Rev 72 |
Blame |
Compare with Previous |
Last modification |
View Log
| RSS feed
/* $Id: osmesa.c,v 1.3 2003-04-29 12:46:51 giacomo Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.0
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Off-Screen Mesa rendering / Rendering into client memory space
*
* Note on thread safety: this driver is thread safe. All
* functions are reentrant. The notion of current context is
* managed by the core _mesa_make_current() and _mesa_get_current_context()
* functions. Those functions are thread-safe.
*/
#include "glheader.h"
#include "GL/osmesa.h"
#include "buffers.h"
#include "context.h"
#include "colormac.h"
#include "depth.h"
#include "extensions.h"
#include "imports.h"
#include "macros.h"
#include "matrix.h"
#include "mmath.h"
#include "mtypes.h"
#include "texformat.h"
#include "texstore.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrastst/swrast_setup.h"
#include "swrast/s_context.h"
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
/*
* This is the OS/Mesa context struct.
* Notice how it includes a GLcontext. By doing this we're mimicking
* C++ inheritance/derivation.
* Later, we can cast a GLcontext pointer into an OSMesaContext pointer
* or vice versa.
*/
struct osmesa_context {
GLcontext gl_ctx; /* The core GL/Mesa context */
GLvisual *gl_visual; /* Describes the buffers */
GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
void *buffer; /* the image buffer */
GLint width, height; /* size of image buffer */
GLint rowlength; /* number of pixels per row */
GLint userRowLength; /* user-specified number of pixels per row */
GLint rshift, gshift; /* bit shifts for RGBA formats */
GLint bshift, ashift;
GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
GLboolean yup; /* TRUE -> Y increases upward */
/* FALSE -> Y increases downward */
};
/* A forward declaration: */
static void osmesa_update_state( GLcontext *ctx, GLuint newstate );
static void osmesa_register_swrast_functions( GLcontext *ctx );
#define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
/**********************************************************************/
/***** Public Functions *****/
/**********************************************************************/
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
*
* Input: format - either GL_RGBA or GL_COLOR_INDEX
* sharelist - specifies another OSMesaContext with which to share
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
{
return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
8, 16, sharelist);
}
/*
* New in Mesa 3.5
*
* Create context and specify size of ancillary buffers.
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist )
{
OSMesaContext osmesa;
GLint rshift, gshift, bshift, ashift;
GLint rind, gind, bind, aind;
GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
GLboolean rgbmode;
const GLuint i4 = 1;
const GLubyte *i1 = (GLubyte *) &i4;
const GLint little_endian = *i1;
rind = gind = bind = aind = 0;
if (format==OSMESA_COLOR_INDEX) {
indexBits = 8;
rshift = gshift = bshift = ashift = 0;
rgbmode = GL_FALSE;
}
else if (format==OSMESA_RGBA) {
indexBits = 0;
redBits = CHAN_BITS;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = CHAN_BITS;
rind = 0;
gind = 1;
bind = 2;
aind = 3;
if (little_endian) {
rshift = 0;
gshift = 8;
bshift = 16;
ashift = 24;
}
else {
rshift = 24;
gshift = 16;
bshift = 8;
ashift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_BGRA) {
indexBits = 0;
redBits = CHAN_BITS;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = CHAN_BITS;
bind = 0;
gind = 1;
rind = 2;
aind = 3;
if (little_endian) {
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
}
else {
bshift = 24;
gshift = 16;
rshift = 8;
ashift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_ARGB) {
indexBits = 0;
redBits = CHAN_BITS;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = CHAN_BITS;
aind = 0;
rind = 1;
gind = 2;
bind = 3;
if (little_endian) {
ashift = 0;
rshift = 8;
gshift = 16;
bshift = 24;
}
else {
ashift = 24;
rshift = 16;
gshift = 8;
bshift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_RGB) {
indexBits = 0;
redBits = CHAN_BITS;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = 0;
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
rind = 0;
gind = 1;
bind = 2;
rgbmode = GL_TRUE;
}
else if (format==OSMESA_BGR) {
indexBits = 0;
redBits = CHAN_BITS;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = 0;
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
rind = 2;
gind = 1;
bind = 0;
rgbmode = GL_TRUE;
}
else if (format==OSMESA_RGB_565) {
indexBits = 0;
redBits = 5;
greenBits = 6;
blueBits = 5;
alphaBits = 0;
rshift = 11;
gshift = 5;
bshift = 0;
ashift = 0;
rind = 0; /* not used */
gind = 0;
bind = 0;
rgbmode = GL_TRUE;
}
else {
return NULL;
}
osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
if (osmesa) {
osmesa->gl_visual = _mesa_create_visual( rgbmode,
GL_FALSE, /* double buffer */
GL_FALSE, /* stereo */
redBits,
greenBits,
blueBits,
alphaBits,
indexBits,
depthBits,
stencilBits,
accumBits,
accumBits,
accumBits,
alphaBits ? accumBits : 0,
1 /* num samples */
);
if (!osmesa->gl_visual) {
FREE(osmesa);
return NULL;
}
if (!_mesa_initialize_context(&osmesa->gl_ctx,
osmesa->gl_visual,
sharelist ? &sharelist->gl_ctx
: (GLcontext *) NULL,
(void *) osmesa,
GL_FALSE)) {
_mesa_destroy_visual( osmesa->gl_visual );
FREE(osmesa);
return NULL;
}
_mesa_enable_sw_extensions(&(osmesa->gl_ctx));
_mesa_enable_1_3_extensions(&(osmesa->gl_ctx));
_mesa_enable_1_4_extensions(&(osmesa->gl_ctx));
osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
(GLboolean) ( osmesa->gl_visual->depthBits > 0 ),
(GLboolean) ( osmesa->gl_visual->stencilBits > 0 ),
(GLboolean) ( osmesa->gl_visual->accumRedBits > 0 ),
GL_FALSE /* s/w alpha */ );
if (!osmesa->gl_buffer) {
_mesa_destroy_visual( osmesa->gl_visual );
_mesa_free_context_data( &osmesa->gl_ctx );
FREE(osmesa);
return NULL;
}
osmesa->format = format;
osmesa->buffer = NULL;
osmesa->width = 0;
osmesa->height = 0;
osmesa->userRowLength = 0;
osmesa->rowlength = 0;
osmesa->yup = GL_TRUE;
osmesa->rshift = rshift;
osmesa->gshift = gshift;
osmesa->bshift = bshift;
osmesa->ashift = ashift;
osmesa->rInd = rind;
osmesa->gInd = gind;
osmesa->bInd = bind;
osmesa->aInd = aind;
/* Initialize the software rasterizer and helper modules.
*/
{
GLcontext *ctx = &osmesa->gl_ctx;
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
osmesa_register_swrast_functions( ctx );
}
}
return osmesa;
}
/*
* Destroy an Off-Screen Mesa rendering context.
*
* Input: ctx - the context to destroy
*/
GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
{
if (ctx) {
_swsetup_DestroyContext( &ctx->gl_ctx );
_tnl_DestroyContext( &ctx->gl_ctx );
_ac_DestroyContext( &ctx->gl_ctx );
_swrast_DestroyContext( &ctx->gl_ctx );
_mesa_destroy_visual( ctx->gl_visual );
_mesa_destroy_framebuffer( ctx->gl_buffer );
_mesa_free_context_data( &ctx->gl_ctx );
FREE( ctx );
}
}
/*
* Recompute the values of the context's rowaddr array.
*/
static void compute_row_addresses( OSMesaContext ctx )
{
GLint bytesPerPixel, bytesPerRow, i;
GLubyte *origin = (GLubyte *) ctx->buffer;
if (ctx->format == OSMESA_COLOR_INDEX) {
/* CI mode */
bytesPerPixel = 1 * sizeof(GLchan);
}
else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
/* RGB mode */
bytesPerPixel = 3 * sizeof(GLchan);
}
else if (ctx->format == OSMESA_RGB_565) {
/* 5/6/5 RGB pixel in 16 bits */
bytesPerPixel = 2;
}
else {
/* RGBA mode */
bytesPerPixel = 4 * sizeof(GLchan);
}
bytesPerRow = ctx->rowlength * bytesPerPixel;
if (ctx->yup) {
/* Y=0 is bottom line of window */
for (i = 0; i < MAX_HEIGHT; i++) {
ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
}
}
else {
/* Y=0 is top line of window */
for (i = 0; i < MAX_HEIGHT; i++) {
GLint j = ctx->height - i - 1;
ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
}
}
}
/*
* Bind an OSMesaContext to an image buffer. The image buffer is just a
* block of memory which the client provides. Its size must be at least
* as large as width*height*sizeof(type). Its address should be a multiple
* of 4 if using RGBA mode.
*
* Image data is stored in the order of glDrawPixels: row-major order
* with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
* Input: ctx - the rendering context
* buffer - the image buffer memory
* type - data type for pixel components
* Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
* are supported. But if Mesa's been compiled with CHAN_BITS==16
* then type must be GL_UNSIGNED_SHORT. And if Mesa's been build
* with CHAN_BITS==32 then type must be GL_FLOAT.
* width, height - size of image buffer in pixels, at least 1
* Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
* invalid buffer address, invalid type, width<1, height<1,
* width>internal limit or height>internal limit.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
GLsizei width, GLsizei height )
{
if (!ctx || !buffer ||
width < 1 || height < 1 ||
width > MAX_WIDTH || height > MAX_HEIGHT) {
return GL_FALSE;
}
if (ctx->format == OSMESA_RGB_565) {
if (type != GL_UNSIGNED_SHORT_5_6_5)
return GL_FALSE;
}
else if (type != CHAN_TYPE) {
return GL_FALSE;
}
osmesa_update_state( &ctx->gl_ctx, 0 );
_mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
ctx->buffer = buffer;
ctx->width = width;
ctx->height = height;
if (ctx->userRowLength)
ctx->rowlength = ctx->userRowLength;
else
ctx->rowlength = width;
compute_row_addresses( ctx );
/* init viewport */
if (ctx->gl_ctx.Viewport.Width == 0) {
/* initialize viewport and scissor box to buffer size */
_mesa_Viewport( 0, 0, width, height );
ctx->gl_ctx.Scissor.Width = width;
ctx->gl_ctx.Scissor.Height = height;
}
else {
/* this will make ensure we recognize the new buffer size */
_mesa_ResizeBuffersMESA();
}
/* Added by Gerk Huisma: */
_tnl_MakeCurrent( &ctx->gl_ctx, ctx->gl_ctx.DrawBuffer,
ctx->gl_ctx.ReadBuffer );
return GL_TRUE;
}
GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
{
GLcontext *ctx = _mesa_get_current_context();
if (ctx)
return (OSMesaContext) ctx;
else
return NULL;
}
GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_ROW_LENGTH:
if (value<0) {
_mesa_error( &ctx->gl_ctx, GL_INVALID_VALUE,
"OSMesaPixelStore(value)" );
return;
}
ctx->userRowLength = value;
ctx->rowlength = value;
break;
case OSMESA_Y_UP:
ctx->yup = value ? GL_TRUE : GL_FALSE;
break;
default:
_mesa_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
return;
}
compute_row_addresses( ctx );
}
GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_WIDTH:
*value = ctx->width;
return;
case OSMESA_HEIGHT:
*value = ctx->height;
return;
case OSMESA_FORMAT:
*value = ctx->format;
return;
case OSMESA_TYPE:
*value = CHAN_TYPE;
return;
case OSMESA_ROW_LENGTH:
*value = ctx->rowlength;
return;
case OSMESA_Y_UP:
*value = ctx->yup;
return;
case OSMESA_MAX_WIDTH:
*value = MAX_WIDTH;
return;
case OSMESA_MAX_HEIGHT:
*value = MAX_HEIGHT;
return;
default:
_mesa_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
return;
}
}
/*
* Return the depth buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
*width = 0;
*height = 0;
*bytesPerValue = 0;
*buffer = 0;
return GL_FALSE;
}
else {
*width = c->gl_buffer->Width;
*height = c->gl_buffer->Height;
if (c->gl_visual->depthBits <= 16)
*bytesPerValue = sizeof(GLushort);
else
*bytesPerValue = sizeof(GLuint);
*buffer = c->gl_buffer->DepthBuffer;
return GL_TRUE;
}
}
/*
* Return the color buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* format - the pixel format (OSMESA_FORMAT)
* buffer - pointer to color buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
GLint *height, GLint *format, void **buffer )
{
if (!c->buffer) {
*width = 0;
*height = 0;
*format = 0;
*buffer = 0;
return GL_FALSE;
}
else {
*width = c->width;
*height = c->height;
*format = c->format;
*buffer = c->buffer;
return GL_TRUE;
}
}
struct name_address {
const char *Name;
GLvoid *Address;
};
static struct name_address functions[] = {
{ "OSMesaCreateContext", (void *) OSMesaCreateContext },
{ "OSMesaCreateContextExt", (void *) OSMesaCreateContextExt },
{ "OSMesaDestroyContext", (void *) OSMesaDestroyContext },
{ "OSMesaMakeCurrent", (void *) OSMesaMakeCurrent },
{ "OSMesaGetCurrentContext", (void *) OSMesaGetCurrentContext },
{ "OSMesaPixelsStore", (void *) OSMesaPixelStore },
{ "OSMesaGetIntegerv", (void *) OSMesaGetIntegerv },
{ "OSMesaGetDepthBuffer", (void *) OSMesaGetDepthBuffer },
{ "OSMesaGetColorBuffer", (void *) OSMesaGetColorBuffer },
{ "OSMesaGetProcAddress", (void *) OSMesaGetProcAddress },
{ NULL, NULL }
};
GLAPI void * GLAPIENTRY
OSMesaGetProcAddress( const char *funcName )
{
int i;
for (i = 0; functions[i].Name; i++) {
if (_mesa_strcmp(functions[i].Name, funcName) == 0)
return (void *) functions[i].Address;
}
return (void *) _glapi_get_proc_address(funcName);
}
/**********************************************************************/
/*** Device Driver Functions ***/
/**********************************************************************/
/*
* Useful macros:
*/
#if CHAN_TYPE == GL_FLOAT
#define PACK_RGBA(DST, R, G, B, A) \
do { \
(DST)[0] = MAX2( R, 0.0F ); \
(DST)[1] = MAX2( G, 0.0F ); \
(DST)[2] = MAX2( B, 0.0F ); \
(DST)[3] = CLAMP(A, 0.0F, CHAN_MAXF);\
} while (0)
#else
#define PACK_RGBA(DST, R, G, B, A) \
do { \
(DST)[osmesa->rInd] = R; \
(DST)[osmesa->gInd] = G; \
(DST)[osmesa->bInd] = B; \
(DST)[osmesa->aInd] = A; \
} while (0)
#endif
#define PACK_RGB(DST, R, G, B) \
do { \
(DST)[0] = R; \
(DST)[1] = G; \
(DST)[2] = B; \
} while (0)
#define PACK_BGR(DST, R, G, B) \
do { \
(DST)[0] = B; \
(DST)[1] = G; \
(DST)[2] = R; \
} while (0)
#define PACK_RGB_565(DST, R, G, B) \
do { \
(DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
} while (0)
#define UNPACK_RED(P) ( (P)[osmesa->rInd] )
#define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
#define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
#define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
#define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
#define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
#define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
#define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
static void set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
/* separate read buffer not supported */
ASSERT(buffer == ctx->DrawBuffer);
ASSERT(bufferBit == FRONT_LEFT_BIT);
}
static void mesa_clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
/* sanity check - we only have a front-left buffer */
ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
if (mask & DD_FRONT_LEFT_BIT) {
if (osmesa->format == OSMESA_COLOR_INDEX) {
if (all) {
/* Clear whole CI buffer */
#if CHAN_TYPE == GL_UNSIGNED_BYTE
MEMSET(osmesa->buffer, ctx->Color.ClearIndex,
osmesa->rowlength * osmesa->height);
#else
const GLint n = osmesa->rowlength * osmesa->height;
GLchan *buffer = (GLchan *) osmesa->buffer;
GLint i;
for (i = 0; i < n; i ++) {
buffer[i] = ctx->Color.ClearIndex;
}
#endif
}
else {
/* Clear part of CI buffer */
const GLchan clearIndex = (GLchan) ctx->Color.ClearIndex;
GLint i, j;
for (i = 0; i < height; i++) {
GLchan *ptr1 = PIXELADDR1(x, (y + i));
for (j = 0; j < width; j++) {
*ptr1++ = clearIndex;
}
}
}
}
else if (osmesa->format == OSMESA_RGB) {
GLchan r, g, b;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
if (all) {
/* Clear whole RGB buffer */
GLuint n = osmesa->rowlength * osmesa->height;
GLchan *ptr3 = (GLchan *) osmesa->buffer;
GLuint i;
for (i = 0; i < n; i++) {
PACK_RGB(ptr3, r, g, b);
ptr3 += 3;
}
}
else {
/* Clear part of RGB buffer */
GLint i, j;
for (i = 0; i < height; i++) {
GLchan *ptr3 = PIXELADDR3(x, (y + i));
for (j = 0; j < width; j++) {
PACK_RGB(ptr3, r, g, b);
ptr3 += 3;
}
}
}
}
else if (osmesa->format == OSMESA_BGR) {
GLchan r, g, b;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
if (all) {
/* Clear whole RGB buffer */
const GLint n = osmesa->rowlength * osmesa->height;
GLchan *ptr3 = (GLchan *) osmesa->buffer;
GLint i;
for (i = 0; i < n; i++) {
PACK_BGR(ptr3, r, g, b);
ptr3 += 3;
}
}
else {
/* Clear part of RGB buffer */
GLint i, j;
for (i = 0; i < height; i++) {
GLchan *ptr3 = PIXELADDR3(x, (y + i));
for (j = 0; j < width; j++) {
PACK_BGR(ptr3, r, g, b);
ptr3 += 3;
}
}
}
}
else if (osmesa->format == OSMESA_RGB_565) {
GLushort clearPixel;
GLchan r, g, b;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
PACK_RGB_565(clearPixel, r, g, b);
if (all) {
/* Clear whole RGB buffer */
const GLuint n = osmesa->rowlength * osmesa->height;
GLushort *ptr2 = (GLushort *) osmesa->buffer;
GLuint i;
for (i = 0; i < n; i++) {
*ptr2 = clearPixel;
ptr2++;
}
}
else {
/* clear scissored region */
GLint i, j;
for (i = 0; i < height; i++) {
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, (y + i));
for (j = 0; j < width; j++) {
*ptr2 = clearPixel;
ptr2++;
}
}
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
/* 4-byte pixel value */
GLuint clearPixel;
GLchan *clr = (GLchan *) &clearPixel;
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->rInd], ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->gInd], ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->bInd], ctx->Color.ClearColor[2]);
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->aInd], ctx->Color.ClearColor[3]);
if (all) {
/* Clear whole RGBA buffer */
const GLuint n = osmesa->rowlength * osmesa->height;
GLuint *ptr4 = (GLuint *) osmesa->buffer;
GLuint i;
if (clearPixel) {
for (i = 0; i < n; i++) {
*ptr4++ = clearPixel;
}
}
else {
_mesa_bzero(ptr4, n * sizeof(GLuint));
}
}
else {
/* Clear part of RGBA buffer */
GLint i, j;
for (i = 0; i < height; i++) {
GLuint *ptr4 = (GLuint *) PIXELADDR4(x, (y + i));
for (j = 0; j < width; j++) {
*ptr4++ = clearPixel;
}
}
}
#else
GLchan r, g, b, a;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
CLAMPED_FLOAT_TO_CHAN(a, ctx->Color.ClearColor[3]);
if (all) {
/* Clear whole RGBA buffer */
const GLuint n = osmesa->rowlength * osmesa->height;
GLchan *p = (GLchan *) osmesa->buffer;
GLuint i;
for (i = 0; i < n; i++) {
PACK_RGBA(p, r, g, b, a);
p += 4;
}
}
else {
/* Clear part of RGBA buffer */
GLint i, j;
for (i = 0; i < height; i++) {
GLchan *p = PIXELADDR4(x, (y + i));
for (j = 0; j < width; j++) {
PACK_RGBA(p, r, g, b, a);
p += 4;
}
}
}
#endif
}
mask &= ~DD_FRONT_LEFT_BIT;
}
}
if (mask)
_swrast_Clear( ctx, mask, all, x, y, width, height );
}
static void buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
/* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
GLcontext *ctx = (GLcontext *) _glapi_get_context();
(void) buffer;
if (ctx) {
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
*width = osmesa->width;
*height = osmesa->height;
}
}
/**********************************************************************/
/***** Read/write spans/arrays of RGBA pixels *****/
/**********************************************************************/
/* Write RGBA pixels to an RGBA (or permuted) buffer. */
static void
write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR4(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, p += 4) {
if (mask[i]) {
PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
rgba[i][BCOMP], rgba[i][ACOMP]);
}
}
}
else {
for (i = 0; i < n; i++, p += 4) {
PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
rgba[i][BCOMP], rgba[i][ACOMP]);
}
}
}
/* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
static void
write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
const GLuint *rgba4 = (const GLuint *) rgba;
GLuint i;
ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
if (mask) {
for (i = 0; i < n; i++) {
if (mask[i]) {
ptr4[i] = rgba4[i];
}
}
}
else {
MEMCPY( ptr4, rgba4, n * 4 );
}
}
/* Write RGB pixels to an RGBA (or permuted) buffer. */
static void
write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgb[][3], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR4(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, p+=4) {
if (mask[i]) {
PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
}
}
}
else {
for (i = 0; i < n; i++, p+=4) {
PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
}
}
}
static void
write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR4(x, y);
GLuint i;
for (i = 0; i < n; i++, p += 4) {
if (mask[i]) {
PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
}
}
}
static void
write_rgba_pixels( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLchan *p = PIXELADDR4(x[i], y[i]);
PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
rgba[i][BCOMP], rgba[i][ACOMP]);
}
}
}
static void
write_monocolor_pixels( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLchan *p = PIXELADDR4(x[i], y[i]);
PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
}
}
}
static void
read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLchan rgba[][4] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
GLchan *p = PIXELADDR4(x, y);
for (i = 0; i < n; i++, p += 4) {
rgba[i][RCOMP] = UNPACK_RED(p);
rgba[i][GCOMP] = UNPACK_GREEN(p);
rgba[i][BCOMP] = UNPACK_BLUE(p);
rgba[i][ACOMP] = UNPACK_ALPHA(p);
}
}
/* Read RGBA pixels from an RGBA buffer */
static void
read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLchan rgba[][4] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );
}
static void
read_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
const GLchan *p = PIXELADDR4(x[i], y[i]);
rgba[i][RCOMP] = UNPACK_RED(p);
rgba[i][GCOMP] = UNPACK_GREEN(p);
rgba[i][BCOMP] = UNPACK_BLUE(p);
rgba[i][ACOMP] = UNPACK_ALPHA(p);
}
}
}
/**********************************************************************/
/***** 3 byte RGB pixel support funcs *****/
/**********************************************************************/
/* Write RGBA pixels to an RGB buffer. */
static void
write_rgba_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR3(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
else {
for (i = 0; i < n; i++, p += 3) {
PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
/* Write RGBA pixels to an BGR buffer. */
static void
write_rgba_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR3(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
else {
for (i = 0; i < n; i++, p += 3) {
PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
/* Write RGB pixels to an RGB buffer. */
static void
write_rgb_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgb[][3], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR3(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
}
}
else {
for (i = 0; i < n; i++, p += 3) {
PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
}
}
/* Write RGB pixels to an BGR buffer. */
static void
write_rgb_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgb[][3], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR3(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
}
}
else {
for (i = 0; i < n; i++, p += 3) {
PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
}
}
static void
write_monocolor_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR3(x, y);
GLuint i;
for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
}
}
}
static void
write_monocolor_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *p = PIXELADDR3(x, y);
GLuint i;
for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
}
}
}
static void
write_rgba_pixels_RGB( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = (const OSMesaContext) ctx;
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLchan *p = PIXELADDR3(x[i], y[i]);
PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
static void
write_rgba_pixels_BGR( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = (const OSMesaContext) ctx;
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLchan *p = PIXELADDR3(x[i], y[i]);
PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
static void
write_monocolor_pixels_RGB( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLchan *p = PIXELADDR3(x[i], y[i]);
PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
}
}
}
static void
write_monocolor_pixels_BGR( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLchan *p = PIXELADDR3(x[i], y[i]);
PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
}
}
}
static void
read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLchan rgba[][4] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
const GLchan *p = PIXELADDR3(x, y);
for (i = 0; i < n; i++, p += 3) {
rgba[i][RCOMP] = UNPACK_RED(p);
rgba[i][GCOMP] = UNPACK_GREEN(p);
rgba[i][BCOMP] = UNPACK_BLUE(p);
rgba[i][ACOMP] = CHAN_MAX;
}
}
static void
read_rgba_pixels3( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
const GLchan *p = PIXELADDR3(x[i], y[i]);
rgba[i][RCOMP] = UNPACK_RED(p);
rgba[i][GCOMP] = UNPACK_GREEN(p);
rgba[i][BCOMP] = UNPACK_BLUE(p);
rgba[i][ACOMP] = CHAN_MAX;
}
}
}
/**********************************************************************/
/***** 2 byte RGB pixel support funcs *****/
/**********************************************************************/
/* Write RGBA pixels to an RGB_565 buffer. */
static void
write_rgba_span2( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, ptr2++) {
if (mask[i]) {
PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
else {
for (i = 0; i < n; i++, ptr2++) {
PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
/* Write RGB pixels to an RGB_565 buffer. */
static void
write_rgb_span2( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLchan rgb[][3], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
GLuint i;
if (mask) {
for (i = 0; i < n; i++, ptr2++) {
if (mask[i]) {
PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
}
}
else {
for (i = 0; i < n; i++, ptr2++) {
PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
}
}
static void
write_monocolor_span2( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLushort pixel;
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
GLuint i;
PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
for (i = 0; i < n; i++, ptr2++) {
if (mask[i]) {
*ptr2 = pixel;
}
}
}
static void
write_rgba_pixels2( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
static void
write_monocolor_pixels2( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
GLushort pixel;
PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
for (i = 0; i < n; i++) {
if (mask[i]) {
GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
*ptr2 = pixel;
}
}
}
static void
read_rgba_span2( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLchan rgba[][4] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x, y);
for (i = 0; i < n; i++, ptr2++) {
/* This should be fixed to get the low bits right */
rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFe;
rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFc;
rgba[i][BCOMP] = (*ptr2 << 3) & 0xFe;
rgba[i][ACOMP] = 0;
}
}
static void
read_rgba_pixels2( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
/* This should be fixed to get the low bits right */
const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x[i],y[i]);
rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFE;
rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFC;
rgba[i][BCOMP] = (*ptr2 << 3) & 0xFE;
rgba[i][ACOMP] = 0;
}
}
}
/**********************************************************************/
/***** Read/write spans/arrays of CI pixels *****/
/**********************************************************************/
/* Write 32-bit color index to buffer */
static void
write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *ptr1 = PIXELADDR1(x, y);
GLuint i;
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLchan) index[i];
}
}
}
else {
for (i=0;i<n;i++,ptr1++) {
*ptr1 = (GLchan) index[i];
}
}
}
/* Write 8-bit color index to buffer */
static void
write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *ptr1 = PIXELADDR1(x, y);
GLuint i;
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLchan) index[i];
}
}
}
else {
MEMCPY(ptr1, index, n * sizeof(GLchan));
}
}
static void
write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLchan *ptr1 = PIXELADDR1(x, y);
GLuint i;
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLchan) colorIndex;
}
}
}
static void
write_index_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
*ptr1 = (GLchan) index[i];
}
}
}
static void
write_monoindex_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
*ptr1 = (GLchan) colorIndex;
}
}
}
static void
read_index_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
const GLchan *ptr1 = (const GLchan *) PIXELADDR1(x, y);
for (i=0;i<n;i++,ptr1++) {
index[i] = (GLuint) *ptr1;
}
}
static void
read_index_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i=0;i<n;i++) {
if (mask[i] ) {
const GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
index[i] = (GLuint) *ptr1;
}
}
}
/**********************************************************************/
/***** Optimized line rendering *****/
/**********************************************************************/
/*
* Draw a flat-shaded, RGB line into an osmesa buffer.
*/
static void
flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const GLchan *color = vert1->color;
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X, Y) \
do { \
GLchan *p = PIXELADDR4(X, Y); \
PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
} while (0)
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
#include "swrast/s_linetemp.h"
#endif
}
/*
* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
*/
static void
flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const GLchan *color = vert1->color;
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define PLOT(X, Y) \
do { \
if (Z < *zPtr) { \
GLchan *p = PIXELADDR4(X, Y); \
PACK_RGBA(p, color[RCOMP], color[GCOMP], \
color[BCOMP], color[ACOMP]); \
*zPtr = Z; \
} \
} while (0)
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
#include "swrast/s_linetemp.h"
#endif
}
/*
* Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
* XXX update for GLchan
*/
static void
flat_blend_rgba_line( GLcontext *ctx,
const SWvertex *vert0, const SWvertex *vert1 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const GLint rshift = osmesa->rshift;
const GLint gshift = osmesa->gshift;
const GLint bshift = osmesa->bshift;
const GLint avalue = vert0->color[3];
const GLint msavalue = CHAN_MAX - avalue;
const GLint rvalue = vert1->color[0]*avalue;
const GLint gvalue = vert1->color[1]*avalue;
const GLint bvalue = vert1->color[2]*avalue;
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
{ GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
*ptr4 = pixel; \
}
#if 0 /* XXX use this in the future */
#define PLOT(X,Y) \
{ \
GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
}
#endif
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
#include "swrast/s_linetemp.h"
#endif
}
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
* But don't write to Z buffer.
* XXX update for GLchan
*/
static void
flat_blend_rgba_z_line( GLcontext *ctx,
const SWvertex *vert0, const SWvertex *vert1 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const GLint rshift = osmesa->rshift;
const GLint gshift = osmesa->gshift;
const GLint bshift = osmesa->bshift;
const GLint avalue = vert0->color[3];
const GLint msavalue = 256 - avalue;
const GLint rvalue = vert1->color[0]*avalue;
const GLint gvalue = vert1->color[1]*avalue;
const GLint bvalue = vert1->color[2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
*ptr4 = pixel; \
}
#if 0 /* XXX use this in the future */
#define PLOT(X,Y) \
if (Z < *zPtr) { \
GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
}
#endif
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
#include "swrast/s_linetemp.h"
#endif
}
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
* XXX update for GLchan
*/
static void
flat_blend_rgba_z_line_write( GLcontext *ctx,
const SWvertex *vert0, const SWvertex *vert1 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const GLint rshift = osmesa->rshift;
const GLint gshift = osmesa->gshift;
const GLint bshift = osmesa->bshift;
const GLint avalue = vert0->color[3];
const GLint msavalue = 256 - avalue;
const GLint rvalue = vert1->color[0]*avalue;
const GLint gvalue = vert1->color[1]*avalue;
const GLint bvalue = vert1->color[2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
*ptr4 = pixel; \
*zPtr = Z; \
}
#if 0 /* XXX use this in the future */
#define PLOT(X,Y) \
if (Z < *zPtr) { \
GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
*zPtr = Z; \
}
#endif
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
#include "swrast/s_linetemp.h"
#endif
}
/*
* Analyze context state to see if we can provide a fast line drawing
* function, like those in lines.c. Otherwise, return NULL.
*/
static swrast_line_func
osmesa_choose_line_function( GLcontext *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (CHAN_BITS != 8) return NULL;
if (ctx->RenderMode != GL_RENDER) return NULL;
if (ctx->Line.SmoothFlag) return NULL;
if (ctx->Texture._EnabledUnits) return NULL;
if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
if (ctx->Line.Width != 1.0F) return NULL;
if (ctx->Line.StippleFlag) return NULL;
if (ctx->Line.SmoothFlag) return NULL;
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
osmesa->format != OSMESA_ARGB) return NULL;
if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
return (swrast_line_func) flat_rgba_z_line;
}
if (swrast->_RasterMask == 0) {
return (swrast_line_func) flat_rgba_line;
}
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
return (swrast_line_func) flat_blend_rgba_z_line_write;
}
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_FALSE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
return (swrast_line_func) flat_blend_rgba_z_line;
}
if (swrast->_RasterMask==BLEND_BIT
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
return (swrast_line_func) flat_blend_rgba_line;
}
return (swrast_line_func) NULL;
}
/**********************************************************************/
/***** Optimized triangle rendering *****/
/**********************************************************************/
/*
* Smooth-shaded, z-less triangle, RGBA color.
*/
static void smooth_rgba_z_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define RENDER_SPAN( span ) \
GLuint i; \
GLchan *img = PIXELADDR4(span.x, span.y); \
for (i = 0; i < span.end; i++, img += 4) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
PACK_RGBA(img, FixedToChan(span.red), \
FixedToChan(span.green), FixedToChan(span.blue), \
FixedToChan(span.alpha)); \
zRow[i] = z; \
} \
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.alpha += span.alphaStep; \
span.z += span.zStep; \
}
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
#else
#include "swrast/s_tritemp.h"
#endif
}
/*
* Flat-shaded, z-less triangle, RGBA color.
*/
static void flat_rgba_z_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
GLuint pixel; \
PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
v2->color[2], v2->color[3]);
#define RENDER_SPAN( span ) \
GLuint i; \
GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
for (i = 0; i < span.end; i++) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
img[i] = pixel; \
zRow[i] = z; \
} \
span.z += span.zStep; \
}
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
#else
#include "swrast/s_tritemp.h"
#endif
}
/*
* Return pointer to an accelerated triangle function if possible.
*/
static swrast_tri_func
osmesa_choose_triangle_function( GLcontext *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
return (swrast_tri_func) NULL;
if (swrast->_RasterMask == DEPTH_BIT &&
ctx->Depth.Func == GL_LESS &&
ctx->Depth.Mask == GL_TRUE &&
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
if (ctx->Light.ShadeModel == GL_SMOOTH) {
return (swrast_tri_func) smooth_rgba_z_triangle;
}
else {
return (swrast_tri_func) flat_rgba_z_triangle;
}
}
return (swrast_tri_func) NULL;
}
/* Override for the swrast triangle-selection function. Try to use one
* of our internal triangle functions, otherwise fall back to the
* standard swrast functions.
*/
static void osmesa_choose_triangle( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->Triangle = osmesa_choose_triangle_function( ctx );
if (!swrast->Triangle)
_swrast_choose_triangle( ctx );
}
static void osmesa_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->Line = osmesa_choose_line_function( ctx );
if (!swrast->Line)
_swrast_choose_line( ctx );
}
#define OSMESA_NEW_LINE (_NEW_LINE | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_DEPTH | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
#define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_DEPTH | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
/* Extend the software rasterizer with our line and triangle
* functions.
*/
static void osmesa_register_swrast_functions( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT( ctx );
swrast->choose_line = osmesa_choose_line;
swrast->choose_triangle = osmesa_choose_triangle;
swrast->invalidate_line |= OSMESA_NEW_LINE;
swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
}
static const GLubyte *get_string( GLcontext *ctx, GLenum name )
{
(void) ctx;
switch (name) {
case GL_RENDERER:
#if CHAN_BITS == 32
return (const GLubyte *) "Mesa OffScreen32";
#elif CHAN_BITS == 16
return (const GLubyte *) "Mesa OffScreen16";
#else
return (const GLubyte *) "Mesa OffScreen";
#endif
default:
return NULL;
}
}
static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
/*
* XXX these function pointers could be initialized just once during
* context creation since they don't depend on any state changes.
*/
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = osmesa_update_state;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = mesa_clear;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
swdd->SetBuffer = set_buffer;
/* RGB(A) span/pixel functions */
if (osmesa->format == OSMESA_RGB) {
swdd->WriteRGBASpan = write_rgba_span_RGB;
swdd->WriteRGBSpan = write_rgb_span_RGB;
swdd->WriteMonoRGBASpan = write_monocolor_span_RGB;
swdd->WriteRGBAPixels = write_rgba_pixels_RGB;
swdd->WriteMonoRGBAPixels = write_monocolor_pixels_RGB;
swdd->ReadRGBASpan = read_rgba_span3;
swdd->ReadRGBAPixels = read_rgba_pixels3;
}
else if (osmesa->format == OSMESA_BGR) {
swdd->WriteRGBASpan = write_rgba_span_BGR;
swdd->WriteRGBSpan = write_rgb_span_BGR;
swdd->WriteMonoRGBASpan = write_monocolor_span_BGR;
swdd->WriteRGBAPixels = write_rgba_pixels_BGR;
swdd->WriteMonoRGBAPixels = write_monocolor_pixels_BGR;
swdd->ReadRGBASpan = read_rgba_span3;
swdd->ReadRGBAPixels = read_rgba_pixels3;
}
else if (osmesa->format == OSMESA_RGB_565) {
swdd->WriteRGBASpan = write_rgba_span2;
swdd->WriteRGBSpan = write_rgb_span2;
swdd->WriteMonoRGBASpan = write_monocolor_span2;
swdd->WriteRGBAPixels = write_rgba_pixels2;
swdd->WriteMonoRGBAPixels = write_monocolor_pixels2;
swdd->ReadRGBASpan = read_rgba_span2;
swdd->ReadRGBAPixels = read_rgba_pixels2;
}
else {
/* 4 GLchan / pixel in frame buffer */
swdd->WriteRGBSpan = write_rgb_span;
swdd->WriteRGBAPixels = write_rgba_pixels;
swdd->WriteMonoRGBASpan = write_monocolor_span;
swdd->WriteMonoRGBAPixels = write_monocolor_pixels;
if (osmesa->format == OSMESA_RGBA &&
CHAN_TYPE == GL_UNSIGNED_BYTE &&
RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) {
/* special, fast case */
swdd->WriteRGBASpan = write_rgba_span_rgba;
swdd->ReadRGBASpan = read_rgba_span_rgba;
}
else {
swdd->WriteRGBASpan = write_rgba_span;
swdd->ReadRGBASpan = read_rgba_span;
}
swdd->ReadRGBAPixels = read_rgba_pixels;
}
/* CI span/pixel functions */
swdd->WriteCI32Span = write_index32_span;
swdd->WriteCI8Span = write_index8_span;
swdd->WriteMonoCISpan = write_monoindex_span;
swdd->WriteCI32Pixels = write_index_pixels;
swdd->WriteMonoCIPixels = write_monoindex_pixels;
swdd->ReadCI32Span = read_index_span;
swdd->ReadCI32Pixels = read_index_pixels;
tnl->Driver.RunPipeline = _tnl_run_pipeline;
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}