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/* $Id: t_vb_fog.c,v 1.1 2003-02-28 11:48:07 pj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "mmath.h"
#include "mtypes.h"
#include "math/m_xform.h"
#include "t_context.h"
#include "t_pipeline.h"
struct fog_stage_data
{
GLvector4f fogcoord
; /* has actual storage allocated */
GLvector4f input
; /* points into VB->EyePtr Z values */
};
#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
#define FOG_EXP_TABLE_SIZE 256
#define FOG_MAX (10.0)
#define EXP_FOG_MAX .0006595
#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
static GLfloat exp_table
[FOG_EXP_TABLE_SIZE
];
static GLfloat inited
= 0;
#if 1
#define NEG_EXP( result, narg ) \
do { \
GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
GLint k = (GLint) f; \
if (k > FOG_EXP_TABLE_SIZE-2) \
result = (GLfloat) EXP_FOG_MAX; \
else \
result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
} while (0)
#else
#define NEG_EXP( result, narg ) \
do { \
result = exp(-narg); \
} while (0)
#endif
static void init_static_data
( void )
{
GLfloat f
= 0.0F;
GLint i
= 0;
for ( ; i
< FOG_EXP_TABLE_SIZE
; i
++, f
+= FOG_INCR
) {
exp_table
[i
] = (GLfloat
) exp(-f
);
}
inited
= 1;
}
static void make_win_fog_coords
( GLcontext
*ctx
, GLvector4f
*out
,
const GLvector4f
*in
)
{
GLfloat end
= ctx
->Fog.
End;
GLfloat
*v
= in
->start
;
GLuint stride
= in
->stride
;
GLuint n
= in
->count
;
GLfloat
(*data
)[4] = out
->data
;
GLfloat d
;
GLuint i
;
out
->count
= in
->count
;
switch (ctx
->Fog.
Mode) {
case GL_LINEAR
:
if (ctx
->Fog.
Start == ctx
->Fog.
End)
d
= 1.0F;
else
d
= 1.0F / (ctx
->Fog.
End - ctx
->Fog.
Start);
for ( i
= 0 ; i
< n
; i
++, STRIDE_F
(v
, stride
)) {
GLfloat f
= (end
- ABSF
(*v
)) * d
;
data
[i
][0] = CLAMP
(f
, 0.0F, 1.0F);
}
break;
case GL_EXP
:
d
= ctx
->Fog.
Density;
for ( i
= 0 ; i
< n
; i
++, STRIDE_F
(v
,stride
))
NEG_EXP
( data
[i
][0], d
* ABSF
(*v
) );
break;
case GL_EXP2
:
d
= ctx
->Fog.
Density*ctx
->Fog.
Density;
for ( i
= 0 ; i
< n
; i
++, STRIDE_F
(v
, stride
)) {
GLfloat z
= *v
;
NEG_EXP
( data
[i
][0], d
* z
* z
);
}
break;
default:
_mesa_problem
(ctx
, "Bad fog mode in make_fog_coord");
return;
}
}
static GLboolean run_fog_stage
( GLcontext
*ctx
,
struct gl_pipeline_stage
*stage
)
{
struct vertex_buffer
*VB
= &TNL_CONTEXT
(ctx
)->vb
;
struct fog_stage_data
*store
= FOG_STAGE_DATA
(stage
);
GLvector4f
*input
;
if (stage
->changed_inputs
== 0)
return GL_TRUE
;
if (ctx
->Fog.
FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
) {
/* fog computed from Z depth */
/* source = VB->ObjPtr or VB->EyePtr coords */
/* dest = VB->FogCoordPtr = fog stage private storage */
VB
->FogCoordPtr
= &store
->fogcoord
;
if (!ctx
->_NeedEyeCoords
) {
const GLfloat
*m
= ctx
->ModelviewMatrixStack.
Top->m
;
GLfloat plane
[4];
/* Use this to store calculated eye z values:
*/
input
= &store
->fogcoord
;
plane
[0] = m
[2];
plane
[1] = m
[6];
plane
[2] = m
[10];
plane
[3] = m
[14];
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
_mesa_dotprod_tab
[VB
->ObjPtr
->size
]( (GLfloat
*) input
->data
,
4 * sizeof(GLfloat
),
VB
->ObjPtr
, plane
);
input
->count
= VB
->ObjPtr
->count
;
}
else {
input
= &store
->input
;
if (VB
->EyePtr
->size
< 2)
_mesa_vector4f_clean_elem
( VB
->EyePtr
, VB
->Count
, 2 );
input
->data
= (GLfloat
(*)[4]) &(VB
->EyePtr
->data
[0][2]);
input
->start
= VB
->EyePtr
->start
+2;
input
->stride
= VB
->EyePtr
->stride
;
input
->count
= VB
->EyePtr
->count
;
}
}
else {
/* use glFogCoord() coordinates */
/* source = VB->FogCoordPtr */
input
= VB
->FogCoordPtr
;
/* dest = fog stage private storage */
VB
->FogCoordPtr
= &store
->fogcoord
;
}
make_win_fog_coords
( ctx
, VB
->FogCoordPtr
, input
);
return GL_TRUE
;
}
static void check_fog_stage
( GLcontext
*ctx
, struct gl_pipeline_stage
*stage
)
{
stage
->active
= ctx
->Fog.
Enabled && !ctx
->VertexProgram.
Enabled;
if (ctx
->Fog.
FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
)
stage
->inputs
= VERT_BIT_EYE
;
else
stage
->inputs
= VERT_BIT_FOG
;
}
/* Called the first time stage->run() is invoked.
*/
static GLboolean alloc_fog_data
( GLcontext
*ctx
,
struct gl_pipeline_stage
*stage
)
{
TNLcontext
*tnl
= TNL_CONTEXT
(ctx
);
struct fog_stage_data
*store
;
stage
->privatePtr
= MALLOC
(sizeof(*store
));
store
= FOG_STAGE_DATA
(stage
);
if (!store
)
return GL_FALSE
;
_mesa_vector4f_alloc
( &store
->fogcoord
, 0, tnl
->vb.
Size, 32 );
_mesa_vector4f_init
( &store
->input
, 0, 0 );
if (!inited
)
init_static_data
();
/* Now run the stage.
*/
stage
->run
= run_fog_stage
;
return stage
->run
( ctx
, stage
);
}
static void free_fog_data
( struct gl_pipeline_stage
*stage
)
{
struct fog_stage_data
*store
= FOG_STAGE_DATA
(stage
);
if (store
) {
_mesa_vector4f_free
( &store
->fogcoord
);
FREE
( store
);
stage
->privatePtr
= NULL
;
}
}
const struct gl_pipeline_stage _tnl_fog_coordinate_stage
=
{
"build fog coordinates", /* name */
_NEW_FOG
, /* check_state */
_NEW_FOG
, /* run_state */
GL_FALSE
, /* active? */
0, /* inputs */
VERT_BIT_FOG
, /* outputs */
0, /* changed_inputs */
NULL
, /* private_data */
free_fog_data
, /* dtr */
check_fog_stage
, /* check */
alloc_fog_data
/* run -- initially set to init. */
};