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#include <ll/ll.h>
#include <kernel/types.h>
#include <kernel/descr.h>
#include <math.h>
#include <drivers/glib.h>
#include <drivers/keyb.h>
#include <modules/hartport.h>
#include <modules/sem.h>
#define JET_ON
#define BALL_ON
/*
*
* WCET, Periods and Models
*
*/
/* define if you want NRT or SOFT... */
#define TASK_TYPE SOFT
//#define TASK_TYPE NRT
#define WCET_JETCTRL 7500
#define WCET_JETDUMMY 200
#define WCET_JETSLIDE 2100
#define PERIOD_JETCTRL 100000
#define PERIOD_JETDUMMY 100000
#define PERIOD_JETSLIDE 100000
#define JET_GROUP 1
#define WCET_BALL 600
#define PERIOD_BALL 20000
#define WCET_SCHED 1200
#define PERIOD_SCHED 15000
/* graphic mutex... */
extern mutex_t mutex;
extern mutex_t palmutex;
extern mutex_t delmutex;
/* useful colors... */
extern int white;
extern int black;
extern int red;
extern int gray;
extern int green;
extern int lime;
extern int brown;
void init_jetcontrol();
void init_ball(void);
void scenario_jetcontrol();
void scenario_ball();
char *itoa(int n, char *s);
int myrand(int x);
void initSched(void);
void setPalla (int);
void inizioPartita (void);
void collisioneRilevata(int);
int controlloBuche (float, float, int);
void hardSched (void);
void hardball (void);
void killball (void);
void assegnaForza (KEY_EVT *);
#define JET_NTASK 15
#define JET_Y_NAME 260
#define DUMMY_PID 1
#define JET_DUMMY_WIDTH 250
#define JET_DUMMY_HEIGHT 80
#define JET_DUMMY_X 370
#define JET_DUMMY_Y 150
#define JET_SLIDE_WIDTH 50
#define JET_SLIDE_X 566
#define BALL_YMAX 390 /* position of the ceil */
#define BALL_Y 425 /* position of the floor */
#define BALL_XMIN 65 /* min position X of the ball */
#define BALL_XMAX 255 /* max position X of the ball */
#define BALL_MAX_P 11 // numero di palle
#define BALL_GROUP 2 // gruppo palla