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/*
* This file is automatically generated from the Mesa internal type
* definitions. Do not edit directly.
*/
#ifndef __ASM_TYPES_H__
#define __ASM_TYPES_H__
#include "assyntax.h"
/* =============================================================
* Offsets for GLcontext
*/
#define CTX_DRIVER_CTX 680
#define CTX_LIGHT_ENABLED 37140
#define CTX_LIGHT_SHADE_MODEL 37144
#define CTX_LIGHT_COLOR_MAT_FACE 37148
#define CTX_LIGHT_COLOR_MAT_MODE 37152
#define CTX_LIGHT_COLOR_MAT_MASK 37156
#define CTX_LIGHT_COLOR_MAT_ENABLED 37160
#define CTX_LIGHT_ENABLED_LIST 37164
#define CTX_LIGHT_NEED_VERTS 41520
#define CTX_LIGHT_FLAGS 41524
#define CTX_LIGHT_BASE_COLOR 41528
/* =============================================================
* Offsets for struct vertex_buffer
*/
#define VB_SIZE 0
#define VB_COUNT 4
#define VB_FIRST_CLIPPED 8
#define VB_FIRST_PRIMITIVE 12
#define VB_ELTS 16
#define VB_OBJ_PTR 20
#define VB_EYE_PTR 24
#define VB_CLIP_PTR 28
#define VB_PROJ_CLIP_PTR 32
#define VB_CLIP_OR_MASK 36
#define VB_CLIP_MASK 40
#define VB_NORMAL_PTR 44
#define VB_EDGE_FLAG 52
#define VB_TEX0_COORD_PTR 56
#define VB_TEX1_COORD_PTR 60
#define VB_TEX2_COORD_PTR 64
#define VB_TEX3_COORD_PTR 68
#define VB_INDEX_PTR 88
#define VB_COLOR_PTR 96
#define VB_SECONDARY_COLOR_PTR 104
#define VB_FOG_COORD_PTR 116
#define VB_POINT_SIZE_PTR 112
#define VB_MATERIAL 120
#define VB_MATERIAL_MASK 124
#define VB_FLAG 128
#define VB_PRIMITIVE 132
#define VB_PRIMITIVE_LENGTH 136
#define VB_IMPORTABLE_DATA 204
#define VB_LAST_CLIPPED 216
/*
* Flags for struct vertex_buffer
*/
#define VERT_BIT_OBJ 0x1
#define VERT_BIT_NORM 0x4
#define VERT_BIT_RGBA 0x8
#define VERT_BIT_SPEC_RGB 0x10
#define VERT_BIT_FOG_COORD 0x20
#define VERT_BIT_INDEX 0x40
#define VERT_BIT_EDGE 0x80
#define VERT_BIT_TEX0 0x100
#define VERT_BIT_TEX1 0x200
#define VERT_BIT_TEX2 0x400
#define VERT_BIT_TEX3 0x800
#define VERT_BIT_EVAL_C1 0x10000
#define VERT_BIT_EVAL_C2 0x20000
#define VERT_BIT_EVAL_P1 0x40000
#define VERT_BIT_EVAL_P2 0x80000
#define VERT_BIT_OBJ_3 0x100000
#define VERT_BIT_OBJ_4 0x200000
#define VERT_BIT_MATERIAL 0x400000
#define VERT_BIT_ELT 0x800000
#define VERT_BIT_BEGIN 0x1000000
#define VERT_BIT_END 0x2000000
#define VERT_BIT_END_VB 0x4000000
#define VERT_BIT_POINT_SIZE 0x8000000
#define VERT_BIT_EYE 0x1000000
#define VERT_BIT_CLIP 0x2000000
#define VERT_BIT_OBJ_23 0x100000
#define VERT_BIT_OBJ_234 0x200000
/* =============================================================
* Offsets for GLvector3f
*/
#define V3F_DATA 0
#define V3F_START 4
#define V3F_COUNT 8
#define V3F_STRIDE 12
#define V3F_FLAGS 16
/* =============================================================
* Offsets for GLvector4f
*/
#define V4F_DATA 0
#define V4F_START 4
#define V4F_COUNT 8
#define V4F_STRIDE 12
#define V4F_SIZE 16
#define V4F_FLAGS 20
/*
* Flags for GLvector4f
*/
#define VEC_MALLOC 0x10
#define VEC_NOT_WRITEABLE 0x40
#define VEC_BAD_STRIDE 0x100
#define VEC_SIZE_1 0x1
#define VEC_SIZE_2 0x3
#define VEC_SIZE_3 0x7
#define VEC_SIZE_4 0xf
/* =============================================================
* Offsets for GLmatrix
*/
#define MATRIX_DATA 0
#define MATRIX_INV 4
#define MATRIX_FLAGS 8
#define MATRIX_TYPE 12
/* =============================================================
* Offsets for struct gl_light
*/
#define LIGHT_NEXT 0
#define LIGHT_PREV 4
#define LIGHT_AMBIENT 8
#define LIGHT_DIFFUSE 24
#define LIGHT_SPECULAR 40
#define LIGHT_EYE_POSITION 56
#define LIGHT_EYE_DIRECTION 72
#define LIGHT_SPOT_EXPONENT 88
#define LIGHT_SPOT_CUTOFF 92
#define LIGHT_COS_CUTOFF 96
#define LIGHT_CONST_ATTEN 100
#define LIGHT_LINEAR_ATTEN 104
#define LIGHT_QUADRATIC_ATTEN 108
#define LIGHT_ENABLED 112
#define LIGHT_FLAGS 116
#define LIGHT_POSITION 120
#define LIGHT_VP_INF_NORM 136
#define LIGHT_H_INF_NORM 148
#define LIGHT_NORM_DIRECTION 160
#define LIGHT_VP_INF_SPOT_ATTEN 176
#define LIGHT_SPOT_EXP_TABLE 180
#define LIGHT_MAT_AMBIENT 4276
#define LIGHT_MAT_DIFFUSE 4300
#define LIGHT_MAT_SPECULAR 4324
#define SIZEOF_GL_LIGHT 4356
/*
* Flags for struct gl_light
*/
#define LIGHT_SPOT 0x1
#define LIGHT_LOCAL_VIEWER 0x2
#define LIGHT_POSITIONAL 0x4
#define LIGHT_NEED_VERTICES 0x6
/* =============================================================
* Offsets for struct gl_lightmodel
*/
#define LIGHT_MODEL_AMBIENT 0
#define LIGHT_MODEL_LOCAL_VIEWER 16
#define LIGHT_MODEL_TWO_SIDE 17
#define LIGHT_MODEL_COLOR_CONTROL 20
#endif /* __ASM_TYPES_H__ */