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/*
 * Generic gameport layer
 *
 * Copyright (c) 1999-2002 Vojtech Pavlik
 */


/*
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 */


#include <linuxcomp.h>

#include <asm/io.h>
#include <linux/module.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/slab.h>
#include <linux/stddef.h>
#include <linux/delay.h>

MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");

EXPORT_SYMBOL(gameport_register_port);
EXPORT_SYMBOL(gameport_unregister_port);
EXPORT_SYMBOL(gameport_register_device);
EXPORT_SYMBOL(gameport_unregister_device);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_cooked_read);

static LIST_HEAD(gameport_list);
static LIST_HEAD(gameport_dev_list);

#ifdef __i386__
/* !!! Added by Nino !!! */
extern TIME sys_gettime(struct timespec *t);
#define GET_TIME(x)     (x = sys_gettime(NULL))
#define DELTA(x,y)      ((y)-(x))

/*#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
#define GET_TIME(x)     do { x = get_time_pit(); } while (0)

static unsigned int get_time_pit(void)
{
        extern spinlock_t i8253_lock;
        unsigned long flags;
        unsigned int count;

        spin_lock_irqsave(&i8253_lock, flags);
        outb_p(0x00, 0x43);
        count = inb_p(0x40);
        count |= inb_p(0x40) << 8;
        spin_unlock_irqrestore(&i8253_lock, flags);

        return count;
}*/


#endif

/*
 * gameport_measure_speed() measures the gameport i/o speed.
 */


static int gameport_measure_speed(struct gameport *gameport)
{
#ifdef __i386__

        unsigned int i, t, t1, t2, t3, tx;
        unsigned long flags;

        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
                return 0;

        tx = 1 << 30;

        for(i = 0; i < 50; i++) {
                local_irq_save(flags);
                GET_TIME(t1);
                for(t = 0; t < 50; t++) gameport_read(gameport);
                GET_TIME(t2);
                GET_TIME(t3);
                local_irq_restore(flags);
                udelay(i * 10);
                if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
        }

        gameport_close(gameport);
        return 59659 / (tx < 1 ? 1 : tx);

#else

        unsigned int j, t = 0;

        j = jiffies; while (j == jiffies);
        j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }

        gameport_close(gameport);
        return t * HZ / 1000;

#endif
}

static void gameport_find_dev(struct gameport *gameport)
{
        struct gameport_dev *dev;

        list_for_each_entry(dev, &gameport_dev_list, node) {
                if (gameport->dev)
                        break;
                if (dev->connect)
                        dev->connect(gameport, dev);
        }
}

void gameport_rescan(struct gameport *gameport)
{
        gameport_close(gameport);
        gameport_find_dev(gameport);
}

void gameport_register_port(struct gameport *gameport)
{
        list_add_tail(&gameport->node, &gameport_list);
        gameport->speed = gameport_measure_speed(gameport);
        gameport_find_dev(gameport);
}

void gameport_unregister_port(struct gameport *gameport)
{
        list_del_init(&gameport->node);
        if (gameport->dev && gameport->dev->disconnect)
                gameport->dev->disconnect(gameport);
}

void gameport_register_device(struct gameport_dev *dev)
{
        struct gameport *gameport;

        list_add_tail(&dev->node, &gameport_dev_list);
        list_for_each_entry(gameport, &gameport_list, node)
                if (!gameport->dev && dev->connect)
                        dev->connect(gameport, dev);
}

void gameport_unregister_device(struct gameport_dev *dev)
{
        struct gameport *gameport;

        list_del_init(&dev->node);
        list_for_each_entry(gameport, &gameport_list, node) {
                if (gameport->dev == dev && dev->disconnect)
                        dev->disconnect(gameport);
                gameport_find_dev(gameport);
        }
}

int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
{
        if (gameport->open) {
                if (gameport->open(gameport, mode))
                        return -1;
        } else {
                if (mode != GAMEPORT_MODE_RAW)
                        return -1;
        }

        if (gameport->dev)
                return -1;

        gameport->dev = dev;
       
        return 0;
}

void gameport_close(struct gameport *gameport)
{
        gameport->dev = NULL;
        if (gameport->close)
                gameport->close(gameport);
}