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/*--------------------------------------------------------------*/
/* SIMULATION OF THE HUNGRY SNAKE'S GAME */
/*
PROJECT DONE BY :
NAME :SUNDARA PRABU
SURNAME :THESINGU RAJAN
EMAIL : Y2KPRABU@YAHOO.COM
DEVELOPED SYSTEM : AMD DURON 1.1GHz 128MB RAM SVGA MONITOR
OS : SHARK
GCC : 3.1 (DJGPP VERSION)
UNDER THE GUIDANCE OF PROFESSORS:
Mr. Giorgio Buttazzo <giorgio@sssup.it>
Mr. Giuseppe Lipari <lipari@sssup.it>
Mr. Paolo Gai <pj@gandalf.sssup.it>
*/
/*--------------------------------------------------------------*/
HELP FILE FOR HUNGRY SNAKES GAME..
AIM :
TO EAT THE LARGEST NO OF FRUITS
WITHOUT HITTING ANY STONES ,WALL AND THE OTHER SNAKE.
IT SHOULD NOT CROSS ITS OWN BODY ALSO.
FRUITS :
THEY ARE CIRCULAR IN SHAPE AND APPEAR IN
RANDOM COLOURS AT RANDOM POSITIONS FOR
RANDOM TIME.
ON PASSING OVER THE SNAKES ,U SCORE BONUS
1000 POINTS.
STONES:
THEY ARE RED COLORED RECTANGULAR BRICKS.
IF THE SNAKE HITS THEM IT DIES.
BUGS :
THE BOUNDARY WALLS MAY NOT BE OF EXACT PRECISION
DURING CRASHES.
THE TWO SNAKES DIE ONLY WHEN THE SNAKE PIERCES TO
SOME EXTENT INSIDE THE OTHER SNAKE.
THE FRUIT MIGHT APPEAR ON THE SNAKE BODY !! (OOPS)
AFTER THE SNAKE HAD EATEN A FRUIT, A HOLE IS PRODUCED
ON THE SNAKES BODY..(...:O)
HOW TO PLAY :
THIS A 1 OR 2 PLAYER GAME, +
U CAN CHOOSE THE MODE WHILE ENTERING,
SPACE BAR :START GAME
ESC :EXIT GAME
PLAYER 1.
S : UP
X : DOWN
Z : LEFT
C : RIGHT
PLAYER 2.
L : UP
, : DOWN
M : LEFT
. : RIGHT
THE INSTRUCTIONS FOR PLAYING ARE AT THE BOTTOM OF
THE SCREEN
WINNER :
THE SNAKE WHICH STAYS ALIVE FOR A LONGER TIME IS THE
WINNER , EVEN IF IT HAS LESS POINTS.
FOR ANY SUGGESTIONS MAIL TO y2kprabu@yahoo.com