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/* $Id: vtxfmt.c,v 1.1 2003-02-28 11:42:07 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Gareth Hughes
*/
#include "glheader.h"
#include "api_loopback.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
#include "vtxfmt.h"
/* The neutral vertex format. This wraps all tnl module functions,
* verifying that the currently-installed module is valid and then
* installing the function pointers in a lazy fashion. It records the
* function pointers that have been swapped out, which allows a fast
* restoration of the neutral module in almost all cases -- a typical
* app might only require 4-6 functions to be modified from the neutral
* baseline, and only restoring these is certainly preferable to doing
* the entire module's 60 or so function pointers.
*/
#define PRE_LOOPBACK( FUNC ) \
{ \
GET_CURRENT_CONTEXT(ctx); \
struct gl_tnl_module *tnl = &(ctx->TnlModule); \
\
ASSERT( tnl->Current ); \
ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
\
/* Save the swapped function's dispatch entry so it can be */ \
/* restored later. */ \
tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
tnl->SwapCount++; \
\
if ( 0 ) \
_mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
\
/* Install the tnl function pointer. */ \
ctx->Exec->FUNC = tnl->Current->FUNC; \
}
#define TAG(x) neutral_##x
#include "vtxfmt_tmp.h"
static void install_vtxfmt
( struct _glapi_table
*tab
, GLvertexformat
*vfmt
)
{
tab
->ArrayElement
= vfmt
->ArrayElement
;
tab
->Color3f
= vfmt
->Color3f
;
tab
->Color3fv
= vfmt
->Color3fv
;
tab
->Color3ub
= vfmt
->Color3ub
;
tab
->Color3ubv
= vfmt
->Color3ubv
;
tab
->Color4f
= vfmt
->Color4f
;
tab
->Color4fv
= vfmt
->Color4fv
;
tab
->Color4ub
= vfmt
->Color4ub
;
tab
->Color4ubv
= vfmt
->Color4ubv
;
tab
->EdgeFlag
= vfmt
->EdgeFlag
;
tab
->EdgeFlagv
= vfmt
->EdgeFlagv
;
tab
->EvalCoord1f
= vfmt
->EvalCoord1f
;
tab
->EvalCoord1fv
= vfmt
->EvalCoord1fv
;
tab
->EvalCoord2f
= vfmt
->EvalCoord2f
;
tab
->EvalCoord2fv
= vfmt
->EvalCoord2fv
;
tab
->EvalPoint1
= vfmt
->EvalPoint1
;
tab
->EvalPoint2
= vfmt
->EvalPoint2
;
tab
->FogCoordfEXT
= vfmt
->FogCoordfEXT
;
tab
->FogCoordfvEXT
= vfmt
->FogCoordfvEXT
;
tab
->Indexi
= vfmt
->Indexi
;
tab
->Indexiv
= vfmt
->Indexiv
;
tab
->Materialfv
= vfmt
->Materialfv
;
tab
->MultiTexCoord1fARB
= vfmt
->MultiTexCoord1fARB
;
tab
->MultiTexCoord1fvARB
= vfmt
->MultiTexCoord1fvARB
;
tab
->MultiTexCoord2fARB
= vfmt
->MultiTexCoord2fARB
;
tab
->MultiTexCoord2fvARB
= vfmt
->MultiTexCoord2fvARB
;
tab
->MultiTexCoord3fARB
= vfmt
->MultiTexCoord3fARB
;
tab
->MultiTexCoord3fvARB
= vfmt
->MultiTexCoord3fvARB
;
tab
->MultiTexCoord4fARB
= vfmt
->MultiTexCoord4fARB
;
tab
->MultiTexCoord4fvARB
= vfmt
->MultiTexCoord4fvARB
;
tab
->Normal3f
= vfmt
->Normal3f
;
tab
->Normal3fv
= vfmt
->Normal3fv
;
tab
->SecondaryColor3fEXT
= vfmt
->SecondaryColor3fEXT
;
tab
->SecondaryColor3fvEXT
= vfmt
->SecondaryColor3fvEXT
;
tab
->SecondaryColor3ubEXT
= vfmt
->SecondaryColor3ubEXT
;
tab
->SecondaryColor3ubvEXT
= vfmt
->SecondaryColor3ubvEXT
;
tab
->TexCoord1f
= vfmt
->TexCoord1f
;
tab
->TexCoord1fv
= vfmt
->TexCoord1fv
;
tab
->TexCoord2f
= vfmt
->TexCoord2f
;
tab
->TexCoord2fv
= vfmt
->TexCoord2fv
;
tab
->TexCoord3f
= vfmt
->TexCoord3f
;
tab
->TexCoord3fv
= vfmt
->TexCoord3fv
;
tab
->TexCoord4f
= vfmt
->TexCoord4f
;
tab
->TexCoord4fv
= vfmt
->TexCoord4fv
;
tab
->Vertex2f
= vfmt
->Vertex2f
;
tab
->Vertex2fv
= vfmt
->Vertex2fv
;
tab
->Vertex3f
= vfmt
->Vertex3f
;
tab
->Vertex3fv
= vfmt
->Vertex3fv
;
tab
->Vertex4f
= vfmt
->Vertex4f
;
tab
->Vertex4fv
= vfmt
->Vertex4fv
;
tab
->CallList
= vfmt
->CallList
;
tab
->Begin
= vfmt
->Begin
;
tab
->End
= vfmt
->End
;
tab
->VertexAttrib4fNV
= vfmt
->VertexAttrib4fNV
;
tab
->Rectf
= vfmt
->Rectf
;
tab
->DrawArrays
= vfmt
->DrawArrays
;
tab
->DrawElements
= vfmt
->DrawElements
;
tab
->DrawRangeElements
= vfmt
->DrawRangeElements
;
tab
->EvalMesh1
= vfmt
->EvalMesh1
;
tab
->EvalMesh2
= vfmt
->EvalMesh2
;
assert(tab
->EvalMesh2
);
}
void _mesa_init_exec_vtxfmt
( GLcontext
*ctx
)
{
install_vtxfmt
( ctx
->Exec
, &neutral_vtxfmt
);
ctx
->TnlModule.
SwapCount = 0;
}
void _mesa_install_exec_vtxfmt
( GLcontext
*ctx
, GLvertexformat
*vfmt
)
{
ctx
->TnlModule.
Current = vfmt
;
_mesa_restore_exec_vtxfmt
( ctx
);
if ( ctx
->ExecPrefersFloat
!= vfmt
->prefer_float_colors
)
_mesa_loopback_prefer_float
( ctx
->Exec
, vfmt
->prefer_float_colors
);
}
void _mesa_install_save_vtxfmt
( GLcontext
*ctx
, GLvertexformat
*vfmt
)
{
install_vtxfmt
( ctx
->Save
, vfmt
);
if ( ctx
->SavePrefersFloat
!= vfmt
->prefer_float_colors
)
_mesa_loopback_prefer_float
( ctx
->Save
, vfmt
->prefer_float_colors
);
}
void _mesa_restore_exec_vtxfmt
( GLcontext
*ctx
)
{
struct gl_tnl_module
*tnl
= &(ctx
->TnlModule
);
GLuint i
;
/* Restore the neutral tnl module wrapper.
*/
for ( i
= 0 ; i
< tnl
->SwapCount
; i
++ ) {
*(void **)tnl
->Swapped
[i
][0] = tnl
->Swapped
[i
][1];
}
tnl
->SwapCount
= 0;
}