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#ifdef MESA_TRACE

#include "tr_context.h"
#include "tr_error.h"
#include "tr_write.h"


/* Have a Begin/End flag, skip checks if in-between. */


/**
 * Some GL implementations cache errors internally,
 *  thus we have to loop until we do not get
 *  any errors.
 */

void trError( void ) {
        int     sanity = 0;  /* Bail out on endless loops. */
        GLenum  err;

        if( !(trCtx()->check_errors) )
                return;

        while ( (err=trGetDispatch()->GetError())!=GL_NO_ERROR ) {
                trWriteEnum(err);
                sanity++;

                if (sanity > TR_MAX_QUEUED_ERRORS ) {
                        /* Too many errors */
                        return;
                }
        }
}


#else
extern void tr_error_dummy_func(void);
void tr_error_dummy_func(void)
{
}
#endif