
if (pname != GL_PROGRAM_PARAMETER_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV");
return;
}
index += VP_PROG_REG_START;
COPY_4V(params, ctx->VertexProgram.Machine.Registers[index]);
}
/**
* Get a program attribute.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
{
struct vp_program *vprog;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (!vprog) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
return;
}
switch (pname) {
case GL_PROGRAM_TARGET_NV:
*params = vprog->Target;
return;
case GL_PROGRAM_LENGTH_NV:
*params = vprog->String ? _mesa_strlen((char *) vprog->String) : 0;
return;
case GL_PROGRAM_RESIDENT_NV:
*params = vprog->Resident;
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
return;
}
}
/**
* Get the program source code.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
{
struct vp_program *vprog;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname != GL_PROGRAM_STRING_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
return;
}
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (!vprog) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
return;
}
if (vprog->String) {
MEMCPY(program, vprog->String, _mesa_strlen((char *) vprog->String));
}
else {
program[0] = 0;
}
}
/**
* Get matrix tracking information.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
GLenum pname, GLint *params)
{
GLuint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
return;
}
if ((address & 0x3) || address > VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
return;
}
i = address / 4;
switch (pname) {
case GL_TRACK_MATRIX_NV:
params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
return;
case GL_TRACK_MATRIX_TRANSFORM_NV:
params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
return;
}
}
/**
* Get a vertex (or vertex array) attribute.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index == 0 || index >= VP_NUM_INPUT_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
params[0] = ctx->Array.VertexAttrib[index].Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
params[0] = ctx->Array.VertexAttrib[index].Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
params[0] = ctx->Array.VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
COPY_4V(params, ctx->Current.Attrib[index]);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
return;
}
}
/**
* Get a vertex (or vertex array) attribute.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index == 0 || index >= VP_NUM_INPUT_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
COPY_4V(params, ctx->Current.Attrib[index]);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
return;
}
}
/**
* Get a vertex (or vertex array) attribute.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index == 0 || index >= VP_NUM_INPUT_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
params[0] = ctx->Array.VertexAttrib[index].Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
params[0] = ctx->Array.VertexAttrib[index].Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
params[0] = ctx->Array.VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
COPY_4V_CAST(params, ctx->Current.Attrib[index], GLint);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
return;
}
}
/**
* Get a vertex array attribute pointer.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
void _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
return;
}
if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");
return;
}
*pointer = ctx->Array.VertexAttrib[index].Ptr;;
}
/**
* Determine if id names a program.
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
* \param id is the program identifier
* \return GL_TRUE if id is a program, else GL_FALSE.
*/
GLboolean _mesa_IsProgramNV(GLuint id)
{
struct vp_program *vprog;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (id == 0)
return GL_FALSE;
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (vprog && vprog->Target)
return GL_TRUE;
else
return GL_FALSE;
}
/**
* Load a vertex program.
* \note Called from the GL API dispatcher.
*/
void _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
const GLubyte *program)
{
struct vp_program *vprog;
GLboolean newProgram = GL_FALSE;
GLubyte *programCopy;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
return;
}
vprog = (struct vp_program *)
_mesa_HashLookup(ctx->Shared->VertexPrograms, id);
if (vprog && vprog->Target != 0 && vprog->Target != target) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
return;
}
/* make a copy of the program string so that we can null-terminate it */
/* if we change the parser to stop after <len> characters, instead of */
/* looking for '\0' we can eliminate this. */
programCopy = (GLubyte *) MALLOC(len + 1);
if (!programCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
}
MEMCPY(programCopy, program, len);
programCopy[len] = 0;
if (!vprog) {
newProgram = GL_TRUE;
vprog = CALLOC_STRUCT(vp_program);
if (!vprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
}
}
_mesa_parse_program(ctx, target, programCopy, vprog);
if (ctx->VertexProgram.ErrorPos == -1) {
/* loaded and parsed w/out errors */
if (newProgram) {
_mesa_HashInsert(ctx->Shared->VertexPrograms, id, vprog);
}
vprog->RefCount = 1;
vprog->Resident = GL_TRUE;
}
FREE(programCopy);
}
/**
* Set a program parameter register.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameter4dNV(GLenum target, GLuint index,
GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4dNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4dNV");
return;
}
index += VP_PROG_REG_START;
ASSIGN_4V(ctx->VertexProgram.Machine.Registers[index],
(GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
}
/**
* Set a program parameter register.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameter4dvNV(GLenum target, GLuint index,
const GLdouble *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4dvNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4dvNV");
return;
}
index += VP_PROG_REG_START;
COPY_4V_CAST(ctx->VertexProgram.Machine.Registers[index], params, GLfloat);
}
/**
* Set a program parameter register.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameter4fNV(GLenum target, GLuint index,
GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4fNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4fNV");
return;
}
index += VP_PROG_REG_START;
ASSIGN_4V(ctx->VertexProgram.Machine.Registers[index], x, y, z, w);
}
/**
* Set a program parameter register.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameter4fvNV(GLenum target, GLuint index,
const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4fNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4fNV");
return;
}
index += VP_PROG_REG_START;
COPY_4V(ctx->VertexProgram.Machine.Registers[index], params);
}
/**
* Set a sequence of program parameter registers.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameters4dvNV(GLenum target, GLuint index,
GLuint num, const GLdouble *params)
{
GLuint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");
return;
}
if (index + num > VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");
return;
}
index += VP_PROG_REG_START;
for (i = 0; i < num; i++) {
COPY_4V_CAST(ctx->VertexProgram.Machine.Registers[index + i],
params, GLfloat);
params += 4;
};
}
/**
* Set a sequence of program parameter registers.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameters4fvNV(GLenum target, GLuint index,
GLuint num, const GLfloat *params)
{
GLuint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");
return;
}
if (index + num > VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");
return;
}
index += VP_PROG_REG_START;
for (i = 0; i < num; i++) {
COPY_4V(ctx->VertexProgram.Machine.Registers[index + i], params);
params += 4;
};
}
/**
* Setup tracking of matrices into program parameter registers.
* \note Called from the GL API dispatcher.
*/
void _mesa_TrackMatrixNV(GLenum target, GLuint address,
GLenum matrix, GLenum transform)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");
return;
}
if (address & 0x3) {
/* addr must be multiple of four */
_mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");
return;
}
switch (matrix) {
case GL_NONE:
case GL_MODELVIEW:
case GL_PROJECTION:
case GL_TEXTURE:
case GL_COLOR:
case GL_MODELVIEW_PROJECTION_NV:
case GL_MATRIX0_NV:
case GL_MATRIX1_NV:
case GL_MATRIX2_NV:
case GL_MATRIX3_NV:
case GL_MATRIX4_NV:
case GL_MATRIX5_NV:
case GL_MATRIX6_NV:
case GL_MATRIX7_NV:
/* OK, fallthrough */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");
return;
}
switch (transform) {
case GL_IDENTITY_NV:
case GL_INVERSE_NV:
case GL_TRANSPOSE_NV:
case GL_INVERSE_TRANSPOSE_NV:
/* OK, fallthrough */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");
return;
}
ctx->VertexProgram.TrackMatrix[address / 4] = matrix;
ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;
}