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/*
* $Id: ns558.c,v 1.2 2004-03-29 18:27:42 mauro Exp $
*
* Copyright (c) 1999-2001 Vojtech Pavlik
* Copyright (c) 1999 Brian Gerst
*/
/*
* NS558 based standard IBM game port driver for Linux
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/
#include <linuxcomp.h>
#include <asm/io.h>
#include <linux/module.h>
#include <linux/ioport.h>
#include <linux/config.h>
#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/slab.h>
#include <linux/pnp.h>
MODULE_AUTHOR
("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION
("Classic gameport (ISA/PnP) driver");
MODULE_LICENSE
("GPL");
#define NS558_ISA 1
#define NS558_PNP 2
static int ns558_isa_portlist
[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
struct ns558
{
int type
;
int size
;
struct pnp_dev
*dev
;
struct list_head node
;
struct gameport gameport
;
char phys
[32];
char name
[32];
};
static LIST_HEAD
(ns558_list
);
/*
* ns558_isa_probe() tries to find an isa gameport at the
* specified address, and also checks for mirrors.
* A joystick must be attached for this to work.
*/
static void ns558_isa_probe
(int io
)
{
int i
, j
, b
;
unsigned char c
, u
, v
;
struct ns558
*port
;
/*
* No one should be using this address.
*/
//!!!if (check_region(io, 1))
//!!! return;
/*
* We must not be able to write arbitrary values to the port.
* The lower two axis bits must be 1 after a write.
*/
c
= inb
(io
);
outb
(~c
& ~
3, io
);
if (~
(u
= v
= inb
(io
)) & 3) {
outb
(c
, io
);
return;
}
/*
* After a trigger, there must be at least some bits changing.
*/
for (i
= 0; i
< 1000; i
++) v
&= inb
(io
);
if (u
== v
) {
outb
(c
, io
);
return;
}
wait_ms
(3);
/*
* After some time (4ms) the axes shouldn't change anymore.
*/
u
= inb
(io
);
for (i
= 0; i
< 1000; i
++)
if ((u
^ inb
(io
)) & 0xf) {
outb
(c
, io
);
return;
}
/*
* And now find the number of mirrors of the port.
*/
for (i
= 1; i
< 5; i
++) {
//!!!if (check_region(io & (-1 << i), (1 << i))) /* Don't disturb anyone */
//!!! break;
outb
(0xff, io
& (-1 << i
));
for (j
= b
= 0; j
< 1000; j
++)
if (inb
(io
& (-1 << i
)) != inb
((io
& (-1 << i
)) + (1 << i
) - 1)) b
++;
wait_ms
(3);
if (b
> 300) /* We allow 30% difference */
break;
}
i
--;
if (!(port
= kmalloc
(sizeof(struct ns558
), GFP_KERNEL
))) {
printk
(KERN_ERR
"ns558: Memory allocation failed.\n");
return;
}
memset(port
, 0, sizeof(struct ns558
));
port
->type
= NS558_ISA
;
port
->size
= (1 << i
);
port
->gameport.
io = io
;
port
->gameport.
phys = port
->phys
;
port
->gameport.
name = port
->name
;
port
->gameport.
id.
bustype = BUS_ISA
;
sprintf26
(port
->phys
, "isa%04x/gameport0", io
& (-1 << i
));
sprintf26
(port
->name
, "NS558 ISA");
request_region
(io
& (-1 << i
), (1 << i
), "ns558-isa");
gameport_register_port
(&port
->gameport
);
printk
(KERN_INFO
"gameport: NS558 ISA at %#x", port
->gameport.
io);
if (port
->size
> 1) printk
(" size %d", port
->size
);
printk
(" speed %d kHz\n", port
->gameport.
speed);
list_add
(&port
->node
, &ns558_list
);
}
#ifdef CONFIG_PNP
static struct pnp_device_id pnp_devids
[] = {
{ .
id = "@P@0001", .
driver_data = 0 }, /* ALS 100 */
{ .
id = "@P@0020", .
driver_data = 0 }, /* ALS 200 */
{ .
id = "@P@1001", .
driver_data = 0 }, /* ALS 100+ */
{ .
id = "@P@2001", .
driver_data = 0 }, /* ALS 120 */
{ .
id = "ASB16fd", .
driver_data = 0 }, /* AdLib NSC16 */
{ .
id = "AZT3001", .
driver_data = 0 }, /* AZT1008 */
{ .
id = "CDC0001", .
driver_data = 0 }, /* Opl3-SAx */
{ .
id = "CSC0001", .
driver_data = 0 }, /* CS4232 */
{ .
id = "CSC000f", .
driver_data = 0 }, /* CS4236 */
{ .
id = "CSC0101", .
driver_data = 0 }, /* CS4327 */
{ .
id = "CTL7001", .
driver_data = 0 }, /* SB16 */
{ .
id = "CTL7002", .
driver_data = 0 }, /* AWE64 */
{ .
id = "CTL7005", .
driver_data = 0 }, /* Vibra16 */
{ .
id = "ENS2020", .
driver_data = 0 }, /* SoundscapeVIVO */
{ .
id = "ESS0001", .
driver_data = 0 }, /* ES1869 */
{ .
id = "ESS0005", .
driver_data = 0 }, /* ES1878 */
{ .
id = "ESS6880", .
driver_data = 0 }, /* ES688 */
{ .
id = "IBM0012", .
driver_data = 0 }, /* CS4232 */
{ .
id = "OPT0001", .
driver_data = 0 }, /* OPTi Audio16 */
{ .
id = "YMH0006", .
driver_data = 0 }, /* Opl3-SA */
{ .
id = "YMH0022", .
driver_data = 0 }, /* Opl3-SAx */
{ .
id = "PNPb02f", .
driver_data = 0 }, /* Generic */
{ .
id = "", },
};
MODULE_DEVICE_TABLE
(pnp
, pnp_devids
);
static int ns558_pnp_probe
(struct pnp_dev
*dev
, const struct pnp_device_id
*did
)
{
int ioport
, iolen
;
struct ns558
*port
;
if (!pnp_port_valid
(dev
, 0)) {
printk
(KERN_WARNING
"ns558: No i/o ports on a gameport? Weird\n");
return -ENODEV
;
}
ioport
= pnp_port_start
(dev
,0);
iolen
= pnp_port_len
(dev
,0);
if (!request_region
(ioport
, iolen
, "ns558-pnp"))
return -EBUSY
;
if (!(port
= kmalloc
(sizeof(struct ns558
), GFP_KERNEL
))) {
printk
(KERN_ERR
"ns558: Memory allocation failed.\n");
return -ENOMEM
;
}
memset(port
, 0, sizeof(struct ns558
));
port
->type
= NS558_PNP
;
port
->size
= iolen
;
port
->dev
= dev
;
port
->gameport.
io = ioport
;
port
->gameport.
phys = port
->phys
;
port
->gameport.
name = port
->name
;
port
->gameport.
id.
bustype = BUS_ISAPNP
;
port
->gameport.
id.
version = 0x100;
sprintf26
(port
->phys
, "pnp%s/gameport0", dev
->dev.
bus_id);
sprintf26
(port
->name
, "%s", "NS558 PnP Gameport");
gameport_register_port
(&port
->gameport
);
printk
(KERN_INFO
"gameport: NS558 PnP at pnp%s io %#x",
dev
->dev.
bus_id, port
->gameport.
io);
if (iolen
> 1) printk
(" size %d", iolen
);
printk
(" speed %d kHz\n", port
->gameport.
speed);
list_add_tail
(&port
->node
, &ns558_list
);
return 0;
}
static struct pnp_driver ns558_pnp_driver
= {
.
name = "ns558",
.
id_table = pnp_devids
,
.
probe = ns558_pnp_probe
,
};
#else
static struct pnp_driver ns558_pnp_driver
;
#endif
int __init ns558_init
(void)
{
int i
= 0;
/*
* Probe for ISA ports.
*/
while (ns558_isa_portlist
[i
])
ns558_isa_probe
(ns558_isa_portlist
[i
++]);
pnp_register_driver
(&ns558_pnp_driver
);
return list_empty
(&ns558_list
) ? -ENODEV
: 0;
}
void __exit ns558_exit
(void)
{
struct ns558
*port
;
list_for_each_entry
(port
, &ns558_list
, node
) {
gameport_unregister_port
(&port
->gameport
);
switch (port
->type
) {
#ifdef CONFIG_PNP
case NS558_PNP
:
/* fall through */
#endif
case NS558_ISA
:
release_region
(port
->gameport.
io & ~
(port
->size
- 1), port
->size
);
break;
default:
break;
}
}
pnp_unregister_driver
(&ns558_pnp_driver
);
}
module_init
(ns558_init
);
module_exit
(ns558_exit
);